simplify calculation of max in grayscale
(cherry picked from commit 79a75cd683
)
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1 changed files with 1 additions and 2 deletions
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@ -1796,8 +1796,7 @@ String VisualShaderNodeColorFunc::generate_code(Shader::Mode p_mode, VisualShade
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code += "\t\tvec3 c = " + p_input_vars[0] + ";\n";
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code += "\t\tfloat max1 = max(c.r, c.g);\n";
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code += "\t\tfloat max2 = max(max1, c.b);\n";
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code += "\t\tfloat max3 = max(max1, max2);\n";
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code += "\t\t" + p_output_vars[0] + " = vec3(max3, max3, max3);\n";
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code += "\t\t" + p_output_vars[0] + " = vec3(max2, max2, max2);\n";
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code += "\t}\n";
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break;
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case FUNC_SEPIA:
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