Merge pull request #58963 from timothyqiu/texture-region-grid-color
Fix TextureRegion editor grid color for light themes
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commit
1571c982ca
1 changed files with 3 additions and 2 deletions
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@ -85,8 +85,10 @@ void TextureRegionEditor::_region_draw() {
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edit_draw->draw_texture(base_tex, Point2());
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edit_draw->draw_texture(base_tex, Point2());
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RS::get_singleton()->canvas_item_add_set_transform(edit_draw->get_canvas_item(), Transform2D());
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RS::get_singleton()->canvas_item_add_set_transform(edit_draw->get_canvas_item(), Transform2D());
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const Color color = get_theme_color(SNAME("mono_color"), SNAME("Editor"));
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if (snap_mode == SNAP_GRID) {
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if (snap_mode == SNAP_GRID) {
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Color grid_color = Color(1.0, 1.0, 1.0, 0.15);
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const Color grid_color = Color(color.r, color.g, color.b, color.a * 0.15);
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Size2 s = edit_draw->get_size();
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Size2 s = edit_draw->get_size();
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int last_cell = 0;
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int last_cell = 0;
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@ -172,7 +174,6 @@ void TextureRegionEditor::_region_draw() {
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mtx.basis_xform(raw_endpoints[2]),
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mtx.basis_xform(raw_endpoints[2]),
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mtx.basis_xform(raw_endpoints[3])
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mtx.basis_xform(raw_endpoints[3])
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};
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};
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Color color = get_theme_color(SNAME("mono_color"), SNAME("Editor"));
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for (int i = 0; i < 4; i++) {
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for (int i = 0; i < 4; i++) {
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int prev = (i + 3) % 4;
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int prev = (i + 3) % 4;
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int next = (i + 1) % 4;
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int next = (i + 1) % 4;
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