Enable Unicode support for RegEx class
Build PCRE2 thirdparty library with unicode support. RegEx objects
in Godot can now be used to recognize unicode strings.
(cherry picked from commit 9f10f6779c
)
This commit is contained in:
parent
aa448a2a07
commit
158e8ee051
1 changed files with 1 additions and 1 deletions
|
@ -7,7 +7,7 @@ env_regex = env_modules.Clone()
|
|||
|
||||
if env["builtin_pcre2"]:
|
||||
thirdparty_dir = "#thirdparty/pcre2/src/"
|
||||
thirdparty_flags = ["PCRE2_STATIC", "HAVE_CONFIG_H"]
|
||||
thirdparty_flags = ["PCRE2_STATIC", "HAVE_CONFIG_H", "SUPPORT_UNICODE"]
|
||||
|
||||
if env["builtin_pcre2_with_jit"]:
|
||||
thirdparty_flags.append("SUPPORT_JIT")
|
||||
|
|
Loading…
Reference in a new issue