striped edges on node rename in SceneTreeDock
(cherry picked from commit 32e52217ff
)
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1 changed files with 3 additions and 0 deletions
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@ -794,6 +794,9 @@ void SceneTreeEditor::_renamed() {
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if (new_name == n->get_name())
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if (new_name == n->get_name())
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return;
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return;
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// Trim leading/trailing whitespace to prevent node names from containing accidental whitespace, which would make it more difficult to get the node via `get_node()`.
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new_name = new_name.strip_edges();
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if (!undo_redo) {
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if (!undo_redo) {
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n->set_name(new_name);
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n->set_name(new_name);
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which->set_metadata(0, n->get_path());
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which->set_metadata(0, n->get_path());
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