striped edges on node rename in SceneTreeDock

(cherry picked from commit 32e52217ff)
This commit is contained in:
Leleat 2020-09-12 23:59:46 +02:00 committed by Rémi Verschelde
parent 44bdd8f16c
commit 15c56de212
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@ -794,6 +794,9 @@ void SceneTreeEditor::_renamed() {
if (new_name == n->get_name())
return;
// Trim leading/trailing whitespace to prevent node names from containing accidental whitespace, which would make it more difficult to get the node via `get_node()`.
new_name = new_name.strip_edges();
if (!undo_redo) {
n->set_name(new_name);
which->set_metadata(0, n->get_path());