Need to use GL_RGB8 and GL_RGBA8 as the internal format for GLES2

This commit is contained in:
Bastiaan Olij 2019-11-19 08:25:03 +11:00
parent 35444576ff
commit 15cd81dc69

View file

@ -4583,13 +4583,24 @@ void RasterizerStorageGLES2::_render_target_allocate(RenderTarget *rt) {
GLuint color_internal_format;
GLuint color_format;
GLuint color_type = GL_UNSIGNED_BYTE;
Image::Format image_format;
if (rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) {
#ifdef GLES_OVER_GL
color_internal_format = GL_RGBA8;
#else
color_internal_format = GL_RGBA;
#endif
color_format = GL_RGBA;
image_format = Image::FORMAT_RGBA8;
} else {
#ifdef GLES_OVER_GL
color_internal_format = GL_RGB8;
#else
color_internal_format = GL_RGB;
#endif
color_format = GL_RGB;
image_format = Image::FORMAT_RGB8;
}
rt->used_dof_blur_near = false;
@ -4676,10 +4687,10 @@ void RasterizerStorageGLES2::_render_target_allocate(RenderTarget *rt) {
return;
}
texture->format = Image::FORMAT_RGBA8;
texture->gl_format_cache = GL_RGBA;
texture->format = image_format;
texture->gl_format_cache = color_format;
texture->gl_type_cache = GL_UNSIGNED_BYTE;
texture->gl_internal_format_cache = GL_RGBA;
texture->gl_internal_format_cache = color_internal_format;
texture->tex_id = rt->color;
texture->width = rt->width;
texture->alloc_width = rt->width;