Need to use GL_RGB8 and GL_RGBA8 as the internal format for GLES2
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1 changed files with 14 additions and 3 deletions
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@ -4583,13 +4583,24 @@ void RasterizerStorageGLES2::_render_target_allocate(RenderTarget *rt) {
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GLuint color_internal_format;
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GLuint color_format;
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GLuint color_type = GL_UNSIGNED_BYTE;
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Image::Format image_format;
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if (rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) {
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#ifdef GLES_OVER_GL
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color_internal_format = GL_RGBA8;
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#else
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color_internal_format = GL_RGBA;
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#endif
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color_format = GL_RGBA;
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image_format = Image::FORMAT_RGBA8;
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} else {
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#ifdef GLES_OVER_GL
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color_internal_format = GL_RGB8;
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#else
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color_internal_format = GL_RGB;
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#endif
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color_format = GL_RGB;
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image_format = Image::FORMAT_RGB8;
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}
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rt->used_dof_blur_near = false;
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@ -4676,10 +4687,10 @@ void RasterizerStorageGLES2::_render_target_allocate(RenderTarget *rt) {
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return;
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}
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texture->format = Image::FORMAT_RGBA8;
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texture->gl_format_cache = GL_RGBA;
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texture->format = image_format;
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texture->gl_format_cache = color_format;
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texture->gl_type_cache = GL_UNSIGNED_BYTE;
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texture->gl_internal_format_cache = GL_RGBA;
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texture->gl_internal_format_cache = color_internal_format;
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texture->tex_id = rt->color;
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texture->width = rt->width;
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texture->alloc_width = rt->width;
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