Fix check in Object._ValidateProperty
example
The GDScript version above makes the `number` property read only whenever `is_number_editable` is false. ```gdscript func _validate_property(property: Dictionary): if property.name == "number" and not is_number_editable: property.usage |= PROPERTY_USAGE_READ_ONLY ``` The C# version is similar, but omits the negation, so the Number property is made read only whenever `is_number_editable` is true. This adds the negation to the C# example, making it match the GDScript example.
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@ -341,7 +341,7 @@
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public override void _ValidateProperty(Godot.Collections.Dictionary property)
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{
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if (property["name"].AsStringName() == PropertyName.Number && IsNumberEditable)
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if (property["name"].AsStringName() == PropertyName.Number && !IsNumberEditable)
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{
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var usage = property["usage"].As<PropertyUsageFlags>() | PropertyUsageFlags.ReadOnly;
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property["usage"] = (int)usage;
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