Fix check in Object._ValidateProperty example

The GDScript version above makes the `number` property read only whenever
`is_number_editable` is false.

```gdscript
func _validate_property(property: Dictionary):
	if property.name == "number" and not is_number_editable:
		property.usage |= PROPERTY_USAGE_READ_ONLY
```

The C# version is similar, but omits the negation, so the Number property is
made read only whenever `is_number_editable` is true.

This adds the negation to the C# example, making it match the GDScript
example.
This commit is contained in:
Sai Nane 2024-08-09 19:06:34 +00:00
parent c73ac74c4a
commit 15f6984675

View file

@ -341,7 +341,7 @@
public override void _ValidateProperty(Godot.Collections.Dictionary property)
{
if (property["name"].AsStringName() == PropertyName.Number && IsNumberEditable)
if (property["name"].AsStringName() == PropertyName.Number && !IsNumberEditable)
{
var usage = property["usage"].As<PropertyUsageFlags>() | PropertyUsageFlags.ReadOnly;
property["usage"] = (int)usage;