Add support for motion in 2D intersect_shape function
It was only missing extended rect for broadphase check, the solver was already taking the motion from parameters into account.
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2 changed files with 2 additions and 2 deletions
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@ -100,8 +100,7 @@
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<argument index="0" name="shape" type="Physics2DShapeQueryParameters" />
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<argument index="1" name="max_results" type="int" default="32" />
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<description>
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Checks the intersections of a shape, given through a [Physics2DShapeQueryParameters] object, against the space.
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[b]Note:[/b] This method does not take into account the [code]motion[/code] property of the object. The intersected shapes are returned in an array containing dictionaries with the following fields:
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Checks the intersections of a shape, given through a [Physics2DShapeQueryParameters] object, against the space. The intersected shapes are returned in an array containing dictionaries with the following fields:
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[code]collider[/code]: The colliding object.
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[code]collider_id[/code]: The colliding object's ID.
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[code]metadata[/code]: The intersecting shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data].
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@ -210,6 +210,7 @@ int Physics2DDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Trans
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ERR_FAIL_COND_V(!shape, 0);
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Rect2 aabb = p_xform.xform(shape->get_aabb());
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aabb = aabb.merge(Rect2(aabb.position + p_motion, aabb.size)); //motion
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aabb = aabb.grow(p_margin);
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int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, Space2DSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
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