Fix normals in TileSet when using CanvasTextures
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1 changed files with 9 additions and 18 deletions
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@ -4787,15 +4787,17 @@ Ref<ImageTexture> TileSetAtlasSource::_create_padded_image_texture(const Ref<Tex
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image->blit_rect(*src_image, src_rect, base_pos);
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// Sides
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image->blit_rect(*src_image, top_src_rect, base_pos + Vector2i(0, -1));
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image->blit_rect(*src_image, bottom_src_rect, base_pos + Vector2i(0, src_rect.size.y));
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image->blit_rect(*src_image, left_src_rect, base_pos + Vector2i(-1, 0));
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image->blit_rect(*src_image, right_src_rect, base_pos + Vector2i(src_rect.size.x, 0));
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image->set_pixelv(base_pos + Vector2i(-1, -1), src_image->get_pixelv(src_rect.position));
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image->set_pixelv(base_pos + Vector2i(src_rect.size.x, -1), src_image->get_pixelv(src_rect.position + Vector2i(src_rect.size.x - 1, 0)));
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image->set_pixelv(base_pos + Vector2i(-1, src_rect.size.y), src_image->get_pixelv(src_rect.position + Vector2i(0, src_rect.size.y - 1)));
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image->set_pixelv(base_pos + Vector2i(src_rect.size.x, src_rect.size.y), src_image->get_pixelv(src_rect.position + Vector2i(src_rect.size.x - 1, src_rect.size.y - 1)));
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// Corners
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image->blit_rect(*src_image, Rect2i(src_rect.position, Vector2i(1, 1)), base_pos + Vector2i(-1, -1));
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image->blit_rect(*src_image, Rect2i(src_rect.position + Vector2i(src_rect.size.x - 1, 0), Vector2i(1, 1)), base_pos + Vector2i(src_rect.size.x, -1));
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image->blit_rect(*src_image, Rect2i(src_rect.position + Vector2i(0, src_rect.size.y - 1), Vector2i(1, 1)), base_pos + Vector2i(-1, src_rect.size.y));
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image->blit_rect(*src_image, Rect2i(src_rect.position + Vector2i(src_rect.size.x - 1, src_rect.size.y - 1), Vector2i(1, 1)), base_pos + Vector2i(src_rect.size.x, src_rect.size.y));
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}
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}
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@ -4831,31 +4833,20 @@ void TileSetAtlasSource::_update_padded_texture() {
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Ref<Texture2D> src = src_canvas_texture->get_diffuse_texture();
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Ref<ImageTexture> image_texture;
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if (src.is_valid()) {
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image_texture = _create_padded_image_texture(src);
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} else {
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image_texture.instantiate();
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padded_texture->set_diffuse_texture(_create_padded_image_texture(src));
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}
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padded_texture->set_diffuse_texture(image_texture);
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// Normal
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src = src_canvas_texture->get_normal_texture();
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image_texture.instantiate();
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if (src.is_valid()) {
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image_texture = _create_padded_image_texture(src);
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} else {
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image_texture.instantiate();
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padded_texture->set_normal_texture(_create_padded_image_texture(src));
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}
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padded_texture->set_normal_texture(image_texture);
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// Specular
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src = src_canvas_texture->get_specular_texture();
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image_texture.instantiate();
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if (src.is_valid()) {
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image_texture = _create_padded_image_texture(src);
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} else {
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image_texture.instantiate();
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padded_texture->set_specular_texture(_create_padded_image_texture(src));
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}
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padded_texture->set_specular_texture(image_texture);
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// Other properties.
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padded_texture->set_specular_color(src_canvas_texture->get_specular_color());
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