Fix normals in TileSet when using CanvasTextures

This commit is contained in:
Gilles Roudière 2023-10-24 13:10:06 +02:00
parent 50d17f6b8c
commit 162286cff4

View file

@ -4787,15 +4787,17 @@ Ref<ImageTexture> TileSetAtlasSource::_create_padded_image_texture(const Ref<Tex
image->blit_rect(*src_image, src_rect, base_pos);
// Sides
image->blit_rect(*src_image, top_src_rect, base_pos + Vector2i(0, -1));
image->blit_rect(*src_image, bottom_src_rect, base_pos + Vector2i(0, src_rect.size.y));
image->blit_rect(*src_image, left_src_rect, base_pos + Vector2i(-1, 0));
image->blit_rect(*src_image, right_src_rect, base_pos + Vector2i(src_rect.size.x, 0));
image->set_pixelv(base_pos + Vector2i(-1, -1), src_image->get_pixelv(src_rect.position));
image->set_pixelv(base_pos + Vector2i(src_rect.size.x, -1), src_image->get_pixelv(src_rect.position + Vector2i(src_rect.size.x - 1, 0)));
image->set_pixelv(base_pos + Vector2i(-1, src_rect.size.y), src_image->get_pixelv(src_rect.position + Vector2i(0, src_rect.size.y - 1)));
image->set_pixelv(base_pos + Vector2i(src_rect.size.x, src_rect.size.y), src_image->get_pixelv(src_rect.position + Vector2i(src_rect.size.x - 1, src_rect.size.y - 1)));
// Corners
image->blit_rect(*src_image, Rect2i(src_rect.position, Vector2i(1, 1)), base_pos + Vector2i(-1, -1));
image->blit_rect(*src_image, Rect2i(src_rect.position + Vector2i(src_rect.size.x - 1, 0), Vector2i(1, 1)), base_pos + Vector2i(src_rect.size.x, -1));
image->blit_rect(*src_image, Rect2i(src_rect.position + Vector2i(0, src_rect.size.y - 1), Vector2i(1, 1)), base_pos + Vector2i(-1, src_rect.size.y));
image->blit_rect(*src_image, Rect2i(src_rect.position + Vector2i(src_rect.size.x - 1, src_rect.size.y - 1), Vector2i(1, 1)), base_pos + Vector2i(src_rect.size.x, src_rect.size.y));
}
}
@ -4831,31 +4833,20 @@ void TileSetAtlasSource::_update_padded_texture() {
Ref<Texture2D> src = src_canvas_texture->get_diffuse_texture();
Ref<ImageTexture> image_texture;
if (src.is_valid()) {
image_texture = _create_padded_image_texture(src);
} else {
image_texture.instantiate();
padded_texture->set_diffuse_texture(_create_padded_image_texture(src));
}
padded_texture->set_diffuse_texture(image_texture);
// Normal
src = src_canvas_texture->get_normal_texture();
image_texture.instantiate();
if (src.is_valid()) {
image_texture = _create_padded_image_texture(src);
} else {
image_texture.instantiate();
padded_texture->set_normal_texture(_create_padded_image_texture(src));
}
padded_texture->set_normal_texture(image_texture);
// Specular
src = src_canvas_texture->get_specular_texture();
image_texture.instantiate();
if (src.is_valid()) {
image_texture = _create_padded_image_texture(src);
} else {
image_texture.instantiate();
padded_texture->set_specular_texture(_create_padded_image_texture(src));
}
padded_texture->set_specular_texture(image_texture);
// Other properties.
padded_texture->set_specular_color(src_canvas_texture->get_specular_color());