Reset GLES3 MultiMesh buffer id when reallocating.
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@ -4454,6 +4454,7 @@ void RasterizerStorageGLES3::multimesh_allocate(RID p_multimesh, int p_instances
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if (multimesh->buffer) {
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glDeleteBuffers(1, &multimesh->buffer);
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multimesh->data.resize(0);
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multimesh->buffer = 0;
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}
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multimesh->size = p_instances;
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