Merge pull request #55392 from TokageItLab/fix-skeleton-3d-editor-exiting-oddly
Fixed gizmo bug when `Skeleton3DEditor` is re-generated
This commit is contained in:
commit
16778151c0
1 changed files with 2 additions and 0 deletions
|
@ -964,6 +964,7 @@ void Skeleton3DEditor::select_bone(int p_idx) {
|
|||
|
||||
Skeleton3DEditor::~Skeleton3DEditor() {
|
||||
if (skeleton) {
|
||||
select_bone(-1);
|
||||
#ifdef TOOLS_ENABLED
|
||||
skeleton->disconnect("show_rest_only_changed", callable_mp(this, &Skeleton3DEditor::_update_gizmo_visible));
|
||||
skeleton->disconnect("bone_enabled_changed", callable_mp(this, &Skeleton3DEditor::_bone_enabled_changed));
|
||||
|
@ -973,6 +974,7 @@ Skeleton3DEditor::~Skeleton3DEditor() {
|
|||
#endif
|
||||
handles_mesh_instance->get_parent()->remove_child(handles_mesh_instance);
|
||||
}
|
||||
edit_mode_toggled(false);
|
||||
|
||||
handles_mesh_instance->queue_delete();
|
||||
|
||||
|
|
Loading…
Reference in a new issue