Merge pull request #55392 from TokageItLab/fix-skeleton-3d-editor-exiting-oddly

Fixed gizmo bug when `Skeleton3DEditor` is re-generated
This commit is contained in:
Rémi Verschelde 2021-12-02 08:47:08 +01:00 committed by GitHub
commit 16778151c0
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@ -964,6 +964,7 @@ void Skeleton3DEditor::select_bone(int p_idx) {
Skeleton3DEditor::~Skeleton3DEditor() {
if (skeleton) {
select_bone(-1);
#ifdef TOOLS_ENABLED
skeleton->disconnect("show_rest_only_changed", callable_mp(this, &Skeleton3DEditor::_update_gizmo_visible));
skeleton->disconnect("bone_enabled_changed", callable_mp(this, &Skeleton3DEditor::_bone_enabled_changed));
@ -973,6 +974,7 @@ Skeleton3DEditor::~Skeleton3DEditor() {
#endif
handles_mesh_instance->get_parent()->remove_child(handles_mesh_instance);
}
edit_mode_toggled(false);
handles_mesh_instance->queue_delete();