Merge pull request #42510 from Faless/js/3.x_html5_audio_threads
[3.2] [HTML5] Move audio processing to thread when threads are enabled.
This commit is contained in:
commit
1678016e28
7 changed files with 335 additions and 186 deletions
|
@ -18,6 +18,7 @@ build = env.add_program(build_targets, javascript_files)
|
|||
|
||||
js_libraries = [
|
||||
"native/http_request.js",
|
||||
"native/library_godot_audio.js",
|
||||
]
|
||||
for lib in js_libraries:
|
||||
env.Append(LINKFLAGS=["--js-library", env.File(lib).path])
|
||||
|
|
|
@ -34,31 +34,55 @@
|
|||
|
||||
#include <emscripten.h>
|
||||
|
||||
#include "godot_audio.h"
|
||||
|
||||
AudioDriverJavaScript *AudioDriverJavaScript::singleton = NULL;
|
||||
|
||||
bool AudioDriverJavaScript::is_available() {
|
||||
return EM_ASM_INT({
|
||||
if (!(window.AudioContext || window.webkitAudioContext)) {
|
||||
return 0;
|
||||
}
|
||||
return 1;
|
||||
}) != 0;
|
||||
return godot_audio_is_available() != 0;
|
||||
}
|
||||
|
||||
const char *AudioDriverJavaScript::get_name() const {
|
||||
return "JavaScript";
|
||||
}
|
||||
|
||||
extern "C" EMSCRIPTEN_KEEPALIVE void audio_driver_js_mix() {
|
||||
AudioDriverJavaScript::singleton->mix_to_js();
|
||||
#ifndef NO_THREADS
|
||||
void AudioDriverJavaScript::_audio_thread_func(void *p_data) {
|
||||
AudioDriverJavaScript *obj = static_cast<AudioDriverJavaScript *>(p_data);
|
||||
while (!obj->quit) {
|
||||
obj->lock();
|
||||
if (!obj->needs_process) {
|
||||
obj->unlock();
|
||||
OS::get_singleton()->delay_usec(1000); // Give the browser some slack.
|
||||
continue;
|
||||
}
|
||||
obj->_js_driver_process();
|
||||
obj->needs_process = false;
|
||||
obj->unlock();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
extern "C" EMSCRIPTEN_KEEPALIVE void audio_driver_process_start() {
|
||||
#ifndef NO_THREADS
|
||||
AudioDriverJavaScript::singleton->lock();
|
||||
#else
|
||||
AudioDriverJavaScript::singleton->_js_driver_process();
|
||||
#endif
|
||||
}
|
||||
|
||||
extern "C" EMSCRIPTEN_KEEPALIVE void audio_driver_process_end() {
|
||||
#ifndef NO_THREADS
|
||||
AudioDriverJavaScript::singleton->needs_process = true;
|
||||
AudioDriverJavaScript::singleton->unlock();
|
||||
#endif
|
||||
}
|
||||
|
||||
extern "C" EMSCRIPTEN_KEEPALIVE void audio_driver_process_capture(float sample) {
|
||||
AudioDriverJavaScript::singleton->process_capture(sample);
|
||||
}
|
||||
|
||||
void AudioDriverJavaScript::mix_to_js() {
|
||||
int channel_count = get_total_channels_by_speaker_mode(get_speaker_mode());
|
||||
void AudioDriverJavaScript::_js_driver_process() {
|
||||
int sample_count = memarr_len(internal_buffer) / channel_count;
|
||||
int32_t *stream_buffer = reinterpret_cast<int32_t *>(internal_buffer);
|
||||
audio_server_process(sample_count, stream_buffer);
|
||||
|
@ -73,37 +97,12 @@ void AudioDriverJavaScript::process_capture(float sample) {
|
|||
}
|
||||
|
||||
Error AudioDriverJavaScript::init() {
|
||||
int mix_rate = GLOBAL_GET("audio/mix_rate");
|
||||
mix_rate = GLOBAL_GET("audio/mix_rate");
|
||||
int latency = GLOBAL_GET("audio/output_latency");
|
||||
|
||||
/* clang-format off */
|
||||
_driver_id = EM_ASM_INT({
|
||||
const MIX_RATE = $0;
|
||||
const LATENCY = $1 / 1000;
|
||||
return Module.IDHandler.add({
|
||||
'context': new (window.AudioContext || window.webkitAudioContext)({ sampleRate: MIX_RATE, latencyHint: LATENCY}),
|
||||
'input': null,
|
||||
'stream': null,
|
||||
'script': null
|
||||
});
|
||||
}, mix_rate, latency);
|
||||
/* clang-format on */
|
||||
|
||||
int channel_count = get_total_channels_by_speaker_mode(get_speaker_mode());
|
||||
channel_count = godot_audio_init(mix_rate, latency);
|
||||
buffer_length = closest_power_of_2((latency * mix_rate / 1000) * channel_count);
|
||||
/* clang-format off */
|
||||
buffer_length = EM_ASM_INT({
|
||||
var ref = Module.IDHandler.get($0);
|
||||
const ctx = ref['context'];
|
||||
const BUFFER_LENGTH = $1;
|
||||
const CHANNEL_COUNT = $2;
|
||||
|
||||
var script = ctx.createScriptProcessor(BUFFER_LENGTH, 2, CHANNEL_COUNT);
|
||||
script.connect(ctx.destination);
|
||||
ref['script'] = script;
|
||||
return script.bufferSize;
|
||||
}, _driver_id, buffer_length, channel_count);
|
||||
/* clang-format on */
|
||||
buffer_length = godot_audio_create_processor(buffer_length, channel_count);
|
||||
if (!buffer_length) {
|
||||
return FAILED;
|
||||
}
|
||||
|
@ -114,134 +113,67 @@ Error AudioDriverJavaScript::init() {
|
|||
internal_buffer = memnew_arr(float, buffer_length *channel_count);
|
||||
}
|
||||
|
||||
return internal_buffer ? OK : ERR_OUT_OF_MEMORY;
|
||||
if (!internal_buffer) {
|
||||
return ERR_OUT_OF_MEMORY;
|
||||
}
|
||||
return OK;
|
||||
}
|
||||
|
||||
void AudioDriverJavaScript::start() {
|
||||
/* clang-format off */
|
||||
EM_ASM({
|
||||
const ref = Module.IDHandler.get($0);
|
||||
var INTERNAL_BUFFER_PTR = $1;
|
||||
|
||||
var audioDriverMixFunction = cwrap('audio_driver_js_mix');
|
||||
var audioDriverProcessCapture = cwrap('audio_driver_process_capture', null, ['number']);
|
||||
ref['script'].onaudioprocess = function(audioProcessingEvent) {
|
||||
audioDriverMixFunction();
|
||||
|
||||
var input = audioProcessingEvent.inputBuffer;
|
||||
var output = audioProcessingEvent.outputBuffer;
|
||||
var internalBuffer = HEAPF32.subarray(
|
||||
INTERNAL_BUFFER_PTR / HEAPF32.BYTES_PER_ELEMENT,
|
||||
INTERNAL_BUFFER_PTR / HEAPF32.BYTES_PER_ELEMENT + output.length * output.numberOfChannels);
|
||||
|
||||
for (var channel = 0; channel < output.numberOfChannels; channel++) {
|
||||
var outputData = output.getChannelData(channel);
|
||||
// Loop through samples.
|
||||
for (var sample = 0; sample < outputData.length; sample++) {
|
||||
outputData[sample] = internalBuffer[sample * output.numberOfChannels + channel];
|
||||
}
|
||||
}
|
||||
|
||||
if (ref['input']) {
|
||||
var inputDataL = input.getChannelData(0);
|
||||
var inputDataR = input.getChannelData(1);
|
||||
for (var i = 0; i < inputDataL.length; i++) {
|
||||
audioDriverProcessCapture(inputDataL[i]);
|
||||
audioDriverProcessCapture(inputDataR[i]);
|
||||
}
|
||||
}
|
||||
};
|
||||
}, _driver_id, internal_buffer);
|
||||
/* clang-format on */
|
||||
#ifndef NO_THREADS
|
||||
mutex = Mutex::create();
|
||||
thread = Thread::create(_audio_thread_func, this);
|
||||
#endif
|
||||
godot_audio_start(internal_buffer);
|
||||
}
|
||||
|
||||
void AudioDriverJavaScript::resume() {
|
||||
/* clang-format off */
|
||||
EM_ASM({
|
||||
const ref = Module.IDHandler.get($0);
|
||||
if (ref && ref['context'] && ref['context'].resume)
|
||||
ref['context'].resume();
|
||||
}, _driver_id);
|
||||
/* clang-format on */
|
||||
godot_audio_resume();
|
||||
}
|
||||
|
||||
float AudioDriverJavaScript::get_latency() {
|
||||
/* clang-format off */
|
||||
return EM_ASM_DOUBLE({
|
||||
const ref = Module.IDHandler.get($0);
|
||||
var latency = 0;
|
||||
if (ref && ref['context']) {
|
||||
const ctx = ref['context'];
|
||||
if (ctx.baseLatency) {
|
||||
latency += ctx.baseLatency;
|
||||
}
|
||||
if (ctx.outputLatency) {
|
||||
latency += ctx.outputLatency;
|
||||
}
|
||||
}
|
||||
return latency;
|
||||
}, _driver_id);
|
||||
/* clang-format on */
|
||||
return godot_audio_get_latency();
|
||||
}
|
||||
|
||||
int AudioDriverJavaScript::get_mix_rate() const {
|
||||
/* clang-format off */
|
||||
return EM_ASM_INT({
|
||||
const ref = Module.IDHandler.get($0);
|
||||
return ref && ref['context'] ? ref['context'].sampleRate : 0;
|
||||
}, _driver_id);
|
||||
/* clang-format on */
|
||||
return mix_rate;
|
||||
}
|
||||
|
||||
AudioDriver::SpeakerMode AudioDriverJavaScript::get_speaker_mode() const {
|
||||
/* clang-format off */
|
||||
return get_speaker_mode_by_total_channels(EM_ASM_INT({
|
||||
const ref = Module.IDHandler.get($0);
|
||||
return ref && ref['context'] ? ref['context'].destination.channelCount : 0;
|
||||
}, _driver_id));
|
||||
/* clang-format on */
|
||||
return get_speaker_mode_by_total_channels(channel_count);
|
||||
}
|
||||
|
||||
// No locking, as threads are not supported.
|
||||
void AudioDriverJavaScript::lock() {
|
||||
#ifndef NO_THREADS
|
||||
if (mutex) {
|
||||
mutex->lock();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void AudioDriverJavaScript::unlock() {
|
||||
#ifndef NO_THREADS
|
||||
if (mutex) {
|
||||
mutex->unlock();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void AudioDriverJavaScript::finish_async() {
|
||||
// Close the context, add the operation to the async_finish list in module.
|
||||
int id = _driver_id;
|
||||
_driver_id = 0;
|
||||
|
||||
/* clang-format off */
|
||||
EM_ASM({
|
||||
const id = $0;
|
||||
var ref = Module.IDHandler.get(id);
|
||||
Module.async_finish.push(new Promise(function(accept, reject) {
|
||||
if (!ref) {
|
||||
console.log("Ref not found!", id, Module.IDHandler);
|
||||
setTimeout(accept, 0);
|
||||
} else {
|
||||
Module.IDHandler.remove(id);
|
||||
const context = ref['context'];
|
||||
// Disconnect script and input.
|
||||
ref['script'].disconnect();
|
||||
if (ref['input'])
|
||||
ref['input'].disconnect();
|
||||
ref = null;
|
||||
context.close().then(function() {
|
||||
accept();
|
||||
}).catch(function(e) {
|
||||
accept();
|
||||
});
|
||||
}
|
||||
}));
|
||||
}, id);
|
||||
/* clang-format on */
|
||||
#ifndef NO_THREADS
|
||||
quit = true; // Ask thread to quit.
|
||||
#endif
|
||||
godot_audio_finish_async();
|
||||
}
|
||||
|
||||
void AudioDriverJavaScript::finish() {
|
||||
#ifndef NO_THREADS
|
||||
Thread::wait_to_finish(thread);
|
||||
memdelete(thread);
|
||||
thread = NULL;
|
||||
memdelete(mutex);
|
||||
mutex = NULL;
|
||||
#endif
|
||||
if (internal_buffer) {
|
||||
memdelete_arr(internal_buffer);
|
||||
internal_buffer = NULL;
|
||||
|
@ -250,62 +182,28 @@ void AudioDriverJavaScript::finish() {
|
|||
|
||||
Error AudioDriverJavaScript::capture_start() {
|
||||
input_buffer_init(buffer_length);
|
||||
|
||||
/* clang-format off */
|
||||
EM_ASM({
|
||||
function gotMediaInput(stream) {
|
||||
var ref = Module.IDHandler.get($0);
|
||||
ref['stream'] = stream;
|
||||
ref['input'] = ref['context'].createMediaStreamSource(stream);
|
||||
ref['input'].connect(ref['script']);
|
||||
}
|
||||
|
||||
function gotMediaInputError(e) {
|
||||
out(e);
|
||||
}
|
||||
|
||||
if (navigator.mediaDevices.getUserMedia) {
|
||||
navigator.mediaDevices.getUserMedia({"audio": true}).then(gotMediaInput, gotMediaInputError);
|
||||
} else {
|
||||
if (!navigator.getUserMedia)
|
||||
navigator.getUserMedia = navigator.webkitGetUserMedia || navigator.mozGetUserMedia;
|
||||
navigator.getUserMedia({"audio": true}, gotMediaInput, gotMediaInputError);
|
||||
}
|
||||
}, _driver_id);
|
||||
/* clang-format on */
|
||||
|
||||
godot_audio_capture_start();
|
||||
return OK;
|
||||
}
|
||||
|
||||
Error AudioDriverJavaScript::capture_stop() {
|
||||
/* clang-format off */
|
||||
EM_ASM({
|
||||
var ref = Module.IDHandler.get($0);
|
||||
if (ref['stream']) {
|
||||
const tracks = ref['stream'].getTracks();
|
||||
for (var i = 0; i < tracks.length; i++) {
|
||||
tracks[i].stop();
|
||||
}
|
||||
ref['stream'] = null;
|
||||
}
|
||||
|
||||
if (ref['input']) {
|
||||
ref['input'].disconnect();
|
||||
ref['input'] = null;
|
||||
}
|
||||
|
||||
}, _driver_id);
|
||||
/* clang-format on */
|
||||
|
||||
godot_audio_capture_stop();
|
||||
input_buffer.clear();
|
||||
|
||||
return OK;
|
||||
}
|
||||
|
||||
AudioDriverJavaScript::AudioDriverJavaScript() {
|
||||
_driver_id = 0;
|
||||
internal_buffer = NULL;
|
||||
buffer_length = 0;
|
||||
mix_rate = 0;
|
||||
channel_count = 0;
|
||||
|
||||
#ifndef NO_THREADS
|
||||
mutex = NULL;
|
||||
thread = NULL;
|
||||
quit = false;
|
||||
needs_process = true;
|
||||
#endif
|
||||
|
||||
singleton = this;
|
||||
}
|
||||
|
|
|
@ -31,18 +31,33 @@
|
|||
#ifndef AUDIO_DRIVER_JAVASCRIPT_H
|
||||
#define AUDIO_DRIVER_JAVASCRIPT_H
|
||||
|
||||
#include "core/os/mutex.h"
|
||||
#include "core/os/thread.h"
|
||||
#include "servers/audio_server.h"
|
||||
|
||||
class AudioDriverJavaScript : public AudioDriver {
|
||||
|
||||
private:
|
||||
float *internal_buffer;
|
||||
|
||||
int _driver_id;
|
||||
int buffer_length;
|
||||
|
||||
int mix_rate;
|
||||
int channel_count;
|
||||
|
||||
public:
|
||||
#ifndef NO_THREADS
|
||||
Mutex *mutex;
|
||||
Thread *thread;
|
||||
bool quit;
|
||||
bool needs_process;
|
||||
|
||||
static void _audio_thread_func(void *p_data);
|
||||
#endif
|
||||
|
||||
void _js_driver_process();
|
||||
|
||||
static bool is_available();
|
||||
void mix_to_js();
|
||||
void process_capture(float sample);
|
||||
|
||||
static AudioDriverJavaScript *singleton;
|
||||
|
|
|
@ -139,6 +139,7 @@ def configure(env):
|
|||
env.Append(LINKFLAGS=["-s", "USE_PTHREADS=1"])
|
||||
env.Append(LINKFLAGS=["-s", "PTHREAD_POOL_SIZE=4"])
|
||||
env.Append(LINKFLAGS=["-s", "WASM_MEM_MAX=2048MB"])
|
||||
env.extra_suffix = ".threads" + env.extra_suffix
|
||||
else:
|
||||
env.Append(CPPDEFINES=["NO_THREADS"])
|
||||
|
||||
|
|
|
@ -124,6 +124,9 @@ public:
|
|||
String s = "HTTP/1.1 200 OK\r\n";
|
||||
s += "Connection: Close\r\n";
|
||||
s += "Content-Type: " + ctype + "\r\n";
|
||||
s += "Access-Control-Allow-Origin: *\r\n";
|
||||
s += "Cross-Origin-Opener-Policy: same-origin\r\n";
|
||||
s += "Cross-Origin-Embedder-Policy: require-corp\r\n";
|
||||
s += "\r\n";
|
||||
CharString cs = s.utf8();
|
||||
Error err = connection->put_data((const uint8_t *)cs.get_data(), cs.size() - 1);
|
||||
|
|
58
platform/javascript/godot_audio.h
Normal file
58
platform/javascript/godot_audio.h
Normal file
|
@ -0,0 +1,58 @@
|
|||
/*************************************************************************/
|
||||
/* godot_audio.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef GODOT_AUDIO_H
|
||||
#define GODOT_AUDIO_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "stddef.h"
|
||||
|
||||
extern int godot_audio_is_available();
|
||||
|
||||
extern int godot_audio_init(int p_mix_rate, int p_latency);
|
||||
extern int godot_audio_create_processor(int p_buffer_length, int p_channel_count);
|
||||
|
||||
extern void godot_audio_start(float *r_buffer_ptr);
|
||||
extern void godot_audio_resume();
|
||||
extern void godot_audio_finish_async();
|
||||
|
||||
extern float godot_audio_get_latency();
|
||||
|
||||
extern void godot_audio_capture_start();
|
||||
extern void godot_audio_capture_stop();
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* GODOT_AUDIO_H */
|
173
platform/javascript/native/library_godot_audio.js
Normal file
173
platform/javascript/native/library_godot_audio.js
Normal file
|
@ -0,0 +1,173 @@
|
|||
/*************************************************************************/
|
||||
/* library_godot_audio.js */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
var GodotAudio = {
|
||||
|
||||
$GodotAudio: {
|
||||
|
||||
ctx: null,
|
||||
input: null,
|
||||
script: null,
|
||||
},
|
||||
|
||||
godot_audio_is_available__proxy: 'sync',
|
||||
godot_audio_is_available: function () {
|
||||
if (!(window.AudioContext || window.webkitAudioContext)) {
|
||||
return 0;
|
||||
}
|
||||
return 1;
|
||||
},
|
||||
|
||||
godot_audio_init: function(mix_rate, latency) {
|
||||
GodotAudio.ctx = new (window.AudioContext || window.webkitAudioContext)({
|
||||
sampleRate: mix_rate,
|
||||
latencyHint: latency
|
||||
});
|
||||
return GodotAudio.ctx.destination.channelCount;
|
||||
},
|
||||
|
||||
godot_audio_create_processor: function(buffer_length, channel_count) {
|
||||
GodotAudio.script = GodotAudio.ctx.createScriptProcessor(buffer_length, 2, channel_count);
|
||||
GodotAudio.script.connect(GodotAudio.ctx.destination);
|
||||
return GodotAudio.script.bufferSize;
|
||||
},
|
||||
|
||||
godot_audio_start: function(buffer_ptr) {
|
||||
var audioDriverProcessStart = cwrap('audio_driver_process_start');
|
||||
var audioDriverProcessEnd = cwrap('audio_driver_process_end');
|
||||
var audioDriverProcessCapture = cwrap('audio_driver_process_capture', null, ['number']);
|
||||
GodotAudio.script.onaudioprocess = function(audioProcessingEvent) {
|
||||
audioDriverProcessStart();
|
||||
|
||||
var input = audioProcessingEvent.inputBuffer;
|
||||
var output = audioProcessingEvent.outputBuffer;
|
||||
var internalBuffer = HEAPF32.subarray(
|
||||
buffer_ptr / HEAPF32.BYTES_PER_ELEMENT,
|
||||
buffer_ptr / HEAPF32.BYTES_PER_ELEMENT + output.length * output.numberOfChannels);
|
||||
for (var channel = 0; channel < output.numberOfChannels; channel++) {
|
||||
var outputData = output.getChannelData(channel);
|
||||
// Loop through samples.
|
||||
for (var sample = 0; sample < outputData.length; sample++) {
|
||||
outputData[sample] = internalBuffer[sample * output.numberOfChannels + channel];
|
||||
}
|
||||
}
|
||||
|
||||
if (GodotAudio.input) {
|
||||
var inputDataL = input.getChannelData(0);
|
||||
var inputDataR = input.getChannelData(1);
|
||||
for (var i = 0; i < inputDataL.length; i++) {
|
||||
audioDriverProcessCapture(inputDataL[i]);
|
||||
audioDriverProcessCapture(inputDataR[i]);
|
||||
}
|
||||
}
|
||||
audioDriverProcessEnd();
|
||||
};
|
||||
},
|
||||
|
||||
godot_audio_resume: function() {
|
||||
if (GodotAudio.ctx && GodotAudio.ctx.state != 'running') {
|
||||
GodotAudio.ctx.resume();
|
||||
}
|
||||
},
|
||||
|
||||
godot_audio_finish_async: function() {
|
||||
Module.async_finish.push(new Promise(function(accept, reject) {
|
||||
if (!GodotAudio.ctx) {
|
||||
setTimeout(accept, 0);
|
||||
} else {
|
||||
if (GodotAudio.script) {
|
||||
GodotAudio.script.disconnect();
|
||||
GodotAudio.script = null;
|
||||
}
|
||||
if (GodotAudio.input) {
|
||||
GodotAudio.input.disconnect();
|
||||
GodotAudio.input = null;
|
||||
}
|
||||
GodotAudio.ctx.close().then(function() {
|
||||
accept();
|
||||
}).catch(function(e) {
|
||||
accept();
|
||||
});
|
||||
GodotAudio.ctx = null;
|
||||
}
|
||||
}));
|
||||
},
|
||||
|
||||
godot_audio_get_latency__proxy: 'sync',
|
||||
godot_audio_get_latency: function() {
|
||||
var latency = 0;
|
||||
if (GodotAudio.ctx) {
|
||||
if (GodotAudio.ctx.baseLatency) {
|
||||
latency += GodotAudio.ctx.baseLatency;
|
||||
}
|
||||
if (GodotAudio.ctx.outputLatency) {
|
||||
latency += GodotAudio.ctx.outputLatency;
|
||||
}
|
||||
}
|
||||
return latency;
|
||||
},
|
||||
|
||||
godot_audio_capture_start__proxy: 'sync',
|
||||
godot_audio_capture_start: function() {
|
||||
if (GodotAudio.input) {
|
||||
return; // Already started.
|
||||
}
|
||||
function gotMediaInput(stream) {
|
||||
GodotAudio.input = GodotAudio.ctx.createMediaStreamSource(stream);
|
||||
GodotAudio.input.connect(GodotAudio.script);
|
||||
}
|
||||
|
||||
function gotMediaInputError(e) {
|
||||
out(e);
|
||||
}
|
||||
|
||||
if (navigator.mediaDevices.getUserMedia) {
|
||||
navigator.mediaDevices.getUserMedia({"audio": true}).then(gotMediaInput, gotMediaInputError);
|
||||
} else {
|
||||
if (!navigator.getUserMedia)
|
||||
navigator.getUserMedia = navigator.webkitGetUserMedia || navigator.mozGetUserMedia;
|
||||
navigator.getUserMedia({"audio": true}, gotMediaInput, gotMediaInputError);
|
||||
}
|
||||
},
|
||||
|
||||
godot_audio_capture_stop__proxy: 'sync',
|
||||
godot_audio_capture_stop: function() {
|
||||
if (GodotAudio.input) {
|
||||
const tracks = GodotAudio.input.mediaStream.getTracks();
|
||||
for (var i = 0; i < tracks.length; i++) {
|
||||
tracks[i].stop();
|
||||
}
|
||||
GodotAudio.input.disconnect();
|
||||
GodotAudio.input = null;
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
autoAddDeps(GodotAudio, "$GodotAudio");
|
||||
mergeInto(LibraryManager.library, GodotAudio);
|
Loading…
Reference in a new issue