Optimize code generation for fresnel node in visual shaders
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0a7942f4bb
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167f033782
4 changed files with 44 additions and 1 deletions
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@ -74,6 +74,21 @@ void VisualShaderNode::set_output_port_connected(int p_port, bool p_connected) {
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connected_output_ports[p_port] = p_connected;
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}
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bool VisualShaderNode::is_input_port_connected(int p_port) const {
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if (connected_input_ports.has(p_port)) {
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return connected_input_ports[p_port];
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}
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return false;
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}
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void VisualShaderNode::set_input_port_connected(int p_port, bool p_connected) {
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connected_input_ports[p_port] = p_connected;
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}
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bool VisualShaderNode::is_generate_input_var(int p_port) const {
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return true;
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}
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bool VisualShaderNode::is_code_generated() const {
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return true;
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}
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@ -444,6 +459,7 @@ void VisualShader::remove_node(Type p_type, int p_id) {
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g->connections.erase(E);
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if (E->get().from_node == p_id) {
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g->nodes[E->get().to_node].prev_connected_nodes.erase(p_id);
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g->nodes[E->get().to_node].node->set_input_port_connected(E->get().to_port, false);
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}
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}
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E = N;
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@ -542,6 +558,7 @@ void VisualShader::connect_nodes_forced(Type p_type, int p_from_node, int p_from
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g->connections.push_back(c);
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g->nodes[p_to_node].prev_connected_nodes.push_back(p_from_node);
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g->nodes[p_from_node].node->set_output_port_connected(p_from_port, true);
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g->nodes[p_to_node].node->set_input_port_connected(p_to_port, true);
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_queue_update();
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}
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@ -574,6 +591,7 @@ Error VisualShader::connect_nodes(Type p_type, int p_from_node, int p_from_port,
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g->connections.push_back(c);
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g->nodes[p_to_node].prev_connected_nodes.push_back(p_from_node);
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g->nodes[p_from_node].node->set_output_port_connected(p_from_port, true);
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g->nodes[p_to_node].node->set_input_port_connected(p_to_port, true);
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_queue_update();
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return OK;
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@ -588,6 +606,7 @@ void VisualShader::disconnect_nodes(Type p_type, int p_from_node, int p_from_por
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g->connections.erase(E);
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g->nodes[p_to_node].prev_connected_nodes.erase(p_from_node);
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g->nodes[p_from_node].node->set_output_port_connected(p_from_port, false);
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g->nodes[p_to_node].node->set_input_port_connected(p_to_port, false);
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_queue_update();
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return;
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}
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@ -1210,6 +1229,10 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
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inputs[i] = "int(" + src_var + ")";
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}
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} else {
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if (!vsnode->is_generate_input_var(i)) {
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continue;
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}
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Variant defval = vsnode->get_input_port_default_value(i);
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if (defval.get_type() == Variant::FLOAT) {
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float val = defval;
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@ -182,6 +182,7 @@ class VisualShaderNode : public Resource {
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int port_preview;
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Map<int, Variant> default_input_values;
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Map<int, bool> connected_input_ports;
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Map<int, bool> connected_output_ports;
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protected:
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@ -225,6 +226,9 @@ public:
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bool is_output_port_connected(int p_port) const;
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void set_output_port_connected(int p_port, bool p_connected);
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bool is_input_port_connected(int p_port) const;
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void set_input_port_connected(int p_port, bool p_connected);
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virtual bool is_generate_input_var(int p_port) const;
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virtual bool is_code_generated() const;
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@ -4457,6 +4457,13 @@ String VisualShaderNodeFresnel::get_output_port_name(int p_port) const {
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return "result";
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}
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bool VisualShaderNodeFresnel::is_generate_input_var(int p_port) const {
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if (p_port == 2) {
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return false;
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}
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return true;
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}
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String VisualShaderNodeFresnel::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
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String normal;
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String view;
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@ -4471,7 +4478,15 @@ String VisualShaderNodeFresnel::generate_code(Shader::Mode p_mode, VisualShader:
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view = p_input_vars[1];
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}
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return "\t" + p_output_vars[0] + " = " + p_input_vars[2] + " ? (pow(clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + ")) : (pow(1.0 - clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + "));\n";
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if (is_input_port_connected(2)) {
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return "\t" + p_output_vars[0] + " = " + p_input_vars[2] + " ? (pow(clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + ")) : (pow(1.0 - clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + "));\n";
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} else {
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if (get_input_port_default_value(2)) {
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return "\t" + p_output_vars[0] + " = pow(clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + ");\n";
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} else {
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return "\t" + p_output_vars[0] + " = pow(1.0 - clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + ");\n";
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}
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}
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}
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String VisualShaderNodeFresnel::get_input_port_default_hint(int p_port) const {
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@ -1877,6 +1877,7 @@ public:
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virtual String get_output_port_name(int p_port) const override;
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virtual String get_input_port_default_hint(int p_port) const override;
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virtual bool is_generate_input_var(int p_port) const override;
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virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
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VisualShaderNodeFresnel();
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