C#: Get singleton instances using the Core name
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1 changed files with 3 additions and 3 deletions
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@ -1483,9 +1483,9 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
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output << MEMBER_BEGIN "public static GodotObject " CS_PROPERTY_SINGLETON "\n" INDENT1 "{\n"
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<< INDENT2 "get\n" INDENT2 "{\n" INDENT3 "if (singleton == null)\n"
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<< INDENT4 "singleton = " C_METHOD_ENGINE_GET_SINGLETON "(typeof("
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<< itype.proxy_name
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<< ").Name);\n" INDENT3 "return singleton;\n" INDENT2 "}\n" INDENT1 "}\n";
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<< INDENT4 "singleton = " C_METHOD_ENGINE_GET_SINGLETON "(\""
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<< itype.name
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<< "\");\n" INDENT3 "return singleton;\n" INDENT2 "}\n" INDENT1 "}\n";
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output.append(MEMBER_BEGIN "private static readonly StringName " BINDINGS_NATIVE_NAME_FIELD " = \"");
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output.append(itype.name);
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