[macOS] Improve window activation hack.
(cherry picked from commit 927105692f
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1 changed files with 4 additions and 4 deletions
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@ -170,9 +170,9 @@ static NSCursor *cursorFromSelector(SEL selector, SEL fallback = nil) {
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@implementation GodotApplicationDelegate
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- (void)forceUnbundledWindowActivationHackStep1 {
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// Step1: Switch focus to macOS Dock.
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// Step 1: Switch focus to macOS SystemUIServer process.
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// Required to perform step 2, TransformProcessType will fail if app is already the in focus.
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for (NSRunningApplication *app in [NSRunningApplication runningApplicationsWithBundleIdentifier:@"com.apple.dock"]) {
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for (NSRunningApplication *app in [NSRunningApplication runningApplicationsWithBundleIdentifier:@"com.apple.systemuiserver"]) {
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[app activateWithOptions:NSApplicationActivateIgnoringOtherApps];
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break;
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}
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@ -194,8 +194,8 @@ static NSCursor *cursorFromSelector(SEL selector, SEL fallback = nil) {
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- (void)applicationDidFinishLaunching:(NSNotification *)notice {
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NSString *nsappname = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleName"];
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if (nsappname == nil) {
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// If executable is not a bundled, macOS WindowServer won't register and activate app window correctly (menu and title bar are grayed out and input ignored).
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if (nsappname == nil || isatty(STDOUT_FILENO) || isatty(STDIN_FILENO) || isatty(STDERR_FILENO)) {
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// If the executable is started from terminal or is not bundled, macOS WindowServer won't register and activate app window correctly (menu and title bar are grayed out and input ignored).
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[self performSelector:@selector(forceUnbundledWindowActivationHackStep1) withObject:nil afterDelay:0.02];
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}
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}
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