[macOS] Improve window activation hack.

(cherry picked from commit 927105692f)
This commit is contained in:
bruvzg 2022-01-11 20:43:29 +02:00 committed by Rémi Verschelde
parent ea2080112d
commit 16bb18c453
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@ -170,9 +170,9 @@ static NSCursor *cursorFromSelector(SEL selector, SEL fallback = nil) {
@implementation GodotApplicationDelegate
- (void)forceUnbundledWindowActivationHackStep1 {
// Step1: Switch focus to macOS Dock.
// Step 1: Switch focus to macOS SystemUIServer process.
// Required to perform step 2, TransformProcessType will fail if app is already the in focus.
for (NSRunningApplication *app in [NSRunningApplication runningApplicationsWithBundleIdentifier:@"com.apple.dock"]) {
for (NSRunningApplication *app in [NSRunningApplication runningApplicationsWithBundleIdentifier:@"com.apple.systemuiserver"]) {
[app activateWithOptions:NSApplicationActivateIgnoringOtherApps];
break;
}
@ -194,8 +194,8 @@ static NSCursor *cursorFromSelector(SEL selector, SEL fallback = nil) {
- (void)applicationDidFinishLaunching:(NSNotification *)notice {
NSString *nsappname = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleName"];
if (nsappname == nil) {
// If executable is not a bundled, macOS WindowServer won't register and activate app window correctly (menu and title bar are grayed out and input ignored).
if (nsappname == nil || isatty(STDOUT_FILENO) || isatty(STDIN_FILENO) || isatty(STDERR_FILENO)) {
// If the executable is started from terminal or is not bundled, macOS WindowServer won't register and activate app window correctly (menu and title bar are grayed out and input ignored).
[self performSelector:@selector(forceUnbundledWindowActivationHackStep1) withObject:nil afterDelay:0.02];
}
}