Add error for undefined function in shader
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1 changed files with 8 additions and 4 deletions
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@ -3388,12 +3388,14 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionI
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}
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int last_arg_count = 0;
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bool exists = false;
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String arg_list = "";
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for (int i = 0; i < shader->functions.size(); i++) {
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if (name != shader->functions[i].name) {
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continue;
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}
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exists = true;
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if (!shader->functions[i].callable) {
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_set_error(vformat(RTR("Function '%s' can't be called from source code."), String(name)));
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@ -3494,10 +3496,12 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionI
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}
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}
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if (last_arg_count > args.size()) {
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_set_error(vformat(RTR("Too few arguments for \"%s(%s)\" call. Expected at least %d but received %d."), String(name), arg_list, last_arg_count, args.size()));
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} else if (last_arg_count < args.size()) {
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_set_error(vformat(RTR("Too many arguments for \"%s(%s)\" call. Expected at most %d but received %d."), String(name), arg_list, last_arg_count, args.size()));
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if (exists) {
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if (last_arg_count > args.size()) {
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_set_error(vformat(RTR("Too few arguments for \"%s(%s)\" call. Expected at least %d but received %d."), String(name), arg_list, last_arg_count, args.size()));
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} else if (last_arg_count < args.size()) {
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_set_error(vformat(RTR("Too many arguments for \"%s(%s)\" call. Expected at most %d but received %d."), String(name), arg_list, last_arg_count, args.size()));
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}
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}
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return false;
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