Tweak skeleton editor texts "Make Rest Pose" and "Set Bones to Rest Pose"
The new terms are more descriptive of each button's actual function.
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1 changed files with 3 additions and 2 deletions
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@ -98,9 +98,10 @@ Skeleton2DEditor::Skeleton2DEditor() {
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options->set_text(TTR("Skeleton2D"));
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options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Skeleton2D"), SNAME("EditorIcons")));
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options->get_popup()->add_item(TTR("Make Rest Pose (From Bones)"), MENU_OPTION_MAKE_REST);
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options->get_popup()->add_item(TTR("Reset to Rest Pose"), MENU_OPTION_MAKE_REST);
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options->get_popup()->add_separator();
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options->get_popup()->add_item(TTR("Set Bones to Rest Pose"), MENU_OPTION_SET_REST);
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// Use the "Overwrite" word to highlight that this is a destructive operation.
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options->get_popup()->add_item(TTR("Overwrite Rest Pose"), MENU_OPTION_SET_REST);
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options->set_switch_on_hover(true);
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options->get_popup()->connect("id_pressed", callable_mp(this, &Skeleton2DEditor::_menu_option));
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