Clarify seek() in relation to animation_finished
(cherry picked from commit 74e135c90b
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@ -159,6 +159,7 @@
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<argument index="1" name="update" type="bool" default="false" />
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<argument index="1" name="update" type="bool" default="false" />
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<description>
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<description>
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Seeks the animation to the [code]seconds[/code] point in time (in seconds). If [code]update[/code] is [code]true[/code], the animation updates too, otherwise it updates at process time. Events between the current frame and [code]seconds[/code] are skipped.
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Seeks the animation to the [code]seconds[/code] point in time (in seconds). If [code]update[/code] is [code]true[/code], the animation updates too, otherwise it updates at process time. Events between the current frame and [code]seconds[/code] are skipped.
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[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal animation_finished]. If you want to skip animation and emit the signal, use [method advance].
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</description>
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</description>
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</method>
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</method>
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<method name="set_blend_time">
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<method name="set_blend_time">
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