Add missing descriptions to PhysicalBone3D class

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manik2607 2024-10-08 00:17:54 +05:30
parent e7c39efdb1
commit 16fba6b0ff

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@ -21,6 +21,9 @@
<return type="void" />
<param index="0" name="impulse" type="Vector3" />
<description>
Applies a directional impulse without affecting rotation.
An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason, it should only be used when simulating one-time impacts (use the "_integrate_forces" functions otherwise).
This is equivalent to using [method apply_impulse] at the body's center of mass.
</description>
</method>
<method name="apply_impulse">
@ -28,21 +31,27 @@
<param index="0" name="impulse" type="Vector3" />
<param index="1" name="position" type="Vector3" default="Vector3(0, 0, 0)" />
<description>
Applies a positioned impulse to the PhysicsBone3D.
An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason, it should only be used when simulating one-time impacts (use the "_integrate_forces" functions otherwise).
[param position] is the offset from the PhysicsBone3D origin in global coordinates.
</description>
</method>
<method name="get_bone_id" qualifiers="const">
<return type="int" />
<description>
Returns the unique identifier of the PhysicsBone3D.
</description>
</method>
<method name="get_simulate_physics">
<return type="bool" />
<description>
Returns [code]true[/code] if the PhysicsBone3D is allowed to simulate physics.
</description>
</method>
<method name="is_simulating_physics">
<return type="bool" />
<description>
Returns [code]true[/code] if the PhysicsBone3D is currently simulating physics.
</description>
</method>
</methods>
@ -108,16 +117,22 @@
In this mode, the body's damping value replaces any value set in areas or the default value.
</constant>
<constant name="JOINT_TYPE_NONE" value="0" enum="JointType">
No joint is applied to the PhysicsBone3D.
</constant>
<constant name="JOINT_TYPE_PIN" value="1" enum="JointType">
A pin joint is applied to the PhysicsBone3D.
</constant>
<constant name="JOINT_TYPE_CONE" value="2" enum="JointType">
A cone joint is applied to the PhysicsBone3D.
</constant>
<constant name="JOINT_TYPE_HINGE" value="3" enum="JointType">
A hinge joint is applied to the PhysicsBone3D.
</constant>
<constant name="JOINT_TYPE_SLIDER" value="4" enum="JointType">
A slider joint is applied to the PhysicsBone3D.
</constant>
<constant name="JOINT_TYPE_6DOF" value="5" enum="JointType">
A 6 degrees of freedom joint is applied to the PhysicsBone3D.
</constant>
</constants>
</class>