Merge pull request #37949 from reduz/implement-global-shader-uniforms

Implement global and per instance shader uniforms.
This commit is contained in:
Rémi Verschelde 2020-04-17 18:36:06 +02:00 committed by GitHub
commit 17304f1aae
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GPG key ID: 4AEE18F83AFDEB23
49 changed files with 3124 additions and 69 deletions

View file

@ -66,6 +66,11 @@ Size2 EditorProperty::get_minimum_size() const {
ms.width += key->get_width() + get_theme_constant("hseparator", "Tree");
}
if (deletable) {
Ref<Texture2D> key = get_theme_icon("Close", "EditorIcons");
ms.width += key->get_width() + get_theme_constant("hseparator", "Tree");
}
if (checkable) {
Ref<Texture2D> check = get_theme_icon("checked", "CheckBox");
ms.width += check->get_width() + get_theme_constant("hseparation", "CheckBox") + get_theme_constant("hseparator", "Tree");
@ -154,6 +159,18 @@ void EditorProperty::_notification(int p_what) {
text_size -= key->get_width() + 4 * EDSCALE;
}
}
if (deletable) {
Ref<Texture2D> close;
close = get_theme_icon("Close", "EditorIcons");
rect.size.x -= close->get_width() + get_theme_constant("hseparator", "Tree");
if (no_children) {
text_size -= close->get_width() + 4 * EDSCALE;
}
}
}
//set children
@ -278,6 +295,25 @@ void EditorProperty::_notification(int p_what) {
} else {
keying_rect = Rect2();
}
if (deletable) {
Ref<Texture2D> close;
close = get_theme_icon("Close", "EditorIcons");
ofs = size.width - close->get_width() - get_theme_constant("hseparator", "Tree");
Color color2(1, 1, 1);
if (delete_hover) {
color2.r *= 1.2;
color2.g *= 1.2;
color2.b *= 1.2;
}
delete_rect = Rect2(ofs, ((size.height - close->get_height()) / 2), close->get_width(), close->get_height());
draw_texture(close, delete_rect.position, color2);
} else {
delete_rect = Rect2();
}
}
}
@ -547,6 +583,16 @@ void EditorProperty::set_keying(bool p_keying) {
queue_sort();
}
void EditorProperty::set_deletable(bool p_deletable) {
deletable = p_deletable;
update();
queue_sort();
}
bool EditorProperty::is_deletable() const {
return deletable;
}
bool EditorProperty::is_keying() const {
return keying;
}
@ -619,6 +665,12 @@ void EditorProperty::_gui_input(const Ref<InputEvent> &p_event) {
update();
}
bool new_delete_hover = delete_rect.has_point(me->get_position()) && !button_left;
if (new_delete_hover != delete_hover) {
delete_hover = new_delete_hover;
update();
}
bool new_revert_hover = revert_rect.has_point(me->get_position()) && !button_left;
if (new_revert_hover != revert_hover) {
revert_hover = new_revert_hover;
@ -662,6 +714,9 @@ void EditorProperty::_gui_input(const Ref<InputEvent> &p_event) {
call_deferred("update_property");
}
}
if (delete_rect.has_point(mb->get_position())) {
emit_signal("property_deleted", property);
}
if (revert_rect.has_point(mb->get_position())) {
@ -821,6 +876,9 @@ void EditorProperty::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_keying", "keying"), &EditorProperty::set_keying);
ClassDB::bind_method(D_METHOD("is_keying"), &EditorProperty::is_keying);
ClassDB::bind_method(D_METHOD("set_deletable", "deletable"), &EditorProperty::set_deletable);
ClassDB::bind_method(D_METHOD("is_deletable"), &EditorProperty::is_deletable);
ClassDB::bind_method(D_METHOD("get_edited_property"), &EditorProperty::get_edited_property);
ClassDB::bind_method(D_METHOD("get_edited_object"), &EditorProperty::get_edited_object);
@ -839,9 +897,11 @@ void EditorProperty::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "checked"), "set_checked", "is_checked");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_red"), "set_draw_red", "is_draw_red");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keying"), "set_keying", "is_keying");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "deletable"), "set_deletable", "is_deletable");
ADD_SIGNAL(MethodInfo("property_changed", PropertyInfo(Variant::STRING_NAME, "property"), PropertyInfo(Variant::NIL, "value", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT)));
ADD_SIGNAL(MethodInfo("multiple_properties_changed", PropertyInfo(Variant::PACKED_STRING_ARRAY, "properties"), PropertyInfo(Variant::ARRAY, "value")));
ADD_SIGNAL(MethodInfo("property_keyed", PropertyInfo(Variant::STRING_NAME, "property")));
ADD_SIGNAL(MethodInfo("property_deleted", PropertyInfo(Variant::STRING_NAME, "property")));
ADD_SIGNAL(MethodInfo("property_keyed_with_value", PropertyInfo(Variant::STRING_NAME, "property"), PropertyInfo(Variant::NIL, "value", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT)));
ADD_SIGNAL(MethodInfo("property_checked", PropertyInfo(Variant::STRING_NAME, "property"), PropertyInfo(Variant::STRING, "bool")));
ADD_SIGNAL(MethodInfo("resource_selected", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource")));
@ -865,6 +925,7 @@ EditorProperty::EditorProperty() {
checked = false;
draw_red = false;
keying = false;
deletable = false;
keying_hover = false;
revert_hover = false;
check_hover = false;
@ -926,7 +987,7 @@ void EditorInspectorPlugin::parse_category(Object *p_object, const String &p_par
}
}
bool EditorInspectorPlugin::parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage) {
bool EditorInspectorPlugin::parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide) {
if (get_script_instance()) {
Variant arg[6] = {
@ -1276,11 +1337,11 @@ EditorInspectorSection::~EditorInspectorSection() {
Ref<EditorInspectorPlugin> EditorInspector::inspector_plugins[MAX_PLUGINS];
int EditorInspector::inspector_plugin_count = 0;
EditorProperty *EditorInspector::instantiate_property_editor(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage) {
EditorProperty *EditorInspector::instantiate_property_editor(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide) {
for (int i = inspector_plugin_count - 1; i >= 0; i--) {
inspector_plugins[i]->parse_property(p_object, p_type, p_path, p_hint, p_hint_text, p_usage);
inspector_plugins[i]->parse_property(p_object, p_type, p_path, p_hint, p_hint_text, p_usage, p_wide);
if (inspector_plugins[i]->added_editors.size()) {
for (int j = 1; j < inspector_plugins[i]->added_editors.size(); j++) { //only keep first one
memdelete(inspector_plugins[i]->added_editors[j].property_editor);
@ -1362,6 +1423,7 @@ void EditorInspector::_parse_added_editors(VBoxContainer *current_vbox, Ref<Edit
ep->object = object;
ep->connect("property_changed", callable_mp(this, &EditorInspector::_property_changed));
ep->connect("property_keyed", callable_mp(this, &EditorInspector::_property_keyed));
ep->connect("property_deleted", callable_mp(this, &EditorInspector::_property_deleted), varray(), CONNECT_DEFERRED);
ep->connect("property_keyed_with_value", callable_mp(this, &EditorInspector::_property_keyed_with_value));
ep->connect("property_checked", callable_mp(this, &EditorInspector::_property_checked));
ep->connect("selected", callable_mp(this, &EditorInspector::_property_selected));
@ -1394,6 +1456,7 @@ void EditorInspector::_parse_added_editors(VBoxContainer *current_vbox, Ref<Edit
ep->set_read_only(read_only);
ep->update_property();
ep->update_reload_status();
ep->set_deletable(deletable_properties);
}
}
ped->added_editors.clear();
@ -1762,7 +1825,7 @@ void EditorInspector::update_tree() {
for (List<Ref<EditorInspectorPlugin>>::Element *E = valid_plugins.front(); E; E = E->next()) {
Ref<EditorInspectorPlugin> ped = E->get();
bool exclusive = ped->parse_property(object, p.type, p.name, p.hint, p.hint_string, p.usage);
bool exclusive = ped->parse_property(object, p.type, p.name, p.hint, p.hint_string, p.usage, wide_editors);
List<EditorInspectorPlugin::AddedEditor> editors = ped->added_editors; //make a copy, since plugins may be used again in a sub-inspector
ped->added_editors.clear();
@ -1806,6 +1869,7 @@ void EditorInspector::update_tree() {
ep->set_keying(keying);
ep->set_read_only(read_only);
ep->set_deletable(deletable_properties);
}
current_vbox->add_child(F->get().property_editor);
@ -1817,6 +1881,7 @@ void EditorInspector::update_tree() {
ep->connect("property_changed", callable_mp(this, &EditorInspector::_property_changed_update_all), varray(), CONNECT_DEFERRED);
}
ep->connect("property_keyed", callable_mp(this, &EditorInspector::_property_keyed));
ep->connect("property_deleted", callable_mp(this, &EditorInspector::_property_deleted), varray(), CONNECT_DEFERRED);
ep->connect("property_keyed_with_value", callable_mp(this, &EditorInspector::_property_keyed_with_value));
ep->connect("property_checked", callable_mp(this, &EditorInspector::_property_checked));
ep->connect("selected", callable_mp(this, &EditorInspector::_property_selected));
@ -2000,6 +2065,10 @@ int EditorInspector::get_scroll_offset() const {
return get_v_scroll();
}
void EditorInspector::set_use_wide_editors(bool p_enable) {
wide_editors = p_enable;
}
void EditorInspector::set_sub_inspector(bool p_enable) {
sub_inspector = p_enable;
@ -2013,6 +2082,10 @@ void EditorInspector::set_sub_inspector(bool p_enable) {
}
}
void EditorInspector::set_use_deletable_properties(bool p_enabled) {
deletable_properties = p_enabled;
}
void EditorInspector::_edit_request_change(Object *p_object, const String &p_property) {
if (object != p_object) //may be undoing/redoing for a non edited object, so ignore
@ -2145,6 +2218,15 @@ void EditorInspector::_property_keyed(const String &p_path, bool p_advance) {
emit_signal("property_keyed", p_path, object->get(p_path), p_advance); //second param is deprecated
}
void EditorInspector::_property_deleted(const String &p_path) {
print_line("deleted pressed?");
if (!object)
return;
emit_signal("property_deleted", p_path); //second param is deprecated
}
void EditorInspector::_property_keyed_with_value(const String &p_path, const Variant &p_value, bool p_advance) {
if (!object)
@ -2348,6 +2430,7 @@ void EditorInspector::_bind_methods() {
ADD_SIGNAL(MethodInfo("property_selected", PropertyInfo(Variant::STRING, "property")));
ADD_SIGNAL(MethodInfo("property_keyed", PropertyInfo(Variant::STRING, "property")));
ADD_SIGNAL(MethodInfo("property_deleted", PropertyInfo(Variant::STRING, "property")));
ADD_SIGNAL(MethodInfo("resource_selected", PropertyInfo(Variant::OBJECT, "res"), PropertyInfo(Variant::STRING, "prop")));
ADD_SIGNAL(MethodInfo("object_id_selected", PropertyInfo(Variant::INT, "id")));
ADD_SIGNAL(MethodInfo("property_edited", PropertyInfo(Variant::STRING, "property")));
@ -2365,6 +2448,7 @@ EditorInspector::EditorInspector() {
set_enable_h_scroll(false);
set_enable_v_scroll(true);
wide_editors = false;
show_categories = false;
hide_script = true;
use_doc_hints = false;
@ -2383,6 +2467,7 @@ EditorInspector::EditorInspector() {
set_process(true);
property_focusable = -1;
sub_inspector = false;
deletable_properties = false;
get_v_scrollbar()->connect("value_changed", callable_mp(this, &EditorInspector::_vscroll_changed));
update_scroll_request = -1;

View file

@ -64,6 +64,7 @@ private:
bool checked;
bool draw_red;
bool keying;
bool deletable;
Rect2 right_child_rect;
Rect2 bottom_child_rect;
@ -74,6 +75,8 @@ private:
bool revert_hover;
Rect2 check_rect;
bool check_hover;
Rect2 delete_rect;
bool delete_hover;
bool can_revert;
@ -133,6 +136,8 @@ public:
void set_keying(bool p_keying);
bool is_keying() const;
void set_deletable(bool p_enable);
bool is_deletable() const;
void add_focusable(Control *p_control);
void select(int p_focusable = -1);
void deselect();
@ -190,7 +195,7 @@ public:
virtual bool can_handle(Object *p_object);
virtual void parse_begin(Object *p_object);
virtual void parse_category(Object *p_object, const String &p_parse_category);
virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage);
virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide = false);
virtual void parse_end();
};
@ -283,6 +288,8 @@ class EditorInspector : public ScrollContainer {
bool read_only;
bool keying;
bool sub_inspector;
bool wide_editors;
bool deletable_properties;
float refresh_countdown;
bool update_tree_pending;
@ -307,6 +314,7 @@ class EditorInspector : public ScrollContainer {
void _multiple_properties_changed(Vector<String> p_paths, Array p_values);
void _property_keyed(const String &p_path, bool p_advance);
void _property_keyed_with_value(const String &p_path, const Variant &p_value, bool p_advance);
void _property_deleted(const String &p_path);
void _property_checked(const String &p_path, bool p_checked);
@ -337,7 +345,7 @@ public:
static void remove_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin);
static void cleanup_plugins();
static EditorProperty *instantiate_property_editor(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage);
static EditorProperty *instantiate_property_editor(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide = false);
void set_undo_redo(UndoRedo *p_undo_redo);
@ -380,8 +388,11 @@ public:
void set_object_class(const String &p_class);
String get_object_class() const;
void set_use_wide_editors(bool p_enable);
void set_sub_inspector(bool p_enable);
void set_use_deletable_properties(bool p_enabled);
EditorInspector();
};

View file

@ -708,6 +708,11 @@ void EditorNode::_sources_changed(bool p_exist) {
if (waiting_for_first_scan) {
waiting_for_first_scan = false;
// Reload the global shader variables, but this time
// loading texures, as they are now properly imported.
print_line("done scanning, reload textures");
RenderingServer::get_singleton()->global_variables_load_settings(true);
// Start preview thread now that it's safe.
if (!singleton->cmdline_export_mode) {
EditorResourcePreview::get_singleton()->start();

View file

@ -1150,12 +1150,15 @@ void EditorPropertyVector2::setup(double p_min, double p_max, double p_step, boo
}
}
EditorPropertyVector2::EditorPropertyVector2() {
EditorPropertyVector2::EditorPropertyVector2(bool p_force_wide) {
bool horizontal = EDITOR_GET("interface/inspector/horizontal_vector2_editing");
BoxContainer *bc;
if (horizontal) {
if (p_force_wide) {
bc = memnew(HBoxContainer);
add_child(bc);
} else if (horizontal) {
bc = memnew(HBoxContainer);
add_child(bc);
set_bottom_editor(bc);
@ -1231,13 +1234,16 @@ void EditorPropertyRect2::setup(double p_min, double p_max, double p_step, bool
}
}
EditorPropertyRect2::EditorPropertyRect2() {
EditorPropertyRect2::EditorPropertyRect2(bool p_force_wide) {
bool horizontal = EDITOR_GET("interface/inspector/horizontal_vector_types_editing");
bool horizontal = !p_force_wide && bool(EDITOR_GET("interface/inspector/horizontal_vector_types_editing"));
BoxContainer *bc;
if (horizontal) {
if (p_force_wide) {
bc = memnew(HBoxContainer);
add_child(bc);
} else if (horizontal) {
bc = memnew(HBoxContainer);
add_child(bc);
set_bottom_editor(bc);
@ -1311,12 +1317,15 @@ void EditorPropertyVector3::setup(double p_min, double p_max, double p_step, boo
}
}
EditorPropertyVector3::EditorPropertyVector3() {
EditorPropertyVector3::EditorPropertyVector3(bool p_force_wide) {
bool horizontal = EDITOR_GET("interface/inspector/horizontal_vector_types_editing");
BoxContainer *bc;
if (horizontal) {
if (p_force_wide) {
bc = memnew(HBoxContainer);
add_child(bc);
} else if (horizontal) {
bc = memnew(HBoxContainer);
add_child(bc);
set_bottom_editor(bc);
@ -1343,6 +1352,255 @@ EditorPropertyVector3::EditorPropertyVector3() {
}
setting = false;
}
///////////////////// VECTOR2i /////////////////////////
void EditorPropertyVector2i::_value_changed(double val, const String &p_name) {
if (setting)
return;
Vector2i v2;
v2.x = spin[0]->get_value();
v2.y = spin[1]->get_value();
emit_changed(get_edited_property(), v2, p_name);
}
void EditorPropertyVector2i::update_property() {
Vector2i val = get_edited_object()->get(get_edited_property());
setting = true;
spin[0]->set_value(val.x);
spin[1]->set_value(val.y);
setting = false;
}
void EditorPropertyVector2i::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
Color base = get_theme_color("accent_color", "Editor");
for (int i = 0; i < 2; i++) {
Color c = base;
c.set_hsv(float(i) / 3.0 + 0.05, c.get_s() * 0.75, c.get_v());
spin[i]->set_custom_label_color(true, c);
}
}
}
void EditorPropertyVector2i::_bind_methods() {
}
void EditorPropertyVector2i::setup(int p_min, int p_max, bool p_no_slider) {
for (int i = 0; i < 2; i++) {
spin[i]->set_min(p_min);
spin[i]->set_max(p_max);
spin[i]->set_step(1);
spin[i]->set_hide_slider(p_no_slider);
spin[i]->set_allow_greater(true);
spin[i]->set_allow_lesser(true);
}
}
EditorPropertyVector2i::EditorPropertyVector2i(bool p_force_wide) {
bool horizontal = EDITOR_GET("interface/inspector/horizontal_vector2_editing");
BoxContainer *bc;
if (p_force_wide) {
bc = memnew(HBoxContainer);
add_child(bc);
} else if (horizontal) {
bc = memnew(HBoxContainer);
add_child(bc);
set_bottom_editor(bc);
} else {
bc = memnew(VBoxContainer);
add_child(bc);
}
static const char *desc[2] = { "x", "y" };
for (int i = 0; i < 2; i++) {
spin[i] = memnew(EditorSpinSlider);
spin[i]->set_flat(true);
spin[i]->set_label(desc[i]);
bc->add_child(spin[i]);
add_focusable(spin[i]);
spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyVector2i::_value_changed), varray(desc[i]));
if (horizontal) {
spin[i]->set_h_size_flags(SIZE_EXPAND_FILL);
}
}
if (!horizontal) {
set_label_reference(spin[0]); //show text and buttons around this
}
setting = false;
}
///////////////////// RECT2 /////////////////////////
void EditorPropertyRect2i::_value_changed(double val, const String &p_name) {
if (setting)
return;
Rect2i r2;
r2.position.x = spin[0]->get_value();
r2.position.y = spin[1]->get_value();
r2.size.x = spin[2]->get_value();
r2.size.y = spin[3]->get_value();
emit_changed(get_edited_property(), r2, p_name);
}
void EditorPropertyRect2i::update_property() {
Rect2i val = get_edited_object()->get(get_edited_property());
setting = true;
spin[0]->set_value(val.position.x);
spin[1]->set_value(val.position.y);
spin[2]->set_value(val.size.x);
spin[3]->set_value(val.size.y);
setting = false;
}
void EditorPropertyRect2i::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
Color base = get_theme_color("accent_color", "Editor");
for (int i = 0; i < 4; i++) {
Color c = base;
c.set_hsv(float(i % 2) / 3.0 + 0.05, c.get_s() * 0.75, c.get_v());
spin[i]->set_custom_label_color(true, c);
}
}
}
void EditorPropertyRect2i::_bind_methods() {
}
void EditorPropertyRect2i::setup(int p_min, int p_max, bool p_no_slider) {
for (int i = 0; i < 4; i++) {
spin[i]->set_min(p_min);
spin[i]->set_max(p_max);
spin[i]->set_step(1);
spin[i]->set_hide_slider(p_no_slider);
spin[i]->set_allow_greater(true);
spin[i]->set_allow_lesser(true);
}
}
EditorPropertyRect2i::EditorPropertyRect2i(bool p_force_wide) {
bool horizontal = EDITOR_GET("interface/inspector/horizontal_vector_types_editing");
BoxContainer *bc;
if (p_force_wide) {
bc = memnew(HBoxContainer);
add_child(bc);
} else if (horizontal) {
bc = memnew(HBoxContainer);
add_child(bc);
set_bottom_editor(bc);
} else {
bc = memnew(VBoxContainer);
add_child(bc);
}
static const char *desc[4] = { "x", "y", "w", "h" };
for (int i = 0; i < 4; i++) {
spin[i] = memnew(EditorSpinSlider);
spin[i]->set_label(desc[i]);
spin[i]->set_flat(true);
bc->add_child(spin[i]);
add_focusable(spin[i]);
spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyRect2i::_value_changed), varray(desc[i]));
if (horizontal) {
spin[i]->set_h_size_flags(SIZE_EXPAND_FILL);
}
}
if (!horizontal) {
set_label_reference(spin[0]); //show text and buttons around this
}
setting = false;
}
///////////////////// VECTOR3 /////////////////////////
void EditorPropertyVector3i::_value_changed(double val, const String &p_name) {
if (setting)
return;
Vector3i v3;
v3.x = spin[0]->get_value();
v3.y = spin[1]->get_value();
v3.z = spin[2]->get_value();
emit_changed(get_edited_property(), v3, p_name);
}
void EditorPropertyVector3i::update_property() {
Vector3i val = get_edited_object()->get(get_edited_property());
setting = true;
spin[0]->set_value(val.x);
spin[1]->set_value(val.y);
spin[2]->set_value(val.z);
setting = false;
}
void EditorPropertyVector3i::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
Color base = get_theme_color("accent_color", "Editor");
for (int i = 0; i < 3; i++) {
Color c = base;
c.set_hsv(float(i) / 3.0 + 0.05, c.get_s() * 0.75, c.get_v());
spin[i]->set_custom_label_color(true, c);
}
}
}
void EditorPropertyVector3i::_bind_methods() {
}
void EditorPropertyVector3i::setup(int p_min, int p_max, bool p_no_slider) {
for (int i = 0; i < 3; i++) {
spin[i]->set_min(p_min);
spin[i]->set_max(p_max);
spin[i]->set_step(1);
spin[i]->set_hide_slider(p_no_slider);
spin[i]->set_allow_greater(true);
spin[i]->set_allow_lesser(true);
}
}
EditorPropertyVector3i::EditorPropertyVector3i(bool p_force_wide) {
bool horizontal = EDITOR_GET("interface/inspector/horizontal_vector_types_editing");
BoxContainer *bc;
if (p_force_wide) {
bc = memnew(HBoxContainer);
add_child(bc);
} else if (horizontal) {
bc = memnew(HBoxContainer);
add_child(bc);
set_bottom_editor(bc);
} else {
bc = memnew(VBoxContainer);
add_child(bc);
}
static const char *desc[3] = { "x", "y", "z" };
for (int i = 0; i < 3; i++) {
spin[i] = memnew(EditorSpinSlider);
spin[i]->set_flat(true);
spin[i]->set_label(desc[i]);
bc->add_child(spin[i]);
add_focusable(spin[i]);
spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyVector3i::_value_changed), varray(desc[i]));
if (horizontal) {
spin[i]->set_h_size_flags(SIZE_EXPAND_FILL);
}
}
if (!horizontal) {
set_label_reference(spin[0]); //show text and buttons around this
}
setting = false;
}
///////////////////// PLANE /////////////////////////
void EditorPropertyPlane::_value_changed(double val, const String &p_name) {
@ -1391,13 +1649,16 @@ void EditorPropertyPlane::setup(double p_min, double p_max, double p_step, bool
}
}
EditorPropertyPlane::EditorPropertyPlane() {
EditorPropertyPlane::EditorPropertyPlane(bool p_force_wide) {
bool horizontal = EDITOR_GET("interface/inspector/horizontal_vector_types_editing");
BoxContainer *bc;
if (horizontal) {
if (p_force_wide) {
bc = memnew(HBoxContainer);
add_child(bc);
} else if (horizontal) {
bc = memnew(HBoxContainer);
add_child(bc);
set_bottom_editor(bc);
@ -2877,7 +3138,7 @@ void EditorInspectorDefaultPlugin::parse_begin(Object *p_object) {
//do none
}
bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage) {
bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide) {
float default_float_step = EDITOR_GET("interface/inspector/default_float_step");
@ -3083,7 +3344,7 @@ bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, Variant::Typ
// math types
case Variant::VECTOR2: {
EditorPropertyVector2 *editor = memnew(EditorPropertyVector2);
EditorPropertyVector2 *editor = memnew(EditorPropertyVector2(p_wide));
double min = -65535, max = 65535, step = default_float_step;
bool hide_slider = true;
@ -3099,9 +3360,24 @@ bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, Variant::Typ
editor->setup(min, max, step, hide_slider);
add_property_editor(p_path, editor);
} break;
case Variant::VECTOR2I: {
EditorPropertyVector2i *editor = memnew(EditorPropertyVector2i(p_wide));
int min = -65535, max = 65535;
bool hide_slider = true;
if (p_hint == PROPERTY_HINT_RANGE && p_hint_text.get_slice_count(",") >= 2) {
min = p_hint_text.get_slice(",", 0).to_double();
max = p_hint_text.get_slice(",", 1).to_double();
hide_slider = false;
}
editor->setup(min, max, hide_slider);
add_property_editor(p_path, editor);
} break;
case Variant::RECT2: {
EditorPropertyRect2 *editor = memnew(EditorPropertyRect2);
EditorPropertyRect2 *editor = memnew(EditorPropertyRect2(p_wide));
double min = -65535, max = 65535, step = default_float_step;
bool hide_slider = true;
@ -3117,8 +3393,22 @@ bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, Variant::Typ
editor->setup(min, max, step, hide_slider);
add_property_editor(p_path, editor);
} break;
case Variant::RECT2I: {
EditorPropertyRect2i *editor = memnew(EditorPropertyRect2i(p_wide));
int min = -65535, max = 65535;
bool hide_slider = true;
if (p_hint == PROPERTY_HINT_RANGE && p_hint_text.get_slice_count(",") >= 2) {
min = p_hint_text.get_slice(",", 0).to_double();
max = p_hint_text.get_slice(",", 1).to_double();
hide_slider = false;
}
editor->setup(min, max, hide_slider);
add_property_editor(p_path, editor);
} break;
case Variant::VECTOR3: {
EditorPropertyVector3 *editor = memnew(EditorPropertyVector3);
EditorPropertyVector3 *editor = memnew(EditorPropertyVector3(p_wide));
double min = -65535, max = 65535, step = default_float_step;
bool hide_slider = true;
@ -3134,6 +3424,22 @@ bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, Variant::Typ
editor->setup(min, max, step, hide_slider);
add_property_editor(p_path, editor);
} break;
case Variant::VECTOR3I: {
EditorPropertyVector3i *editor = memnew(EditorPropertyVector3i(p_wide));
int min = -65535, max = 65535;
bool hide_slider = true;
if (p_hint == PROPERTY_HINT_RANGE && p_hint_text.get_slice_count(",") >= 2) {
min = p_hint_text.get_slice(",", 0).to_double();
max = p_hint_text.get_slice(",", 1).to_double();
hide_slider = false;
}
editor->setup(min, max, hide_slider);
add_property_editor(p_path, editor);
} break;
case Variant::TRANSFORM2D: {
EditorPropertyTransform2D *editor = memnew(EditorPropertyTransform2D);
@ -3154,7 +3460,7 @@ bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, Variant::Typ
} break;
case Variant::PLANE: {
EditorPropertyPlane *editor = memnew(EditorPropertyPlane);
EditorPropertyPlane *editor = memnew(EditorPropertyPlane(p_wide));
double min = -65535, max = 65535, step = default_float_step;
bool hide_slider = true;

View file

@ -361,7 +361,7 @@ protected:
public:
virtual void update_property();
void setup(double p_min, double p_max, double p_step, bool p_no_slider);
EditorPropertyVector2();
EditorPropertyVector2(bool p_force_wide = false);
};
class EditorPropertyRect2 : public EditorProperty {
@ -377,7 +377,7 @@ protected:
public:
virtual void update_property();
void setup(double p_min, double p_max, double p_step, bool p_no_slider);
EditorPropertyRect2();
EditorPropertyRect2(bool p_force_wide = false);
};
class EditorPropertyVector3 : public EditorProperty {
@ -393,7 +393,55 @@ protected:
public:
virtual void update_property();
void setup(double p_min, double p_max, double p_step, bool p_no_slider);
EditorPropertyVector3();
EditorPropertyVector3(bool p_force_wide = false);
};
class EditorPropertyVector2i : public EditorProperty {
GDCLASS(EditorPropertyVector2i, EditorProperty);
EditorSpinSlider *spin[2];
bool setting;
void _value_changed(double p_val, const String &p_name);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
virtual void update_property();
void setup(int p_min, int p_max, bool p_no_slider);
EditorPropertyVector2i(bool p_force_wide = false);
};
class EditorPropertyRect2i : public EditorProperty {
GDCLASS(EditorPropertyRect2i, EditorProperty);
EditorSpinSlider *spin[4];
bool setting;
void _value_changed(double p_val, const String &p_name);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
virtual void update_property();
void setup(int p_min, int p_max, bool p_no_slider);
EditorPropertyRect2i(bool p_force_wide = false);
};
class EditorPropertyVector3i : public EditorProperty {
GDCLASS(EditorPropertyVector3i, EditorProperty);
EditorSpinSlider *spin[3];
bool setting;
void _value_changed(double p_val, const String &p_name);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
virtual void update_property();
void setup(int p_min, int p_max, bool p_no_slider);
EditorPropertyVector3i(bool p_force_wide = false);
};
class EditorPropertyPlane : public EditorProperty {
@ -409,7 +457,7 @@ protected:
public:
virtual void update_property();
void setup(double p_min, double p_max, double p_step, bool p_no_slider);
EditorPropertyPlane();
EditorPropertyPlane(bool p_force_wide = false);
};
class EditorPropertyQuat : public EditorProperty {
@ -626,7 +674,7 @@ class EditorInspectorDefaultPlugin : public EditorInspectorPlugin {
public:
virtual bool can_handle(Object *p_object);
virtual void parse_begin(Object *p_object);
virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage);
virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide = false);
virtual void parse_end();
};

View file

@ -741,6 +741,13 @@ void EditorPropertyDictionary::update_property() {
editor->setup(-100000, 100000, 0.001, true);
prop = editor;
} break;
case Variant::VECTOR2I: {
EditorPropertyVector2i *editor = memnew(EditorPropertyVector2i);
editor->setup(-100000, 100000, true);
prop = editor;
} break;
case Variant::RECT2: {
@ -748,6 +755,13 @@ void EditorPropertyDictionary::update_property() {
editor->setup(-100000, 100000, 0.001, true);
prop = editor;
} break;
case Variant::RECT2I: {
EditorPropertyRect2i *editor = memnew(EditorPropertyRect2i);
editor->setup(-100000, 100000, true);
prop = editor;
} break;
case Variant::VECTOR3: {
@ -755,6 +769,13 @@ void EditorPropertyDictionary::update_property() {
editor->setup(-100000, 100000, 0.001, true);
prop = editor;
} break;
case Variant::VECTOR3I: {
EditorPropertyVector3i *editor = memnew(EditorPropertyVector3i);
editor->setup(-100000, 100000, true);
prop = editor;
} break;
case Variant::TRANSFORM2D: {

View file

@ -288,7 +288,7 @@ void EditorInspectorRootMotionPlugin::parse_begin(Object *p_object) {
//do none
}
bool EditorInspectorRootMotionPlugin::parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage) {
bool EditorInspectorRootMotionPlugin::parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide) {
if (p_path == "root_motion_track" && p_object->is_class("AnimationTree") && p_type == Variant::NODE_PATH) {
EditorPropertyRootMotion *editor = memnew(EditorPropertyRootMotion);

View file

@ -65,7 +65,7 @@ class EditorInspectorRootMotionPlugin : public EditorInspectorPlugin {
public:
virtual bool can_handle(Object *p_object);
virtual void parse_begin(Object *p_object);
virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage);
virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide = false);
virtual void parse_end();
};

View file

@ -193,6 +193,12 @@ void ShaderTextEditor::_check_shader_mode() {
}
}
static ShaderLanguage::DataType _get_global_variable_type(const StringName &p_variable) {
RS::GlobalVariableType gvt = RS::get_singleton()->global_variable_get_type(p_variable);
return RS::global_variable_type_get_shader_datatype(gvt);
}
void ShaderTextEditor::_code_complete_script(const String &p_code, List<ScriptCodeCompletionOption> *r_options) {
_check_shader_mode();
@ -200,7 +206,7 @@ void ShaderTextEditor::_code_complete_script(const String &p_code, List<ScriptCo
ShaderLanguage sl;
String calltip;
sl.complete(p_code, ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_types(), r_options, calltip);
sl.complete(p_code, ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_types(), _get_global_variable_type, r_options, calltip);
get_text_edit()->set_code_hint(calltip);
}
@ -215,7 +221,7 @@ void ShaderTextEditor::_validate_script() {
ShaderLanguage sl;
Error err = sl.compile(code, ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_types());
Error err = sl.compile(code, ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_types(), _get_global_variable_type);
if (err != OK) {
String error_text = "error(" + itos(sl.get_error_line()) + "): " + sl.get_error_text();

View file

@ -45,7 +45,7 @@ void EditorInspectorPluginStyleBox::parse_begin(Object *p_object) {
preview->edit(sb);
add_custom_control(preview);
}
bool EditorInspectorPluginStyleBox::parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage) {
bool EditorInspectorPluginStyleBox::parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide) {
return false; //do not want
}
void EditorInspectorPluginStyleBox::parse_end() {

View file

@ -62,7 +62,7 @@ class EditorInspectorPluginStyleBox : public EditorInspectorPlugin {
public:
virtual bool can_handle(Object *p_object);
virtual void parse_begin(Object *p_object);
virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage);
virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide = false);
virtual void parse_end();
};

View file

@ -2261,6 +2261,12 @@ void VisualShaderEditor::_show_preview_text() {
}
}
static ShaderLanguage::DataType _get_global_variable_type(const StringName &p_variable) {
RS::GlobalVariableType gvt = RS::get_singleton()->global_variable_get_type(p_variable);
return RS::global_variable_type_get_shader_datatype(gvt);
}
void VisualShaderEditor::_update_preview() {
if (!preview_showed) {
@ -2274,7 +2280,7 @@ void VisualShaderEditor::_update_preview() {
ShaderLanguage sl;
Error err = sl.compile(code, ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(visual_shader->get_mode())), ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(visual_shader->get_mode())), ShaderTypes::get_singleton()->get_types());
Error err = sl.compile(code, ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(visual_shader->get_mode())), ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(visual_shader->get_mode())), ShaderTypes::get_singleton()->get_types(), _get_global_variable_type);
for (int i = 0; i < preview_text->get_line_count(); i++) {
preview_text->set_line_as_marked(i, false);
@ -3291,7 +3297,7 @@ void EditorInspectorShaderModePlugin::parse_begin(Object *p_object) {
//do none
}
bool EditorInspectorShaderModePlugin::parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage) {
bool EditorInspectorShaderModePlugin::parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide) {
if (p_path == "mode" && p_object->is_class("VisualShader") && p_type == Variant::INT) {

View file

@ -338,7 +338,7 @@ class EditorInspectorShaderModePlugin : public EditorInspectorPlugin {
public:
virtual bool can_handle(Object *p_object);
virtual void parse_begin(Object *p_object);
virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage);
virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide = false);
virtual void parse_end();
};

View file

@ -2135,6 +2135,11 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
tab_container->add_child(autoload_settings);
autoload_settings->connect("autoload_changed", callable_mp(this, &ProjectSettingsEditor::_settings_changed));
shaders_global_variables_editor = memnew(ShaderGlobalsEditor);
shaders_global_variables_editor->set_name(TTR("Shader Globals"));
tab_container->add_child(shaders_global_variables_editor);
shaders_global_variables_editor->connect("globals_changed", callable_mp(this, &ProjectSettingsEditor::_settings_changed));
plugin_settings = memnew(EditorPluginSettings);
plugin_settings->set_name(TTR("Plugins"));
tab_container->add_child(plugin_settings);

View file

@ -36,6 +36,7 @@
#include "editor/editor_data.h"
#include "editor/editor_plugin_settings.h"
#include "editor/editor_sectioned_inspector.h"
#include "editor/shader_globals_editor.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/tab_container.h"
@ -85,6 +86,7 @@ class ProjectSettingsEditor : public AcceptDialog {
OptionButton *device_index;
Label *device_index_label;
MenuButton *popup_copy_to_feature;
ShaderGlobalsEditor *shaders_global_variables_editor;
LineEdit *action_name;
Button *action_add;

View file

@ -0,0 +1,452 @@
#include "shader_globals_editor.h"
#include "editor_node.h"
static const char *global_var_type_names[RS::GLOBAL_VAR_TYPE_MAX] = {
"bool",
"bvec2",
"bvec3",
"bvec4",
"int",
"ivec2",
"ivec3",
"ivec4",
"rect2i",
"uint",
"uvec2",
"uvec3",
"uvec4",
"float",
"vec2",
"vec3",
"vec4",
"color",
"rect2",
"mat2",
"mat3",
"mat4",
"transform_2d",
"transform",
"sampler2D",
"sampler2DArray",
"sampler3D",
"samplerCube",
};
class ShaderGlobalsEditorInterface : public Object {
GDCLASS(ShaderGlobalsEditorInterface, Object)
void _var_changed() {
emit_signal("var_changed");
}
protected:
static void _bind_methods() {
ClassDB::bind_method("_var_changed", &ShaderGlobalsEditorInterface::_var_changed);
ADD_SIGNAL(MethodInfo("var_changed"));
}
bool _set(const StringName &p_name, const Variant &p_value) {
Variant existing = RS::get_singleton()->global_variable_get(p_name);
if (existing.get_type() == Variant::NIL) {
return false;
}
UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action("Set Shader Global Variable");
undo_redo->add_do_method(RS::get_singleton(), "global_variable_set", p_name, p_value);
undo_redo->add_undo_method(RS::get_singleton(), "global_variable_set", p_name, existing);
RS::GlobalVariableType type = RS::get_singleton()->global_variable_get_type(p_name);
Dictionary gv;
gv["type"] = global_var_type_names[type];
if (type >= RS::GLOBAL_VAR_TYPE_SAMPLER2D) {
RES res = p_value;
if (res.is_valid()) {
gv["value"] = res->get_path();
} else {
gv["value"] = "";
}
} else {
gv["value"] = p_value;
}
String path = "shader_globals/" + String(p_name);
undo_redo->add_do_property(ProjectSettings::get_singleton(), path, gv);
undo_redo->add_undo_property(ProjectSettings::get_singleton(), path, ProjectSettings::get_singleton()->get(path));
undo_redo->add_do_method(this, "_var_changed");
undo_redo->add_undo_method(this, "_var_changed");
block_update = true;
undo_redo->commit_action();
block_update = false;
print_line("all good?");
return true;
}
bool _get(const StringName &p_name, Variant &r_ret) const {
r_ret = RS::get_singleton()->global_variable_get(p_name);
return r_ret.get_type() != Variant::NIL;
}
void _get_property_list(List<PropertyInfo> *p_list) const {
Vector<StringName> variables;
variables = RS::get_singleton()->global_variable_get_list();
for (int i = 0; i < variables.size(); i++) {
PropertyInfo pinfo;
pinfo.name = variables[i];
switch (RS::get_singleton()->global_variable_get_type(variables[i])) {
case RS::GLOBAL_VAR_TYPE_BOOL: {
pinfo.type = Variant::BOOL;
} break;
case RS::GLOBAL_VAR_TYPE_BVEC2: {
pinfo.type = Variant::INT;
pinfo.hint = PROPERTY_HINT_FLAGS;
pinfo.hint_string = "x,y";
} break;
case RS::GLOBAL_VAR_TYPE_BVEC3: {
pinfo.type = Variant::INT;
pinfo.hint = PROPERTY_HINT_FLAGS;
pinfo.hint_string = "x,y,z";
} break;
case RS::GLOBAL_VAR_TYPE_BVEC4: {
pinfo.type = Variant::INT;
pinfo.hint = PROPERTY_HINT_FLAGS;
pinfo.hint_string = "x,y,z,w";
} break;
case RS::GLOBAL_VAR_TYPE_INT: {
pinfo.type = Variant::INT;
} break;
case RS::GLOBAL_VAR_TYPE_IVEC2: {
pinfo.type = Variant::VECTOR2I;
} break;
case RS::GLOBAL_VAR_TYPE_IVEC3: {
pinfo.type = Variant::VECTOR3I;
} break;
case RS::GLOBAL_VAR_TYPE_IVEC4: {
pinfo.type = Variant::PACKED_INT32_ARRAY;
} break;
case RS::GLOBAL_VAR_TYPE_RECT2I: {
pinfo.type = Variant::RECT2I;
} break;
case RS::GLOBAL_VAR_TYPE_UINT: {
pinfo.type = Variant::INT;
} break;
case RS::GLOBAL_VAR_TYPE_UVEC2: {
pinfo.type = Variant::VECTOR2I;
} break;
case RS::GLOBAL_VAR_TYPE_UVEC3: {
pinfo.type = Variant::VECTOR3I;
} break;
case RS::GLOBAL_VAR_TYPE_UVEC4: {
pinfo.type = Variant::PACKED_INT32_ARRAY;
} break;
case RS::GLOBAL_VAR_TYPE_FLOAT: {
pinfo.type = Variant::FLOAT;
} break;
case RS::GLOBAL_VAR_TYPE_VEC2: {
pinfo.type = Variant::VECTOR2;
} break;
case RS::GLOBAL_VAR_TYPE_VEC3: {
pinfo.type = Variant::VECTOR3;
} break;
case RS::GLOBAL_VAR_TYPE_VEC4: {
pinfo.type = Variant::PLANE;
} break;
case RS::GLOBAL_VAR_TYPE_RECT2: {
pinfo.type = Variant::RECT2;
} break;
case RS::GLOBAL_VAR_TYPE_COLOR: {
pinfo.type = Variant::COLOR;
} break;
case RS::GLOBAL_VAR_TYPE_MAT2: {
pinfo.type = Variant::PACKED_INT32_ARRAY;
} break;
case RS::GLOBAL_VAR_TYPE_MAT3: {
pinfo.type = Variant::BASIS;
} break;
case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D: {
pinfo.type = Variant::TRANSFORM2D;
} break;
case RS::GLOBAL_VAR_TYPE_TRANSFORM: {
pinfo.type = Variant::TRANSFORM;
} break;
case RS::GLOBAL_VAR_TYPE_MAT4: {
pinfo.type = Variant::PACKED_INT32_ARRAY;
} break;
case RS::GLOBAL_VAR_TYPE_SAMPLER2D: {
pinfo.type = Variant::OBJECT;
pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
pinfo.hint_string = "Texture2D";
} break;
case RS::GLOBAL_VAR_TYPE_SAMPLER2DARRAY: {
pinfo.type = Variant::OBJECT;
pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
pinfo.hint_string = "Texture2DArray";
} break;
case RS::GLOBAL_VAR_TYPE_SAMPLER3D: {
pinfo.type = Variant::OBJECT;
pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
pinfo.hint_string = "Texture3D";
} break;
case RS::GLOBAL_VAR_TYPE_SAMPLERCUBE: {
pinfo.type = Variant::OBJECT;
pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
pinfo.hint_string = "Cubemap";
} break;
default: {
} break;
}
p_list->push_back(pinfo);
}
}
public:
bool block_update = false;
ShaderGlobalsEditorInterface() {
}
};
static Variant create_var(RS::GlobalVariableType p_type) {
switch (p_type) {
case RS::GLOBAL_VAR_TYPE_BOOL: {
return false;
}
case RS::GLOBAL_VAR_TYPE_BVEC2: {
return 0; //bits
}
case RS::GLOBAL_VAR_TYPE_BVEC3: {
return 0; //bits
}
case RS::GLOBAL_VAR_TYPE_BVEC4: {
return 0; //bits
}
case RS::GLOBAL_VAR_TYPE_INT: {
return 0; //bits
}
case RS::GLOBAL_VAR_TYPE_IVEC2: {
return Vector2i();
}
case RS::GLOBAL_VAR_TYPE_IVEC3: {
return Vector3i();
}
case RS::GLOBAL_VAR_TYPE_IVEC4: {
Vector<int> v4;
v4.resize(4);
v4.write[0] = 0;
v4.write[1] = 0;
v4.write[2] = 0;
v4.write[3] = 0;
return v4;
}
case RS::GLOBAL_VAR_TYPE_RECT2I: {
return Rect2i();
}
case RS::GLOBAL_VAR_TYPE_UINT: {
return 0;
}
case RS::GLOBAL_VAR_TYPE_UVEC2: {
return Vector2i();
}
case RS::GLOBAL_VAR_TYPE_UVEC3: {
return Vector3i();
}
case RS::GLOBAL_VAR_TYPE_UVEC4: {
return Rect2i();
}
case RS::GLOBAL_VAR_TYPE_FLOAT: {
return 0.0;
}
case RS::GLOBAL_VAR_TYPE_VEC2: {
return Vector2();
}
case RS::GLOBAL_VAR_TYPE_VEC3: {
return Vector3();
}
case RS::GLOBAL_VAR_TYPE_VEC4: {
return Plane();
}
case RS::GLOBAL_VAR_TYPE_RECT2: {
return Rect2();
}
case RS::GLOBAL_VAR_TYPE_COLOR: {
return Color();
}
case RS::GLOBAL_VAR_TYPE_MAT2: {
Vector<real_t> xform;
xform.resize(4);
xform.write[0] = 1;
xform.write[1] = 0;
xform.write[2] = 0;
xform.write[3] = 1;
return xform;
}
case RS::GLOBAL_VAR_TYPE_MAT3: {
return Basis();
}
case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D: {
return Transform2D();
}
case RS::GLOBAL_VAR_TYPE_TRANSFORM: {
return Transform();
}
case RS::GLOBAL_VAR_TYPE_MAT4: {
Vector<real_t> xform;
xform.resize(4);
xform.write[0] = 1;
xform.write[1] = 0;
xform.write[2] = 0;
xform.write[3] = 0;
xform.write[4] = 0;
xform.write[5] = 1;
xform.write[6] = 0;
xform.write[7] = 0;
xform.write[8] = 0;
xform.write[9] = 0;
xform.write[10] = 1;
xform.write[11] = 0;
xform.write[12] = 0;
xform.write[13] = 0;
xform.write[14] = 0;
xform.write[15] = 1;
return xform;
}
case RS::GLOBAL_VAR_TYPE_SAMPLER2D: {
return "";
}
case RS::GLOBAL_VAR_TYPE_SAMPLER2DARRAY: {
return "";
}
case RS::GLOBAL_VAR_TYPE_SAMPLER3D: {
return "";
}
case RS::GLOBAL_VAR_TYPE_SAMPLERCUBE: {
return "";
}
default: {
return Variant();
}
}
}
void ShaderGlobalsEditor::_variable_added() {
String var = variable_name->get_text().strip_edges();
if (var == "" || !var.is_valid_identifier()) {
EditorNode::get_singleton()->show_warning(TTR("Please specify a valid variable identifier name."));
return;
}
if (RenderingServer::get_singleton()->global_variable_get(var).get_type() != Variant::NIL) {
EditorNode::get_singleton()->show_warning(vformat(TTR("Global variable '%s' already exists'"), var));
return;
}
List<String> keywords;
ShaderLanguage::get_keyword_list(&keywords);
if (keywords.find(var) != nullptr || var == "script") {
EditorNode::get_singleton()->show_warning(vformat(TTR("Name '%s' is a reserved shader language keyword."), var));
return;
}
UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
Variant value = create_var(RS::GlobalVariableType(variable_type->get_selected()));
undo_redo->create_action("Add Shader Global Variable");
undo_redo->add_do_method(RS::get_singleton(), "global_variable_add", var, RS::GlobalVariableType(variable_type->get_selected()), value);
undo_redo->add_undo_method(RS::get_singleton(), "global_variable_remove", var);
Dictionary gv;
gv["type"] = global_var_type_names[variable_type->get_selected()];
gv["value"] = value;
undo_redo->add_do_property(ProjectSettings::get_singleton(), "shader_globals/" + var, gv);
undo_redo->add_undo_property(ProjectSettings::get_singleton(), "shader_globals/" + var, Variant());
undo_redo->add_do_method(this, "_changed");
undo_redo->add_undo_method(this, "_changed");
undo_redo->commit_action();
}
void ShaderGlobalsEditor::_variable_deleted(const String &p_variable) {
print_line("deleted " + p_variable);
UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action("Add Shader Global Variable");
undo_redo->add_do_method(RS::get_singleton(), "global_variable_remove", p_variable);
undo_redo->add_undo_method(RS::get_singleton(), "global_variable_add", p_variable, RS::get_singleton()->global_variable_get_type(p_variable), RS::get_singleton()->global_variable_get(p_variable));
undo_redo->add_do_property(ProjectSettings::get_singleton(), "shader_globals/" + p_variable, Variant());
undo_redo->add_undo_property(ProjectSettings::get_singleton(), "shader_globals/" + p_variable, ProjectSettings::get_singleton()->get("shader_globals/" + p_variable));
undo_redo->add_do_method(this, "_changed");
undo_redo->add_undo_method(this, "_changed");
undo_redo->commit_action();
}
void ShaderGlobalsEditor::_changed() {
emit_signal("globals_changed");
if (!interface->block_update) {
interface->_change_notify();
}
}
void ShaderGlobalsEditor::_bind_methods() {
ClassDB::bind_method("_changed", &ShaderGlobalsEditor::_changed);
ADD_SIGNAL(MethodInfo("globals_changed"));
}
void ShaderGlobalsEditor::_notification(int p_what) {
if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
if (is_visible_in_tree()) {
print_line("OK load settings in globalseditor");
inspector->edit(interface);
}
}
}
ShaderGlobalsEditor::ShaderGlobalsEditor() {
HBoxContainer *add_menu_hb = memnew(HBoxContainer);
add_child(add_menu_hb);
add_menu_hb->add_child(memnew(Label(TTR("Name:"))));
variable_name = memnew(LineEdit);
variable_name->set_h_size_flags(SIZE_EXPAND_FILL);
add_menu_hb->add_child(variable_name);
add_menu_hb->add_child(memnew(Label(TTR("Type:"))));
variable_type = memnew(OptionButton);
variable_type->set_h_size_flags(SIZE_EXPAND_FILL);
add_menu_hb->add_child(variable_type);
for (int i = 0; i < RS::GLOBAL_VAR_TYPE_MAX; i++) {
variable_type->add_item(global_var_type_names[i]);
}
variable_add = memnew(Button(TTR("Add")));
add_menu_hb->add_child(variable_add);
variable_add->connect("pressed", callable_mp(this, &ShaderGlobalsEditor::_variable_added));
inspector = memnew(EditorInspector);
inspector->set_v_size_flags(SIZE_EXPAND_FILL);
add_child(inspector);
inspector->set_use_wide_editors(true);
inspector->set_enable_capitalize_paths(false);
inspector->set_use_deletable_properties(true);
inspector->connect("property_deleted", callable_mp(this, &ShaderGlobalsEditor::_variable_deleted), varray(), CONNECT_DEFERRED);
interface = memnew(ShaderGlobalsEditorInterface);
interface->connect("var_changed", Callable(this, "_changed"));
}
ShaderGlobalsEditor::~ShaderGlobalsEditor() {
inspector->edit(NULL);
memdelete(interface);
}

View file

@ -0,0 +1,38 @@
#ifndef SHADER_GLOBALS_EDITOR_H
#define SHADER_GLOBALS_EDITOR_H
#include "core/undo_redo.h"
#include "editor/editor_autoload_settings.h"
#include "editor/editor_data.h"
#include "editor/editor_plugin_settings.h"
#include "editor/editor_sectioned_inspector.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/tab_container.h"
class ShaderGlobalsEditorInterface;
class ShaderGlobalsEditor : public VBoxContainer {
GDCLASS(ShaderGlobalsEditor, VBoxContainer)
ShaderGlobalsEditorInterface *interface;
EditorInspector *inspector;
LineEdit *variable_name;
OptionButton *variable_type;
Button *variable_add;
void _variable_added();
void _variable_deleted(const String &p_variable);
void _changed();
protected:
static void _bind_methods();
void _notification(int p_what);
public:
ShaderGlobalsEditor();
~ShaderGlobalsEditor();
};
#endif // SHADER_GLOBALS_EDITOR_H

View file

@ -1481,6 +1481,15 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
// We could add more, and make the CLI arg require a comma-separated list of profilers.
EngineDebugger::get_singleton()->profiler_enable("scripts", true);
}
if (!project_manager) {
// If not running the project manager, and now that the engine is
// able to load resources, load the global shader variables.
// If running on editor, dont load the textures because the editor
// may want to import them first. Editor will reload those later.
rendering_server->global_variables_load_settings(!editor);
}
_start_success = true;
locale = String();
@ -2280,6 +2289,9 @@ void Main::cleanup() {
// Sync pending commands that may have been queued from a different thread during ScriptServer finalization
RenderingServer::get_singleton()->sync();
//clear global shader variables before scene and other graphics stuff is deinitialized.
rendering_server->global_variables_clear();
#ifdef TOOLS_ENABLED
EditorNode::unregister_editor_types();
#endif

View file

@ -342,7 +342,7 @@ MainLoop *test() {
Set<String> types;
types.insert("spatial");
Error err = sl.compile(code, dt, rm, types);
Error err = sl.compile(code, dt, rm, types, NULL);
if (err) {

View file

@ -217,6 +217,62 @@ float GeometryInstance3D::get_lod_max_hysteresis() const {
void GeometryInstance3D::_notification(int p_what) {
}
const StringName *GeometryInstance3D::_instance_uniform_get_remap(const StringName p_name) const {
StringName *r = instance_uniform_property_remap.getptr(p_name);
if (!r) {
String s = p_name;
if (s.begins_with("shader_params/")) {
StringName name = s.replace("shader_params/", "");
instance_uniform_property_remap[p_name] = name;
return instance_uniform_property_remap.getptr(p_name);
}
return nullptr;
}
return r;
}
bool GeometryInstance3D::_set(const StringName &p_name, const Variant &p_value) {
const StringName *r = _instance_uniform_get_remap(p_name);
if (r) {
set_shader_instance_uniform(*r, p_value);
return true;
}
return false;
}
bool GeometryInstance3D::_get(const StringName &p_name, Variant &r_ret) const {
const StringName *r = _instance_uniform_get_remap(p_name);
if (r) {
r_ret = get_shader_instance_uniform(*r);
return true;
}
return false;
}
void GeometryInstance3D::_get_property_list(List<PropertyInfo> *p_list) const {
List<PropertyInfo> pinfo;
RS::get_singleton()->instance_geometry_get_shader_parameter_list(get_instance(), &pinfo);
for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
PropertyInfo pi = E->get();
bool has_def_value = false;
Variant def_value = RS::get_singleton()->instance_geometry_get_shader_parameter_default_value(get_instance(), pi.name);
if (def_value.get_type() != Variant::NIL) {
has_def_value = true;
}
if (instance_uniforms.has(pi.name)) {
pi.usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE | (has_def_value ? (PROPERTY_USAGE_CHECKABLE | PROPERTY_USAGE_CHECKED) : 0);
} else {
pi.usage = PROPERTY_USAGE_EDITOR | (has_def_value ? PROPERTY_USAGE_CHECKABLE : 0); //do not save if not changed
}
pi.name = "shader_params/" + pi.name;
p_list->push_back(pi);
}
}
void GeometryInstance3D::set_flag(Flags p_flag, bool p_value) {
ERR_FAIL_INDEX(p_flag, FLAG_MAX);
@ -258,6 +314,22 @@ float GeometryInstance3D::get_extra_cull_margin() const {
return extra_cull_margin;
}
void GeometryInstance3D::set_shader_instance_uniform(const StringName &p_uniform, const Variant &p_value) {
if (p_value.get_type() == Variant::NIL) {
Variant def_value = RS::get_singleton()->instance_geometry_get_shader_parameter_default_value(get_instance(), p_uniform);
RS::get_singleton()->instance_geometry_set_shader_parameter(get_instance(), p_uniform, def_value);
instance_uniforms.erase(p_value);
} else {
instance_uniforms[p_uniform] = p_value;
RS::get_singleton()->instance_geometry_set_shader_parameter(get_instance(), p_uniform, p_value);
}
}
Variant GeometryInstance3D::get_shader_instance_uniform(const StringName &p_uniform) const {
return RS::get_singleton()->instance_geometry_get_shader_parameter(get_instance(), p_uniform);
}
void GeometryInstance3D::set_custom_aabb(AABB aabb) {
RS::get_singleton()->instance_set_custom_aabb(get_instance(), aabb);
@ -280,6 +352,9 @@ void GeometryInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_lod_max_distance", "mode"), &GeometryInstance3D::set_lod_max_distance);
ClassDB::bind_method(D_METHOD("get_lod_max_distance"), &GeometryInstance3D::get_lod_max_distance);
ClassDB::bind_method(D_METHOD("set_shader_instance_uniform", "uniform", "value"), &GeometryInstance3D::set_shader_instance_uniform);
ClassDB::bind_method(D_METHOD("get_shader_instance_uniform", "uniform"), &GeometryInstance3D::get_shader_instance_uniform);
ClassDB::bind_method(D_METHOD("set_lod_min_hysteresis", "mode"), &GeometryInstance3D::set_lod_min_hysteresis);
ClassDB::bind_method(D_METHOD("get_lod_min_hysteresis"), &GeometryInstance3D::get_lod_min_hysteresis);

View file

@ -108,9 +108,18 @@ private:
float lod_min_hysteresis;
float lod_max_hysteresis;
mutable HashMap<StringName, Variant> instance_uniforms;
mutable HashMap<StringName, StringName> instance_uniform_property_remap;
float extra_cull_margin;
const StringName *_instance_uniform_get_remap(const StringName p_name) const;
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
void _notification(int p_what);
static void _bind_methods();
@ -139,6 +148,9 @@ public:
void set_extra_cull_margin(float p_margin);
float get_extra_cull_margin() const;
void set_shader_instance_uniform(const StringName &p_uniform, const Variant &p_value);
Variant get_shader_instance_uniform(const StringName &p_uniform) const;
void set_custom_aabb(AABB aabb);
GeometryInstance3D();

View file

@ -0,0 +1,257 @@
#include "shader_globals_override.h"
#include "core/core_string_names.h"
#include "scene/main/window.h"
#include "scene/scene_string_names.h"
StringName *ShaderGlobalsOverride::_remap(const StringName &p_name) const {
StringName *r = param_remaps.getptr(p_name);
if (!r) {
//not cached, do caching
String p = p_name;
if (p.begins_with("params/")) {
String q = p.replace_first("params/", "");
param_remaps[p] = q;
r = param_remaps.getptr(q);
}
}
return r;
}
bool ShaderGlobalsOverride::_set(const StringName &p_name, const Variant &p_value) {
StringName *r = _remap(p_name);
if (r) {
Override *o = overrides.getptr(*r);
if (!o) {
Override ov;
ov.in_use = false;
overrides[*r] = ov;
o = overrides.getptr(*r);
}
if (o) {
o->override = p_value;
if (active) {
RS::get_singleton()->global_variable_set_override(*r, p_value);
}
o->in_use = p_value.get_type() != Variant::NIL;
return true;
}
}
return false;
}
bool ShaderGlobalsOverride::_get(const StringName &p_name, Variant &r_ret) const {
StringName *r = _remap(p_name);
if (r) {
const Override *o = overrides.getptr(*r);
if (o) {
r_ret = o->override;
return true;
}
}
return false;
}
void ShaderGlobalsOverride::_get_property_list(List<PropertyInfo> *p_list) const {
Vector<StringName> variables;
variables = RS::get_singleton()->global_variable_get_list();
for (int i = 0; i < variables.size(); i++) {
PropertyInfo pinfo;
pinfo.name = "params/" + variables[i];
pinfo.usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CHECKABLE;
switch (RS::get_singleton()->global_variable_get_type(variables[i])) {
case RS::GLOBAL_VAR_TYPE_BOOL: {
pinfo.type = Variant::BOOL;
} break;
case RS::GLOBAL_VAR_TYPE_BVEC2: {
pinfo.type = Variant::INT;
pinfo.hint = PROPERTY_HINT_FLAGS;
pinfo.hint_string = "x,y";
} break;
case RS::GLOBAL_VAR_TYPE_BVEC3: {
pinfo.type = Variant::INT;
pinfo.hint = PROPERTY_HINT_FLAGS;
pinfo.hint_string = "x,y,z";
} break;
case RS::GLOBAL_VAR_TYPE_BVEC4: {
pinfo.type = Variant::INT;
pinfo.hint = PROPERTY_HINT_FLAGS;
pinfo.hint_string = "x,y,z,w";
} break;
case RS::GLOBAL_VAR_TYPE_INT: {
pinfo.type = Variant::INT;
} break;
case RS::GLOBAL_VAR_TYPE_IVEC2: {
pinfo.type = Variant::VECTOR2I;
} break;
case RS::GLOBAL_VAR_TYPE_IVEC3: {
pinfo.type = Variant::VECTOR3I;
} break;
case RS::GLOBAL_VAR_TYPE_IVEC4: {
pinfo.type = Variant::PACKED_INT32_ARRAY;
} break;
case RS::GLOBAL_VAR_TYPE_RECT2I: {
pinfo.type = Variant::RECT2I;
} break;
case RS::GLOBAL_VAR_TYPE_UINT: {
pinfo.type = Variant::INT;
} break;
case RS::GLOBAL_VAR_TYPE_UVEC2: {
pinfo.type = Variant::VECTOR2I;
} break;
case RS::GLOBAL_VAR_TYPE_UVEC3: {
pinfo.type = Variant::VECTOR3I;
} break;
case RS::GLOBAL_VAR_TYPE_UVEC4: {
pinfo.type = Variant::PACKED_INT32_ARRAY;
} break;
case RS::GLOBAL_VAR_TYPE_FLOAT: {
pinfo.type = Variant::FLOAT;
} break;
case RS::GLOBAL_VAR_TYPE_VEC2: {
pinfo.type = Variant::VECTOR2;
} break;
case RS::GLOBAL_VAR_TYPE_VEC3: {
pinfo.type = Variant::VECTOR3;
} break;
case RS::GLOBAL_VAR_TYPE_VEC4: {
pinfo.type = Variant::PLANE;
} break;
case RS::GLOBAL_VAR_TYPE_RECT2: {
pinfo.type = Variant::RECT2;
} break;
case RS::GLOBAL_VAR_TYPE_COLOR: {
pinfo.type = Variant::COLOR;
} break;
case RS::GLOBAL_VAR_TYPE_MAT2: {
pinfo.type = Variant::PACKED_INT32_ARRAY;
} break;
case RS::GLOBAL_VAR_TYPE_MAT3: {
pinfo.type = Variant::BASIS;
} break;
case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D: {
pinfo.type = Variant::TRANSFORM2D;
} break;
case RS::GLOBAL_VAR_TYPE_TRANSFORM: {
pinfo.type = Variant::TRANSFORM;
} break;
case RS::GLOBAL_VAR_TYPE_MAT4: {
pinfo.type = Variant::PACKED_INT32_ARRAY;
} break;
case RS::GLOBAL_VAR_TYPE_SAMPLER2D: {
pinfo.type = Variant::OBJECT;
pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
pinfo.hint_string = "Texture2D";
} break;
case RS::GLOBAL_VAR_TYPE_SAMPLER2DARRAY: {
pinfo.type = Variant::OBJECT;
pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
pinfo.hint_string = "Texture2DArray";
} break;
case RS::GLOBAL_VAR_TYPE_SAMPLER3D: {
pinfo.type = Variant::OBJECT;
pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
pinfo.hint_string = "Texture3D";
} break;
case RS::GLOBAL_VAR_TYPE_SAMPLERCUBE: {
pinfo.type = Variant::OBJECT;
pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
pinfo.hint_string = "Cubemap";
} break;
default: {
} break;
}
if (!overrides.has(variables[i])) {
Override o;
o.in_use = false;
Callable::CallError ce;
o.override = Variant::construct(pinfo.type, NULL, 0, ce);
overrides[variables[i]] = o;
}
Override *o = overrides.getptr(variables[i]);
if (o->in_use && o->override.get_type() != Variant::NIL) {
pinfo.usage |= PROPERTY_USAGE_CHECKED;
pinfo.usage |= PROPERTY_USAGE_STORAGE;
}
p_list->push_back(pinfo);
}
}
void ShaderGlobalsOverride::_activate() {
List<Node *> nodes;
get_tree()->get_nodes_in_group(SceneStringNames::get_singleton()->shader_overrides_group_active, &nodes);
if (nodes.size() == 0) {
//good we are the only override, enable all
active = true;
add_to_group(SceneStringNames::get_singleton()->shader_overrides_group_active);
const StringName *K = nullptr;
while ((K = overrides.next(K))) {
Override *o = overrides.getptr(*K);
if (o->in_use && o->override.get_type() != Variant::NIL) {
RS::get_singleton()->global_variable_set_override(*K, o->override);
}
}
update_configuration_warning(); //may have activated
}
}
void ShaderGlobalsOverride::_notification(int p_what) {
if (p_what == Node3D::NOTIFICATION_ENTER_TREE) {
add_to_group(SceneStringNames::get_singleton()->shader_overrides_group);
_activate();
} else if (p_what == Node3D::NOTIFICATION_EXIT_TREE) {
if (active) {
//remove overrides
const StringName *K = nullptr;
while ((K = overrides.next(K))) {
Override *o = overrides.getptr(*K);
if (o->in_use) {
RS::get_singleton()->global_variable_set_override(*K, Variant());
}
}
}
remove_from_group(SceneStringNames::get_singleton()->shader_overrides_group_active);
remove_from_group(SceneStringNames::get_singleton()->shader_overrides_group);
get_tree()->call_group(SceneStringNames::get_singleton()->shader_overrides_group, "_activate"); //another may want to activate when this is removed
active = false;
}
}
String ShaderGlobalsOverride::get_configuration_warning() const {
if (!active) {
return TTR("ShaderGlobalsOverride is not active because another node of the same type is in the scene.");
}
return String();
}
void ShaderGlobalsOverride::_bind_methods() {
ClassDB::bind_method(D_METHOD("_activate"), &ShaderGlobalsOverride::_activate);
}
ShaderGlobalsOverride::ShaderGlobalsOverride() {
active = false;
}

View file

@ -0,0 +1,37 @@
#ifndef SHADER_GLOBALS_OVERRIDE_H
#define SHADER_GLOBALS_OVERRIDE_H
#include "scene/3d/node_3d.h"
class ShaderGlobalsOverride : public Node {
GDCLASS(ShaderGlobalsOverride, Node);
struct Override {
bool in_use = false;
Variant override;
};
StringName *_remap(const StringName &p_name) const;
bool active;
mutable HashMap<StringName, Override> overrides;
mutable HashMap<StringName, StringName> param_remaps;
void _activate();
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
void _notification(int p_what);
static void _bind_methods();
public:
String get_configuration_warning() const;
ShaderGlobalsOverride();
};
#endif // SHADER_GLOBALS_OVERRIDE_H

View file

@ -177,6 +177,8 @@
#include "scene/3d/node_3d.h"
#include "scene/3d/skeleton_3d.h"
#include "scene/main/shader_globals_override.h"
#ifndef _3D_DISABLED
#include "scene/3d/area_3d.h"
#include "scene/3d/audio_stream_player_3d.h"
@ -403,6 +405,8 @@ void register_scene_types() {
ClassDB::register_class<AnimationNodeTimeSeek>();
ClassDB::register_class<AnimationNodeTransition>();
ClassDB::register_class<ShaderGlobalsOverride>(); //can be used in any shader
OS::get_singleton()->yield(); //may take time to init
#ifndef _3D_DISABLED

View file

@ -202,4 +202,7 @@ SceneStringNames::SceneStringNames() {
parameters_base_path = "parameters/";
tracks_changed = "tracks_changed";
shader_overrides_group = StaticCString::create("_shader_overrides_group_");
shader_overrides_group_active = StaticCString::create("_shader_overrides_group_active_");
}

View file

@ -207,6 +207,8 @@ public:
StringName window_input;
StringName theme_changed;
StringName shader_overrides_group;
StringName shader_overrides_group_active;
enum {
MAX_MATERIALS = 32

View file

@ -167,6 +167,17 @@ public:
AABB aabb;
AABB transformed_aabb;
struct InstanceShaderParameter {
int32_t index = -1;
Variant value;
Variant default_value;
PropertyInfo info;
};
Map<StringName, InstanceShaderParameter> instance_shader_parameters;
bool instance_allocated_shader_parameters = false;
int32_t instance_allocated_shader_parameters_offset = -1;
virtual void dependency_deleted(RID p_dependency) = 0;
virtual void dependency_changed(bool p_aabb, bool p_dependencies) = 0;
@ -357,6 +368,14 @@ public:
virtual bool material_is_animated(RID p_material) = 0;
virtual bool material_casts_shadows(RID p_material) = 0;
struct InstanceShaderParam {
PropertyInfo info;
int index;
Variant default_value;
};
virtual void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) = 0;
virtual void material_update_dependency(RID p_material, RasterizerScene::InstanceBase *p_instance) = 0;
/* MESH API */
@ -635,6 +654,24 @@ public:
virtual int particles_get_draw_passes(RID p_particles) const = 0;
virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const = 0;
/* GLOBAL VARIABLES */
virtual void global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) = 0;
virtual void global_variable_remove(const StringName &p_name) = 0;
virtual Vector<StringName> global_variable_get_list() const = 0;
virtual void global_variable_set(const StringName &p_name, const Variant &p_value) = 0;
virtual void global_variable_set_override(const StringName &p_name, const Variant &p_value) = 0;
virtual Variant global_variable_get(const StringName &p_name) const = 0;
virtual RS::GlobalVariableType global_variable_get_type(const StringName &p_name) const = 0;
virtual void global_variables_load_settings(bool p_load_textures = true) = 0;
virtual void global_variables_clear() = 0;
virtual int32_t global_variables_instance_allocate(RID p_instance) = 0;
virtual void global_variables_instance_free(RID p_instance) = 0;
virtual void global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value) = 0;
/* RENDER TARGET */
enum RenderTargetFlags {

View file

@ -618,6 +618,14 @@ void RasterizerCanvasRD::_render_item(RD::DrawListID p_draw_list, const Item *p_
}
}
{
RD::Uniform u;
u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 7;
u.ids.push_back(storage->global_variables_get_storage_buffer());
uniforms.push_back(u);
}
//validate and update lighs if they are being used
if (light_count > 0) {
@ -2012,6 +2020,9 @@ void RasterizerCanvasRD::ShaderData::get_param_list(List<PropertyInfo> *p_param_
for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL) {
continue;
}
if (E->get().texture_order >= 0) {
order[E->get().texture_order + 100000] = E->key();
} else {
@ -2027,6 +2038,23 @@ void RasterizerCanvasRD::ShaderData::get_param_list(List<PropertyInfo> *p_param_
}
}
void RasterizerCanvasRD::ShaderData::get_instance_param_list(List<RasterizerStorage::InstanceShaderParam> *p_param_list) const {
for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
continue;
}
RasterizerStorage::InstanceShaderParam p;
p.info = ShaderLanguage::uniform_to_property_info(E->get());
p.info.name = E->key(); //supply name
p.index = E->get().instance_index;
p.default_value = ShaderLanguage::constant_value_to_variant(E->get().default_value, E->get().type, E->get().hint);
p_param_list->push_back(p);
}
}
bool RasterizerCanvasRD::ShaderData::is_param_texture(const StringName &p_param) const {
if (!uniforms.has(p_param)) {
return false;
@ -2366,6 +2394,8 @@ RasterizerCanvasRD::RasterizerCanvasRD(RasterizerStorageRD *p_storage) {
actions.default_repeat = ShaderLanguage::REPEAT_DISABLE;
actions.base_varying_index = 4;
actions.global_buffer_array_variable = "global_variables.data";
shader.compiler.initialize(actions);
}

View file

@ -185,6 +185,8 @@ class RasterizerCanvasRD : public RasterizerCanvas {
virtual void set_code(const String &p_Code);
virtual void set_default_texture_param(const StringName &p_name, RID p_texture);
virtual void get_param_list(List<PropertyInfo> *p_param_list) const;
virtual void get_instance_param_list(List<RasterizerStorage::InstanceShaderParam> *p_param_list) const;
virtual bool is_param_texture(const StringName &p_param) const;
virtual bool is_animated() const;
virtual bool casts_shadows() const;

View file

@ -378,6 +378,10 @@ void RasterizerSceneHighEndRD::ShaderData::get_param_list(List<PropertyInfo> *p_
for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL) {
continue;
}
if (E->get().texture_order >= 0) {
order[E->get().texture_order + 100000] = E->key();
} else {
@ -393,6 +397,23 @@ void RasterizerSceneHighEndRD::ShaderData::get_param_list(List<PropertyInfo> *p_
}
}
void RasterizerSceneHighEndRD::ShaderData::get_instance_param_list(List<RasterizerStorage::InstanceShaderParam> *p_param_list) const {
for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
continue;
}
RasterizerStorage::InstanceShaderParam p;
p.info = ShaderLanguage::uniform_to_property_info(E->get());
p.info.name = E->key(); //supply name
p.index = E->get().instance_index;
p.default_value = ShaderLanguage::constant_value_to_variant(E->get().default_value, E->get().type, E->get().hint);
p_param_list->push_back(p);
}
}
bool RasterizerSceneHighEndRD::ShaderData::is_param_texture(const StringName &p_param) const {
if (!uniforms.has(p_param)) {
return false;
@ -828,6 +849,7 @@ void RasterizerSceneHighEndRD::_fill_instances(RenderList::Element **p_elements,
store_transform(Transform(e->instance->transform.basis.inverse().transposed()), id.normal_transform);
id.flags = 0;
id.mask = e->instance->layer_mask;
id.instance_uniforms_ofs = e->instance->instance_allocated_shader_parameters_offset >= 0 ? e->instance->instance_allocated_shader_parameters_offset : 0;
if (e->instance->base_type == RS::INSTANCE_MULTIMESH) {
id.flags |= INSTANCE_DATA_FLAG_MULTIMESH;
@ -2707,6 +2729,14 @@ void RasterizerSceneHighEndRD::_update_render_base_uniform_set() {
uniforms.push_back(u);
}
{
RD::Uniform u;
u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 16;
u.ids.push_back(storage->global_variables_get_storage_buffer());
uniforms.push_back(u);
}
render_base_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, default_shader_rd, SCENE_UNIFORM_SET);
}
}
@ -3083,6 +3113,8 @@ RasterizerSceneHighEndRD::RasterizerSceneHighEndRD(RasterizerStorageRD *p_storag
actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
actions.global_buffer_array_variable = "global_variables.data";
actions.instance_uniform_index_variable = "instances.data[instance_index].instance_uniforms_ofs";
shader.compiler.initialize(actions);
}

View file

@ -152,6 +152,8 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD {
virtual void set_code(const String &p_Code);
virtual void set_default_texture_param(const StringName &p_name, RID p_texture);
virtual void get_param_list(List<PropertyInfo> *p_param_list) const;
void get_instance_param_list(List<RasterizerStorage::InstanceShaderParam> *p_param_list) const;
virtual bool is_param_texture(const StringName &p_param) const;
virtual bool is_animated() const;
virtual bool casts_shadows() const;
@ -361,7 +363,7 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD {
float transform[16];
float normal_transform[16];
uint32_t flags;
uint32_t instance_ofs; //instance_offset in instancing/skeleton buffer
uint32_t instance_uniforms_ofs; //instance_offset in instancing/skeleton buffer
uint32_t gi_offset; //GI information when using lightmapping (VCT or lightmap)
uint32_t mask;
};

View file

@ -931,6 +931,10 @@ void RasterizerSceneRD::SkyShaderData::get_param_list(List<PropertyInfo> *p_para
for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
if (E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
continue;
}
if (E->get().texture_order >= 0) {
order[E->get().texture_order + 100000] = E->key();
} else {
@ -946,6 +950,23 @@ void RasterizerSceneRD::SkyShaderData::get_param_list(List<PropertyInfo> *p_para
}
}
void RasterizerSceneRD::SkyShaderData::get_instance_param_list(List<RasterizerStorage::InstanceShaderParam> *p_param_list) const {
for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
continue;
}
RasterizerStorage::InstanceShaderParam p;
p.info = ShaderLanguage::uniform_to_property_info(E->get());
p.info.name = E->key(); //supply name
p.index = E->get().instance_index;
p.default_value = ShaderLanguage::constant_value_to_variant(E->get().default_value, E->get().type, E->get().hint);
p_param_list->push_back(p);
}
}
bool RasterizerSceneRD::SkyShaderData::is_param_texture(const StringName &p_param) const {
if (!uniforms.has(p_param)) {
return false;
@ -4226,6 +4247,7 @@ RasterizerSceneRD::RasterizerSceneRD(RasterizerStorageRD *p_storage) {
actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
actions.global_buffer_array_variable = "global_variables.data";
sky_shader.compiler.initialize(actions);
}
@ -4263,6 +4285,14 @@ RasterizerSceneRD::RasterizerSceneRD(RasterizerStorageRD *p_storage) {
uniforms.push_back(u);
}
{
RD::Uniform u;
u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 1;
u.ids.push_back(storage->global_variables_get_storage_buffer());
uniforms.push_back(u);
}
sky_scene_state.sampler_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, sky_shader.default_shader_rd, SKY_SET_SAMPLERS);
}

View file

@ -191,6 +191,7 @@ private:
virtual void set_code(const String &p_Code);
virtual void set_default_texture_param(const StringName &p_name, RID p_texture);
virtual void get_param_list(List<PropertyInfo> *p_param_list) const;
virtual void get_instance_param_list(List<RasterizerStorage::InstanceShaderParam> *p_param_list) const;
virtual bool is_param_texture(const StringName &p_param) const;
virtual bool is_animated() const;
virtual bool casts_shadows() const;

View file

@ -31,6 +31,7 @@
#include "rasterizer_storage_rd.h"
#include "core/engine.h"
#include "core/io/resource_loader.h"
#include "core/project_settings.h"
#include "servers/rendering/shader_language.h"
@ -921,6 +922,7 @@ void RasterizerStorageRD::shader_set_code(RID p_shader, const String &p_code) {
Material *material = E->get();
if (shader->data) {
material->data = material_data_request_func[new_type](shader->data);
material->data->self = material->self;
material->data->set_next_pass(material->next_pass);
material->data->set_render_priority(material->priority);
}
@ -1021,8 +1023,8 @@ void RasterizerStorageRD::_material_queue_update(Material *material, bool p_unif
material->update_next = material_update_list;
material_update_list = material;
material->update_requested = true;
material->uniform_dirty = p_uniform;
material->texture_dirty = p_texture;
material->uniform_dirty = material->uniform_dirty || p_uniform;
material->texture_dirty = material->texture_dirty || p_texture;
}
void RasterizerStorageRD::material_set_shader(RID p_material, RID p_shader) {
@ -1059,6 +1061,7 @@ void RasterizerStorageRD::material_set_shader(RID p_material, RID p_shader) {
ERR_FAIL_COND(shader->data == nullptr);
material->data = material_data_request_func[shader->type](shader->data);
material->data->self = p_material;
material->data->set_next_pass(material->next_pass);
material->data->set_render_priority(material->priority);
//updating happens later
@ -1144,6 +1147,19 @@ bool RasterizerStorageRD::material_casts_shadows(RID p_material) {
return true; //by default everything casts shadows
}
void RasterizerStorageRD::material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) {
Material *material = material_owner.getornull(p_material);
ERR_FAIL_COND(!material);
if (material->shader && material->shader->data) {
material->shader->data->get_instance_param_list(r_parameters);
if (material->next_pass.is_valid()) {
material_get_instance_shader_parameters(material->next_pass, r_parameters);
}
}
}
void RasterizerStorageRD::material_update_dependency(RID p_material, RasterizerScene::InstanceBase *p_instance) {
Material *material = material_owner.getornull(p_material);
ERR_FAIL_COND(!material);
@ -1631,11 +1647,36 @@ _FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type,
void RasterizerStorageRD::MaterialData::update_uniform_buffer(const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Map<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size, bool p_use_linear_color) {
bool uses_global_buffer = false;
for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = p_uniforms.front(); E; E = E->next()) {
if (E->get().order < 0)
continue; // texture, does not go here
if (E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
continue; //instance uniforms don't appear in the bufferr
}
if (E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL) {
//this is a global variable, get the index to it
RasterizerStorageRD *rs = base_singleton;
GlobalVariables::Variable *gv = rs->global_variables.variables.getptr(E->key());
uint32_t index = 0;
if (gv) {
index = gv->buffer_index;
} else {
WARN_PRINT("Shader uses global uniform '" + E->key() + "', but it was removed at some point. Material will not display correctly.");
}
uint32_t offset = p_uniform_offsets[E->get().order];
uint32_t *intptr = (uint32_t *)&p_buffer[offset];
*intptr = index;
uses_global_buffer = true;
continue;
}
//regular uniform
uint32_t offset = p_uniform_offsets[E->get().order];
#ifdef DEBUG_ENABLED
@ -1664,6 +1705,38 @@ void RasterizerStorageRD::MaterialData::update_uniform_buffer(const Map<StringNa
}
}
}
if (uses_global_buffer != (global_buffer_E != nullptr)) {
RasterizerStorageRD *rs = base_singleton;
if (uses_global_buffer) {
global_buffer_E = rs->global_variables.materials_using_buffer.push_back(self);
} else {
rs->global_variables.materials_using_buffer.erase(global_buffer_E);
global_buffer_E = nullptr;
}
}
}
RasterizerStorageRD::MaterialData::~MaterialData() {
if (global_buffer_E) {
//unregister global buffers
RasterizerStorageRD *rs = base_singleton;
rs->global_variables.materials_using_buffer.erase(global_buffer_E);
}
if (global_texture_E) {
//unregister global textures
RasterizerStorageRD *rs = base_singleton;
for (Map<StringName, uint64_t>::Element *E = used_global_textures.front(); E; E = E->next()) {
GlobalVariables::Variable *v = rs->global_variables.variables.getptr(E->key());
if (v) {
v->texture_materials.erase(self);
}
}
//unregister material from those using global textures
rs->global_variables.materials_using_texture.erase(global_texture_E);
}
}
void RasterizerStorageRD::MaterialData::update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, RID> &p_default_textures, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color) {
@ -1675,22 +1748,57 @@ void RasterizerStorageRD::MaterialData::update_textures(const Map<StringName, Va
Texture *normal_detect_texture = nullptr;
#endif
bool uses_global_textures = false;
global_textures_pass++;
for (int i = 0; i < p_texture_uniforms.size(); i++) {
const StringName &uniform_name = p_texture_uniforms[i].name;
RID texture;
const Map<StringName, Variant>::Element *V = p_parameters.find(uniform_name);
if (V) {
texture = V->get();
}
if (p_texture_uniforms[i].global) {
if (!texture.is_valid()) {
const Map<StringName, RID>::Element *W = p_default_textures.find(uniform_name);
if (W) {
RasterizerStorageRD *rs = base_singleton;
texture = W->get();
uses_global_textures = true;
GlobalVariables::Variable *v = rs->global_variables.variables.getptr(uniform_name);
if (v) {
if (v->buffer_index >= 0) {
WARN_PRINT("Shader uses global uniform texture '" + String(uniform_name) + "', but it changed type and is no longer a texture!.");
} else {
Map<StringName, uint64_t>::Element *E = used_global_textures.find(uniform_name);
if (!E) {
E = used_global_textures.insert(uniform_name, global_textures_pass);
v->texture_materials.insert(self);
} else {
E->get() = global_textures_pass;
}
texture = v->override.get_type() != Variant::NIL ? v->override : v->value;
}
} else {
WARN_PRINT("Shader uses global uniform texture '" + String(uniform_name) + "', but it was removed at some point. Material will not display correctly.");
}
} else {
if (!texture.is_valid()) {
const Map<StringName, Variant>::Element *V = p_parameters.find(uniform_name);
if (V) {
texture = V->get();
}
}
if (!texture.is_valid()) {
const Map<StringName, RID>::Element *W = p_default_textures.find(uniform_name);
if (W) {
texture = W->get();
}
}
}
@ -1753,6 +1861,36 @@ void RasterizerStorageRD::MaterialData::update_textures(const Map<StringName, Va
roughness_detect_texture->detect_roughness_callback(roughness_detect_texture->detect_roughness_callback_ud, normal_detect_texture->path, roughness_channel);
}
#endif
{
//for textures no longer used, unregister them
List<Map<StringName, uint64_t>::Element *> to_delete;
RasterizerStorageRD *rs = base_singleton;
for (Map<StringName, uint64_t>::Element *E = used_global_textures.front(); E; E = E->next()) {
if (E->get() != global_textures_pass) {
to_delete.push_back(E);
GlobalVariables::Variable *v = rs->global_variables.variables.getptr(E->key());
if (v) {
v->texture_materials.erase(self);
}
}
}
while (to_delete.front()) {
used_global_textures.erase(to_delete.front()->get());
to_delete.pop_front();
}
//handle registering/unregistering global textures
if (uses_global_textures != (global_texture_E != nullptr)) {
if (uses_global_textures) {
global_texture_E = rs->global_variables.materials_using_texture.push_back(self);
} else {
rs->global_variables.materials_using_texture.erase(global_texture_E);
global_texture_E = nullptr;
}
}
}
}
void RasterizerStorageRD::material_force_update_textures(RID p_material, ShaderType p_shader_type) {
@ -4627,7 +4765,685 @@ void RasterizerStorageRD::_update_decal_atlas() {
}
}
int32_t RasterizerStorageRD::_global_variable_allocate(uint32_t p_elements) {
int32_t idx = 0;
while (idx + p_elements <= global_variables.buffer_size) {
if (global_variables.buffer_usage[idx].elements == 0) {
bool valid = true;
for (uint32_t i = 1; i < p_elements; i++) {
if (global_variables.buffer_usage[idx + i].elements > 0) {
valid = false;
idx += i + global_variables.buffer_usage[idx + i].elements;
break;
}
}
if (!valid) {
continue; //if not valid, idx is in new position
}
return idx;
} else {
idx += global_variables.buffer_usage[idx].elements;
}
}
return -1;
}
void RasterizerStorageRD::_global_variable_store_in_buffer(int32_t p_index, RS::GlobalVariableType p_type, const Variant &p_value) {
switch (p_type) {
case RS::GLOBAL_VAR_TYPE_BOOL: {
GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
bool b = p_value;
bv.x = b ? 1.0 : 0.0;
bv.y = 0.0;
bv.z = 0.0;
bv.w = 0.0;
} break;
case RS::GLOBAL_VAR_TYPE_BVEC2: {
GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
uint32_t bvec = p_value;
bv.x = (bvec & 1) ? 1.0 : 0.0;
bv.y = (bvec & 2) ? 1.0 : 0.0;
bv.z = 0.0;
bv.w = 0.0;
} break;
case RS::GLOBAL_VAR_TYPE_BVEC3: {
GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
uint32_t bvec = p_value;
bv.x = (bvec & 1) ? 1.0 : 0.0;
bv.y = (bvec & 2) ? 1.0 : 0.0;
bv.z = (bvec & 4) ? 1.0 : 0.0;
bv.w = 0.0;
} break;
case RS::GLOBAL_VAR_TYPE_BVEC4: {
GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
uint32_t bvec = p_value;
bv.x = (bvec & 1) ? 1.0 : 0.0;
bv.y = (bvec & 2) ? 1.0 : 0.0;
bv.z = (bvec & 4) ? 1.0 : 0.0;
bv.w = (bvec & 8) ? 1.0 : 0.0;
} break;
case RS::GLOBAL_VAR_TYPE_INT: {
GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
int32_t v = p_value;
bv.x = v;
bv.y = 0;
bv.z = 0;
bv.w = 0;
} break;
case RS::GLOBAL_VAR_TYPE_IVEC2: {
GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
Vector2i v = p_value;
bv.x = v.x;
bv.y = v.y;
bv.z = 0;
bv.w = 0;
} break;
case RS::GLOBAL_VAR_TYPE_IVEC3: {
GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
Vector3i v = p_value;
bv.x = v.x;
bv.y = v.y;
bv.z = v.z;
bv.w = 0;
} break;
case RS::GLOBAL_VAR_TYPE_IVEC4: {
GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
Vector<int32_t> v = p_value;
bv.x = v.size() >= 1 ? v[0] : 0;
bv.y = v.size() >= 2 ? v[1] : 0;
bv.z = v.size() >= 3 ? v[2] : 0;
bv.w = v.size() >= 4 ? v[3] : 0;
} break;
case RS::GLOBAL_VAR_TYPE_RECT2I: {
GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
Rect2i v = p_value;
bv.x = v.position.x;
bv.y = v.position.y;
bv.z = v.size.x;
bv.w = v.size.y;
} break;
case RS::GLOBAL_VAR_TYPE_UINT: {
GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
uint32_t v = p_value;
bv.x = v;
bv.y = 0;
bv.z = 0;
bv.w = 0;
} break;
case RS::GLOBAL_VAR_TYPE_UVEC2: {
GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
Vector2i v = p_value;
bv.x = v.x;
bv.y = v.y;
bv.z = 0;
bv.w = 0;
} break;
case RS::GLOBAL_VAR_TYPE_UVEC3: {
GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
Vector3i v = p_value;
bv.x = v.x;
bv.y = v.y;
bv.z = v.z;
bv.w = 0;
} break;
case RS::GLOBAL_VAR_TYPE_UVEC4: {
GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
Vector<int32_t> v = p_value;
bv.x = v.size() >= 1 ? v[0] : 0;
bv.y = v.size() >= 2 ? v[1] : 0;
bv.z = v.size() >= 3 ? v[2] : 0;
bv.w = v.size() >= 4 ? v[3] : 0;
} break;
case RS::GLOBAL_VAR_TYPE_FLOAT: {
GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
float v = p_value;
bv.x = v;
bv.y = 0;
bv.z = 0;
bv.w = 0;
} break;
case RS::GLOBAL_VAR_TYPE_VEC2: {
GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
Vector2 v = p_value;
bv.x = v.x;
bv.y = v.y;
bv.z = 0;
bv.w = 0;
} break;
case RS::GLOBAL_VAR_TYPE_VEC3: {
GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
Vector3 v = p_value;
bv.x = v.x;
bv.y = v.y;
bv.z = v.z;
bv.w = 0;
} break;
case RS::GLOBAL_VAR_TYPE_VEC4: {
GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
Plane v = p_value;
bv.x = v.normal.x;
bv.y = v.normal.y;
bv.z = v.normal.z;
bv.w = v.d;
} break;
case RS::GLOBAL_VAR_TYPE_COLOR: {
GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
Color v = p_value;
bv.x = v.r;
bv.y = v.g;
bv.z = v.b;
bv.w = v.a;
GlobalVariables::Value &bv_linear = global_variables.buffer_values[p_index + 1];
v = v.to_linear();
bv_linear.x = v.r;
bv_linear.y = v.g;
bv_linear.z = v.b;
bv_linear.w = v.a;
} break;
case RS::GLOBAL_VAR_TYPE_RECT2: {
GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
Rect2 v = p_value;
bv.x = v.position.x;
bv.y = v.position.y;
bv.z = v.size.x;
bv.w = v.size.y;
} break;
case RS::GLOBAL_VAR_TYPE_MAT2: {
GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
Vector<float> m2 = p_value;
if (m2.size() < 4) {
m2.resize(4);
}
bv[0].x = m2[0];
bv[0].y = m2[1];
bv[0].z = 0;
bv[0].w = 0;
bv[1].x = m2[2];
bv[1].y = m2[3];
bv[1].z = 0;
bv[1].w = 0;
} break;
case RS::GLOBAL_VAR_TYPE_MAT3: {
GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
Basis v = p_value;
bv[0].x = v.elements[0][0];
bv[0].y = v.elements[1][0];
bv[0].z = v.elements[2][0];
bv[0].w = 0;
bv[1].x = v.elements[0][1];
bv[1].y = v.elements[1][1];
bv[1].z = v.elements[2][1];
bv[1].w = 0;
bv[2].x = v.elements[0][2];
bv[2].y = v.elements[1][2];
bv[2].z = v.elements[2][2];
bv[2].w = 0;
} break;
case RS::GLOBAL_VAR_TYPE_MAT4: {
GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
Vector<float> m2 = p_value;
if (m2.size() < 16) {
m2.resize(16);
}
bv[0].x = m2[0];
bv[0].y = m2[1];
bv[0].z = m2[2];
bv[0].w = m2[3];
bv[1].x = m2[4];
bv[1].y = m2[5];
bv[1].z = m2[6];
bv[1].w = m2[7];
bv[2].x = m2[8];
bv[2].y = m2[9];
bv[2].z = m2[10];
bv[2].w = m2[11];
bv[3].x = m2[12];
bv[3].y = m2[13];
bv[3].z = m2[14];
bv[3].w = m2[15];
} break;
case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D: {
GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
Transform2D v = p_value;
bv[0].x = v.elements[0][0];
bv[0].y = v.elements[0][1];
bv[0].z = 0;
bv[0].w = 0;
bv[1].x = v.elements[1][0];
bv[1].y = v.elements[1][1];
bv[1].z = 0;
bv[1].w = 0;
bv[2].x = v.elements[2][0];
bv[2].y = v.elements[2][1];
bv[2].z = 1;
bv[2].w = 0;
} break;
case RS::GLOBAL_VAR_TYPE_TRANSFORM: {
GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
Transform v = p_value;
bv[0].x = v.basis.elements[0][0];
bv[0].y = v.basis.elements[1][0];
bv[0].z = v.basis.elements[2][0];
bv[0].w = 0;
bv[1].x = v.basis.elements[0][1];
bv[1].y = v.basis.elements[1][1];
bv[1].z = v.basis.elements[2][1];
bv[1].w = 0;
bv[2].x = v.basis.elements[0][2];
bv[2].y = v.basis.elements[1][2];
bv[2].z = v.basis.elements[2][2];
bv[2].w = 0;
bv[2].x = v.origin.x;
bv[2].y = v.origin.y;
bv[2].z = v.origin.z;
bv[2].w = 1;
} break;
default: {
ERR_FAIL();
}
}
}
void RasterizerStorageRD::_global_variable_mark_buffer_dirty(int32_t p_index, int32_t p_elements) {
int32_t prev_chunk = -1;
for (int32_t i = 0; i < p_elements; i++) {
int32_t chunk = (p_index + i) / GlobalVariables::BUFFER_DIRTY_REGION_SIZE;
if (chunk != prev_chunk) {
if (!global_variables.buffer_dirty_regions[chunk]) {
global_variables.buffer_dirty_regions[chunk] = true;
global_variables.buffer_dirty_region_count++;
}
}
prev_chunk = chunk;
}
}
void RasterizerStorageRD::global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) {
ERR_FAIL_COND(global_variables.variables.has(p_name));
GlobalVariables::Variable gv;
gv.type = p_type;
gv.value = p_value;
gv.buffer_index = -1;
if (p_type >= RS::GLOBAL_VAR_TYPE_SAMPLER2D) {
//is texture
global_variables.must_update_texture_materials = true; //normally ther are no
} else {
gv.buffer_elements = 1;
if (p_type == RS::GLOBAL_VAR_TYPE_COLOR || p_type == RS::GLOBAL_VAR_TYPE_MAT2) {
//color needs to elements to store srgb and linear
gv.buffer_elements = 2;
}
if (p_type == RS::GLOBAL_VAR_TYPE_MAT3 || p_type == RS::GLOBAL_VAR_TYPE_TRANSFORM_2D) {
//color needs to elements to store srgb and linear
gv.buffer_elements = 3;
}
if (p_type == RS::GLOBAL_VAR_TYPE_MAT4 || p_type == RS::GLOBAL_VAR_TYPE_TRANSFORM) {
//color needs to elements to store srgb and linear
gv.buffer_elements = 4;
}
//is vector, allocate in buffer and update index
gv.buffer_index = _global_variable_allocate(gv.buffer_elements);
ERR_FAIL_COND_MSG(gv.buffer_index < 0, vformat("Failed allocating global variable '%s' out of buffer memory. Consider increasing it in the Project Settings.", String(p_name)));
global_variables.buffer_usage[gv.buffer_index].elements = gv.buffer_elements;
_global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.value);
_global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
global_variables.must_update_buffer_materials = true; //normally ther are no
}
global_variables.variables[p_name] = gv;
}
void RasterizerStorageRD::global_variable_remove(const StringName &p_name) {
if (!global_variables.variables.has(p_name)) {
return;
}
GlobalVariables::Variable &gv = global_variables.variables[p_name];
if (gv.buffer_index >= 0) {
global_variables.buffer_usage[gv.buffer_index].elements = 0;
global_variables.must_update_buffer_materials = true;
} else {
global_variables.must_update_texture_materials = true;
}
global_variables.variables.erase(p_name);
}
Vector<StringName> RasterizerStorageRD::global_variable_get_list() const {
if (!Engine::get_singleton()->is_editor_hint()) {
ERR_FAIL_V_MSG(Vector<StringName>(), "This function should never be used outside the editor, it can severely damage performance.");
}
const StringName *K = NULL;
Vector<StringName> names;
while ((K = global_variables.variables.next(K))) {
names.push_back(*K);
}
names.sort_custom<StringName::AlphCompare>();
return names;
}
void RasterizerStorageRD::global_variable_set(const StringName &p_name, const Variant &p_value) {
ERR_FAIL_COND(!global_variables.variables.has(p_name));
GlobalVariables::Variable &gv = global_variables.variables[p_name];
gv.value = p_value;
if (gv.override.get_type() == Variant::NIL) {
if (gv.buffer_index >= 0) {
//buffer
_global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.value);
_global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
} else {
//texture
for (Set<RID>::Element *E = gv.texture_materials.front(); E; E = E->next()) {
Material *material = material_owner.getornull(E->get());
ERR_CONTINUE(!material);
_material_queue_update(material, false, true);
}
}
}
}
void RasterizerStorageRD::global_variable_set_override(const StringName &p_name, const Variant &p_value) {
if (!global_variables.variables.has(p_name)) {
return; //variable may not exist
}
GlobalVariables::Variable &gv = global_variables.variables[p_name];
gv.override = p_value;
if (gv.buffer_index >= 0) {
//buffer
if (gv.override.get_type() == Variant::NIL) {
_global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.value);
} else {
_global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.override);
}
_global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
} else {
//texture
//texture
for (Set<RID>::Element *E = gv.texture_materials.front(); E; E = E->next()) {
Material *material = material_owner.getornull(E->get());
ERR_CONTINUE(!material);
_material_queue_update(material, false, true);
}
}
}
Variant RasterizerStorageRD::global_variable_get(const StringName &p_name) const {
if (!Engine::get_singleton()->is_editor_hint()) {
ERR_FAIL_V_MSG(Variant(), "This function should never be used outside the editor, it can severely damage performance.");
}
if (!global_variables.variables.has(p_name)) {
return Variant();
}
return global_variables.variables[p_name].value;
}
RS::GlobalVariableType RasterizerStorageRD::global_variable_get_type_internal(const StringName &p_name) const {
if (!global_variables.variables.has(p_name)) {
return RS::GLOBAL_VAR_TYPE_MAX;
}
return global_variables.variables[p_name].type;
}
RS::GlobalVariableType RasterizerStorageRD::global_variable_get_type(const StringName &p_name) const {
if (!Engine::get_singleton()->is_editor_hint()) {
ERR_FAIL_V_MSG(RS::GLOBAL_VAR_TYPE_MAX, "This function should never be used outside the editor, it can severely damage performance.");
}
return global_variable_get_type_internal(p_name);
}
void RasterizerStorageRD::global_variables_load_settings(bool p_load_textures) {
List<PropertyInfo> settings;
ProjectSettings::get_singleton()->get_property_list(&settings);
for (List<PropertyInfo>::Element *E = settings.front(); E; E = E->next()) {
if (E->get().name.begins_with("shader_globals/")) {
StringName name = E->get().name.get_slice("/", 1);
Dictionary d = ProjectSettings::get_singleton()->get(E->get().name);
ERR_CONTINUE(!d.has("type"));
ERR_CONTINUE(!d.has("value"));
String type = d["type"];
static const char *global_var_type_names[RS::GLOBAL_VAR_TYPE_MAX] = {
"bool",
"bvec2",
"bvec3",
"bvec4",
"int",
"ivec2",
"ivec3",
"ivec4",
"rect2i",
"uint",
"uvec2",
"uvec3",
"uvec4",
"float",
"vec2",
"vec3",
"vec4",
"color",
"rect2",
"mat2",
"mat3",
"mat4",
"transform_2d",
"transform",
"sampler2D",
"sampler2DArray",
"sampler3D",
"samplerCube",
};
RS::GlobalVariableType gvtype = RS::GLOBAL_VAR_TYPE_MAX;
for (int i = 0; i < RS::GLOBAL_VAR_TYPE_MAX; i++) {
if (global_var_type_names[i] == type) {
gvtype = RS::GlobalVariableType(i);
break;
}
}
ERR_CONTINUE(gvtype == RS::GLOBAL_VAR_TYPE_MAX); //type invalid
Variant value = d["value"];
if (gvtype >= RS::GLOBAL_VAR_TYPE_SAMPLER2D) {
//textire
if (!p_load_textures) {
value = RID();
continue;
}
String path = value;
RES resource = ResourceLoader::load(path);
ERR_CONTINUE(resource.is_null());
value = resource;
}
if (global_variables.variables.has(name)) {
//has it, update it
global_variable_set(name, value);
} else {
global_variable_add(name, gvtype, value);
}
}
}
}
void RasterizerStorageRD::global_variables_clear() {
global_variables.variables.clear(); //not right but for now enough
}
RID RasterizerStorageRD::global_variables_get_storage_buffer() const {
return global_variables.buffer;
}
int32_t RasterizerStorageRD::global_variables_instance_allocate(RID p_instance) {
ERR_FAIL_COND_V(global_variables.instance_buffer_pos.has(p_instance), -1);
int32_t pos = _global_variable_allocate(ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES);
global_variables.instance_buffer_pos[p_instance] = pos; //save anyway
ERR_FAIL_COND_V_MSG(pos < 0, -1, "Too many instances using shader instance variables. Increase buffer size in Project Settings.");
global_variables.buffer_usage[pos].elements = ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES;
return pos;
}
void RasterizerStorageRD::global_variables_instance_free(RID p_instance) {
ERR_FAIL_COND(!global_variables.instance_buffer_pos.has(p_instance));
int32_t pos = global_variables.instance_buffer_pos[p_instance];
if (pos >= 0) {
global_variables.buffer_usage[pos].elements = 0;
}
global_variables.instance_buffer_pos.erase(p_instance);
}
void RasterizerStorageRD::global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value) {
if (!global_variables.instance_buffer_pos.has(p_instance)) {
return; //just not allocated, ignore
}
int32_t pos = global_variables.instance_buffer_pos[p_instance];
if (pos < 0) {
return; //again, not allocated, ignore
}
ERR_FAIL_INDEX(p_index, ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES);
ERR_FAIL_COND_MSG(p_value.get_type() > Variant::COLOR, "Unsupported variant type for instance parameter: " + Variant::get_type_name(p_value.get_type())); //anything greater not supported
ShaderLanguage::DataType datatype_from_value[Variant::COLOR + 1] = {
ShaderLanguage::TYPE_MAX, //nil
ShaderLanguage::TYPE_BOOL, //bool
ShaderLanguage::TYPE_INT, //int
ShaderLanguage::TYPE_FLOAT, //float
ShaderLanguage::TYPE_MAX, //string
ShaderLanguage::TYPE_VEC2, //vec2
ShaderLanguage::TYPE_IVEC2, //vec2i
ShaderLanguage::TYPE_VEC4, //rect2
ShaderLanguage::TYPE_IVEC4, //rect2i
ShaderLanguage::TYPE_VEC3, // vec3
ShaderLanguage::TYPE_IVEC3, //vec3i
ShaderLanguage::TYPE_MAX, //xform2d not supported here
ShaderLanguage::TYPE_VEC4, //plane
ShaderLanguage::TYPE_VEC4, //quat
ShaderLanguage::TYPE_MAX, //aabb not supported here
ShaderLanguage::TYPE_MAX, //basis not supported here
ShaderLanguage::TYPE_MAX, //xform not supported here
ShaderLanguage::TYPE_VEC4 //color
};
ShaderLanguage::DataType datatype = datatype_from_value[p_value.get_type()];
ERR_FAIL_COND_MSG(datatype == ShaderLanguage::TYPE_MAX, "Unsupported variant type for instance parameter: " + Variant::get_type_name(p_value.get_type())); //anything greater not supported
pos += p_index;
_fill_std140_variant_ubo_value(datatype, p_value, (uint8_t *)&global_variables.buffer_values[pos], true); //instances always use linear color in this renderer
_global_variable_mark_buffer_dirty(pos, 1);
}
void RasterizerStorageRD::_update_global_variables() {
if (global_variables.buffer_dirty_region_count > 0) {
uint32_t total_regions = global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE;
if (total_regions / global_variables.buffer_dirty_region_count <= 4) {
// 25% of regions dirty, just update all buffer
RD::get_singleton()->buffer_update(global_variables.buffer, 0, sizeof(GlobalVariables::Value) * global_variables.buffer_size, global_variables.buffer_values);
zeromem(global_variables.buffer_dirty_regions, sizeof(bool) * total_regions);
} else {
uint32_t region_byte_size = sizeof(GlobalVariables::Value) * GlobalVariables::BUFFER_DIRTY_REGION_SIZE;
for (uint32_t i = 0; i < total_regions; i++) {
if (global_variables.buffer_dirty_regions[i]) {
RD::get_singleton()->buffer_update(global_variables.buffer, i * region_byte_size, region_byte_size, global_variables.buffer_values);
global_variables.buffer_dirty_regions[i] = false;
}
}
}
global_variables.buffer_dirty_region_count = 0;
}
if (global_variables.must_update_buffer_materials) {
// only happens in the case of a buffer variable added or removed,
// so not often.
for (List<RID>::Element *E = global_variables.materials_using_buffer.front(); E; E = E->next()) {
Material *material = material_owner.getornull(E->get());
ERR_CONTINUE(!material); //wtf
_material_queue_update(material, true, false);
}
global_variables.must_update_buffer_materials = false;
}
if (global_variables.must_update_texture_materials) {
// only happens in the case of a buffer variable added or removed,
// so not often.
for (List<RID>::Element *E = global_variables.materials_using_texture.front(); E; E = E->next()) {
Material *material = material_owner.getornull(E->get());
ERR_CONTINUE(!material); //wtf
_material_queue_update(material, false, true);
print_line("update material texture?");
}
global_variables.must_update_texture_materials = false;
}
}
void RasterizerStorageRD::update_dirty_resources() {
_update_global_variables(); //must do before materials, so it can queue them for update
_update_queued_materials();
_update_dirty_multimeshes();
_update_dirty_skeletons();
@ -4806,12 +5622,27 @@ String RasterizerStorageRD::get_captured_timestamp_name(uint32_t p_index) const
return RD::get_singleton()->get_captured_timestamp_name(p_index);
}
RasterizerStorageRD *RasterizerStorageRD::base_singleton = nullptr;
RasterizerStorageRD::RasterizerStorageRD() {
base_singleton = this;
for (int i = 0; i < SHADER_TYPE_MAX; i++) {
shader_data_request_func[i] = nullptr;
}
static_assert(sizeof(GlobalVariables::Value) == 16);
global_variables.buffer_size = GLOBAL_GET("rendering/high_end/global_shader_variables_buffer_size");
global_variables.buffer_size = MAX(4096, global_variables.buffer_size);
global_variables.buffer_values = memnew_arr(GlobalVariables::Value, global_variables.buffer_size);
zeromem(global_variables.buffer_values, sizeof(GlobalVariables::Value) * global_variables.buffer_size);
global_variables.buffer_usage = memnew_arr(GlobalVariables::ValueUsage, global_variables.buffer_size);
global_variables.buffer_dirty_regions = memnew_arr(bool, global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE);
zeromem(global_variables.buffer_dirty_regions, sizeof(bool) * global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE);
global_variables.buffer = RD::get_singleton()->storage_buffer_create(sizeof(GlobalVariables::Value) * global_variables.buffer_size);
material_update_list = nullptr;
{ //create default textures
@ -5165,6 +5996,11 @@ RasterizerStorageRD::RasterizerStorageRD() {
RasterizerStorageRD::~RasterizerStorageRD() {
memdelete_arr(global_variables.buffer_values);
memdelete_arr(global_variables.buffer_usage);
memdelete_arr(global_variables.buffer_dirty_regions);
RD::get_singleton()->free(global_variables.buffer);
//def textures
for (int i = 0; i < DEFAULT_RD_TEXTURE_MAX; i++) {
RD::get_singleton()->free(default_rd_textures[i]);

View file

@ -52,6 +52,8 @@ public:
virtual void set_code(const String &p_Code) = 0;
virtual void set_default_texture_param(const StringName &p_name, RID p_texture) = 0;
virtual void get_param_list(List<PropertyInfo> *p_param_list) const = 0;
virtual void get_instance_param_list(List<InstanceShaderParam> *p_param_list) const = 0;
virtual bool is_param_texture(const StringName &p_param) const = 0;
virtual bool is_animated() const = 0;
virtual bool casts_shadows() const = 0;
@ -69,7 +71,15 @@ public:
virtual void set_render_priority(int p_priority) = 0;
virtual void set_next_pass(RID p_pass) = 0;
virtual void update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) = 0;
virtual ~MaterialData() {}
virtual ~MaterialData();
private:
friend class RasterizerStorageRD;
RID self;
List<RID>::Element *global_buffer_E = nullptr;
List<RID>::Element *global_texture_E = nullptr;
uint64_t global_textures_pass = 0;
Map<StringName, uint64_t> used_global_textures;
};
typedef MaterialData *(*MaterialDataRequestFunction)(ShaderData *);
@ -555,6 +565,73 @@ private:
void _update_render_target(RenderTarget *rt);
void _create_render_target_backbuffer(RenderTarget *rt);
/* GLOBAL SHADER VARIABLES */
struct GlobalVariables {
enum {
BUFFER_DIRTY_REGION_SIZE = 1024
};
struct Variable {
Set<RID> texture_materials; // materials using this
RS::GlobalVariableType type;
Variant value;
Variant override;
int32_t buffer_index; //for vectors
int32_t buffer_elements; //for vectors
};
HashMap<StringName, Variable> variables;
struct Value {
float x;
float y;
float z;
float w;
};
struct ValueInt {
int32_t x;
int32_t y;
int32_t z;
int32_t w;
};
struct ValueUInt {
uint32_t x;
uint32_t y;
uint32_t z;
uint32_t w;
};
struct ValueUsage {
uint32_t elements = 0;
};
List<RID> materials_using_buffer;
List<RID> materials_using_texture;
RID buffer;
Value *buffer_values;
ValueUsage *buffer_usage;
bool *buffer_dirty_regions;
uint32_t buffer_dirty_region_count = 0;
uint32_t buffer_size;
bool must_update_texture_materials = false;
bool must_update_buffer_materials = false;
HashMap<RID, int32_t> instance_buffer_pos;
} global_variables;
int32_t _global_variable_allocate(uint32_t p_elements);
void _global_variable_store_in_buffer(int32_t p_index, RS::GlobalVariableType p_type, const Variant &p_value);
void _global_variable_mark_buffer_dirty(int32_t p_index, int32_t p_elements);
void _update_global_variables();
/* EFFECTS */
RasterizerEffectsRD effects;
@ -675,6 +752,8 @@ public:
bool material_is_animated(RID p_material);
bool material_casts_shadows(RID p_material);
void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters);
void material_update_dependency(RID p_material, RasterizerScene::InstanceBase *p_instance);
void material_force_update_textures(RID p_material, ShaderType p_shader_type);
@ -1246,6 +1325,27 @@ public:
virtual bool particles_is_inactive(RID p_particles) const { return false; }
/* GLOBAL VARIABLES API */
virtual void global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value);
virtual void global_variable_remove(const StringName &p_name);
virtual Vector<StringName> global_variable_get_list() const;
virtual void global_variable_set(const StringName &p_name, const Variant &p_value);
virtual void global_variable_set_override(const StringName &p_name, const Variant &p_value);
virtual Variant global_variable_get(const StringName &p_name) const;
virtual RS::GlobalVariableType global_variable_get_type(const StringName &p_name) const;
RS::GlobalVariableType global_variable_get_type_internal(const StringName &p_name) const;
virtual void global_variables_load_settings(bool p_load_textures = true);
virtual void global_variables_clear();
virtual int32_t global_variables_instance_allocate(RID p_instance);
virtual void global_variables_instance_free(RID p_instance);
virtual void global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value);
RID global_variables_get_storage_buffer() const;
/* RENDER TARGET API */
RID render_target_create();
@ -1295,7 +1395,7 @@ public:
virtual uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const;
virtual String get_captured_timestamp_name(uint32_t p_index) const;
static RasterizerStorage *base_singleton;
static RasterizerStorageRD *base_singleton;
RasterizerEffectsRD *get_effects();

View file

@ -32,6 +32,8 @@
#include "core/os/os.h"
#include "core/project_settings.h"
#include "rasterizer_storage_rd.h"
#include "servers/rendering_server.h"
#define SL ShaderLanguage
@ -91,6 +93,9 @@ static int _get_datatype_size(SL::DataType p_type) {
case SL::TYPE_USAMPLER3D: return 16;
case SL::TYPE_SAMPLERCUBE: return 16;
case SL::TYPE_STRUCT: return 0;
case SL::TYPE_MAX: {
ERR_FAIL_V(0);
};
}
ERR_FAIL_V(0);
@ -131,6 +136,9 @@ static int _get_datatype_alignment(SL::DataType p_type) {
case SL::TYPE_USAMPLER3D: return 16;
case SL::TYPE_SAMPLERCUBE: return 16;
case SL::TYPE_STRUCT: return 0;
case SL::TYPE_MAX: {
ERR_FAIL_V(0);
}
}
ERR_FAIL_V(0);
@ -341,6 +349,71 @@ void ShaderCompilerRD::_dump_function_deps(const SL::ShaderNode *p_node, const S
}
}
static String _get_global_variable_from_type_and_index(const String &p_buffer, const String &p_index, ShaderLanguage::DataType p_type) {
switch (p_type) {
case ShaderLanguage::TYPE_BOOL: {
return "(" + p_buffer + "[" + p_index + "].x != 0.0)";
}
case ShaderLanguage::TYPE_BVEC2: {
return "(" + p_buffer + "[" + p_index + "].xy != vec2(0.0))";
}
case ShaderLanguage::TYPE_BVEC3: {
return "(" + p_buffer + "[" + p_index + "].xyz != vec3(0.0))";
}
case ShaderLanguage::TYPE_BVEC4: {
return "(" + p_buffer + "[" + p_index + "].xyzw != vec4(0.0))";
}
case ShaderLanguage::TYPE_INT: {
return "floatBitsToInt(" + p_buffer + "[" + p_index + "].x)";
}
case ShaderLanguage::TYPE_IVEC2: {
return "floatBitsToInt(" + p_buffer + "[" + p_index + "].xy)";
}
case ShaderLanguage::TYPE_IVEC3: {
return "floatBitsToInt(" + p_buffer + "[" + p_index + "].xyz)";
}
case ShaderLanguage::TYPE_IVEC4: {
return "floatBitsToInt(" + p_buffer + "[" + p_index + "].xyzw)";
}
case ShaderLanguage::TYPE_UINT: {
return "floatBitsToUInt(" + p_buffer + "[" + p_index + "].x)";
}
case ShaderLanguage::TYPE_UVEC2: {
return "floatBitsToUInt(" + p_buffer + "[" + p_index + "].xy)";
}
case ShaderLanguage::TYPE_UVEC3: {
return "floatBitsToUInt(" + p_buffer + "[" + p_index + "].xyz)";
}
case ShaderLanguage::TYPE_UVEC4: {
return "floatBitsToUInt(" + p_buffer + "[" + p_index + "].xyzw)";
}
case ShaderLanguage::TYPE_FLOAT: {
return "(" + p_buffer + "[" + p_index + "].x)";
}
case ShaderLanguage::TYPE_VEC2: {
return "(" + p_buffer + "[" + p_index + "].xy)";
}
case ShaderLanguage::TYPE_VEC3: {
return "(" + p_buffer + "[" + p_index + "].xyz)";
}
case ShaderLanguage::TYPE_VEC4: {
return "(" + p_buffer + "[" + p_index + "].xyzw)";
}
case ShaderLanguage::TYPE_MAT2: {
return "mat2(" + p_buffer + "[" + p_index + "].xy," + p_buffer + "[" + p_index + "+1].xy)";
}
case ShaderLanguage::TYPE_MAT3: {
return "mat3(" + p_buffer + "[" + p_index + "].xyz," + p_buffer + "[" + p_index + "+1].xyz," + p_buffer + "[" + p_index + "+2].xyz)";
}
case ShaderLanguage::TYPE_MAT4: {
return "mat4(" + p_buffer + "[" + p_index + "].xyzw," + p_buffer + "[" + p_index + "+1].xyzw," + p_buffer + "[" + p_index + "+2].xyzw," + p_buffer + "[" + p_index + "+3].xyzw)";
}
default: {
ERR_FAIL_V("void");
}
}
}
String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning) {
String code;
@ -408,10 +481,17 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
int max_uniforms = 0;
for (Map<StringName, SL::ShaderNode::Uniform>::Element *E = pnode->uniforms.front(); E; E = E->next()) {
if (SL::is_sampler_type(E->get().type))
if (SL::is_sampler_type(E->get().type)) {
max_texture_uniforms++;
else
} else {
if (E->get().scope == SL::ShaderNode::Uniform::SCOPE_INSTANCE) {
continue; //instances are indexed directly, dont need index uniforms
}
max_uniforms++;
}
}
r_gen_code.texture_uniforms.resize(max_texture_uniforms);
@ -428,12 +508,25 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
String ucode;
if (E->get().scope == SL::ShaderNode::Uniform::SCOPE_INSTANCE) {
//insert, but don't generate any code.
p_actions.uniforms->insert(E->key(), E->get());
continue; //instances are indexed directly, dont need index uniforms
}
if (SL::is_sampler_type(E->get().type)) {
ucode = "layout(set = " + itos(actions.texture_layout_set) + ", binding = " + itos(actions.base_texture_binding_index + E->get().texture_order) + ") uniform ";
}
ucode += _prestr(E->get().precision);
ucode += _typestr(E->get().type);
bool is_buffer_global = !SL::is_sampler_type(E->get().type) && E->get().scope == SL::ShaderNode::Uniform::SCOPE_GLOBAL;
if (is_buffer_global) {
//this is an integer to index the global table
ucode += _typestr(ShaderLanguage::TYPE_UINT);
} else {
ucode += _prestr(E->get().precision);
ucode += _typestr(E->get().type);
}
ucode += " " + _mkid(E->key());
ucode += ";\n";
if (SL::is_sampler_type(E->get().type)) {
@ -446,6 +539,10 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
texture.type = E->get().type;
texture.filter = E->get().filter;
texture.repeat = E->get().repeat;
texture.global = E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL;
if (texture.global) {
r_gen_code.uses_global_textures = true;
}
r_gen_code.texture_uniforms.write[E->get().texture_order] = texture;
} else {
@ -455,8 +552,14 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
uses_uniforms = true;
}
uniform_defines.write[E->get().order] = ucode;
uniform_sizes.write[E->get().order] = _get_datatype_size(E->get().type);
uniform_alignments.write[E->get().order] = _get_datatype_alignment(E->get().type);
if (is_buffer_global) {
//globals are indices into the global table
uniform_sizes.write[E->get().order] = _get_datatype_size(ShaderLanguage::TYPE_UINT);
uniform_alignments.write[E->get().order] = _get_datatype_alignment(ShaderLanguage::TYPE_UINT);
} else {
uniform_sizes.write[E->get().order] = _get_datatype_size(E->get().type);
uniform_alignments.write[E->get().order] = _get_datatype_alignment(E->get().type);
}
}
p_actions.uniforms->insert(E->key(), E->get());
@ -690,9 +793,29 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
if (p_default_actions.renames.has(vnode->name))
code = p_default_actions.renames[vnode->name];
else {
code = _mkid(vnode->name);
if (actions.base_uniform_string != String() && shader->uniforms.has(vnode->name) && shader->uniforms[vnode->name].texture_order < 0) {
code = actions.base_uniform_string + code;
if (shader->uniforms.has(vnode->name)) {
//its a uniform!
const ShaderLanguage::ShaderNode::Uniform &u = shader->uniforms[vnode->name];
if (u.texture_order >= 0) {
code = _mkid(vnode->name); //texture, use as is
} else {
//a scalar or vector
if (u.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL) {
code = actions.base_uniform_string + _mkid(vnode->name); //texture, use as is
//global variable, this means the code points to an index to the global table
code = _get_global_variable_from_type_and_index(p_default_actions.global_buffer_array_variable, code, u.type);
} else if (u.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
//instance variable, index it as such
code = "(" + p_default_actions.instance_uniform_index_variable + "+" + itos(u.instance_index) + ")";
code = _get_global_variable_from_type_and_index(p_default_actions.global_buffer_array_variable, code, u.type);
} else {
//regular uniform, index from UBO
code = actions.base_uniform_string + _mkid(vnode->name);
}
}
} else {
code = _mkid(vnode->name); //its something else (local var most likely) use as is
}
}
@ -1037,9 +1160,14 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
return code;
}
ShaderLanguage::DataType ShaderCompilerRD::_get_variable_type(const StringName &p_type) {
RS::GlobalVariableType gvt = ((RasterizerStorageRD *)(RasterizerStorage::base_singleton))->global_variable_get_type_internal(p_type);
return RS::global_variable_type_get_shader_datatype(gvt);
}
Error ShaderCompilerRD::compile(RS::ShaderMode p_mode, const String &p_code, IdentifierActions *p_actions, const String &p_path, GeneratedCode &r_gen_code) {
Error err = parser.compile(p_code, ShaderTypes::get_singleton()->get_functions(p_mode), ShaderTypes::get_singleton()->get_modes(p_mode), ShaderTypes::get_singleton()->get_types());
Error err = parser.compile(p_code, ShaderTypes::get_singleton()->get_functions(p_mode), ShaderTypes::get_singleton()->get_modes(p_mode), ShaderTypes::get_singleton()->get_types(), _get_variable_type);
if (err != OK) {
@ -1060,6 +1188,7 @@ Error ShaderCompilerRD::compile(RS::ShaderMode p_mode, const String &p_code, Ide
r_gen_code.light = String();
r_gen_code.uses_fragment_time = false;
r_gen_code.uses_vertex_time = false;
r_gen_code.uses_global_textures = false;
used_name_defines.clear();
used_rmode_defines.clear();

View file

@ -57,6 +57,7 @@ public:
ShaderLanguage::ShaderNode::Uniform::Hint hint;
ShaderLanguage::TextureFilter filter;
ShaderLanguage::TextureRepeat repeat;
bool global;
};
Vector<Texture> texture_uniforms;
@ -70,6 +71,7 @@ public:
String fragment;
String light;
bool uses_global_textures;
bool uses_fragment_time;
bool uses_vertex_time;
};
@ -86,6 +88,8 @@ public:
int base_texture_binding_index = 0;
int texture_layout_set = 0;
String base_uniform_string;
String global_buffer_array_variable;
String instance_uniform_index_variable;
uint32_t base_varying_index = 0;
};
@ -113,6 +117,8 @@ private:
DefaultIdentifierActions actions;
static ShaderLanguage::DataType _get_variable_type(const StringName &p_type);
public:
Error compile(RS::ShaderMode p_mode, const String &p_code, IdentifierActions *p_actions, const String &p_path, GeneratedCode &r_gen_code);

View file

@ -132,6 +132,11 @@ layout(set = 2, binding = 6) uniform sampler shadow_sampler;
#endif
layout(set = 2, binding = 7, std430) restrict readonly buffer GlobalVariableData {
vec4 data[];
}
global_variables;
/* SET3: Render Target Data */
#ifdef SCREEN_TEXTURE_USED

View file

@ -134,7 +134,7 @@ struct InstanceData {
mat4 transform;
mat4 normal_transform;
uint flags;
uint instance_ofs; //instance_offset in instancing/skeleton buffer
uint instance_uniforms_ofs; //base offset in global buffer for instance variables
uint gi_offset; //GI information when using lightmapping (VCT or lightmap)
uint layer_mask;
};
@ -287,6 +287,11 @@ cluster_data;
layout(set = 0, binding = 15) uniform texture2D directional_shadow_atlas;
layout(set = 0, binding = 16, std430) restrict readonly buffer GlobalVariableData {
vec4 data[];
}
global_variables;
// decal atlas
/* Set 1, Radiance */

View file

@ -58,6 +58,11 @@ params;
layout(set = 0, binding = 0) uniform sampler material_samplers[12];
layout(set = 0, binding = 1, std430) restrict readonly buffer GlobalVariableData {
vec4 data[];
}
global_variables;
#ifdef USE_MATERIAL_UNIFORMS
layout(set = 1, binding = 0, std140) uniform MaterialUniforms{
/* clang-format off */

View file

@ -1025,7 +1025,6 @@ public:
virtual uint32_t get_frame_delay() const = 0;
static RenderingDevice *get_singleton();
RenderingDevice();
};

View file

@ -98,6 +98,8 @@ public:
#define BIND0R(m_r, m_name) \
m_r m_name() { return BINDBASE->m_name(); }
#define BIND0RC(m_r, m_name) \
m_r m_name() const { return BINDBASE->m_name(); }
#define BIND1R(m_r, m_name, m_type1) \
m_r m_name(m_type1 arg1) { return BINDBASE->m_name(arg1); }
#define BIND1RC(m_r, m_name, m_type1) \
@ -111,8 +113,12 @@ public:
#define BIND4RC(m_r, m_name, m_type1, m_type2, m_type3, m_type4) \
m_r m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4) const { return BINDBASE->m_name(arg1, arg2, arg3, arg4); }
#define BIND0(m_name) \
void m_name() { DISPLAY_CHANGED BINDBASE->m_name(); }
#define BIND1(m_name, m_type1) \
void m_name(m_type1 arg1) { DISPLAY_CHANGED BINDBASE->m_name(arg1); }
#define BIND1C(m_name, m_type1) \
void m_name(m_type1 arg1) const { DISPLAY_CHANGED BINDBASE->m_name(arg1); }
#define BIND2(m_name, m_type1, m_type2) \
void m_name(m_type1 arg1, m_type2 arg2) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2); }
#define BIND2C(m_name, m_type1, m_type2) \
@ -620,6 +626,11 @@ public:
BIND5(instance_geometry_set_draw_range, RID, float, float, float, float)
BIND2(instance_geometry_set_as_instance_lod, RID, RID)
BIND3(instance_geometry_set_shader_parameter, RID, const StringName &, const Variant &)
BIND2RC(Variant, instance_geometry_get_shader_parameter, RID, const StringName &)
BIND2RC(Variant, instance_geometry_get_shader_parameter_default_value, RID, const StringName &)
BIND2C(instance_geometry_get_shader_parameter_list, RID, List<PropertyInfo> *)
#undef BINDBASE
//from now on, calls forwarded to this singleton
#define BINDBASE RSG::canvas
@ -717,6 +728,23 @@ public:
BIND2(canvas_occluder_polygon_set_cull_mode, RID, CanvasOccluderPolygonCullMode)
/* GLOBAL VARIABLES */
#undef BINDBASE
//from now on, calls forwarded to this singleton
#define BINDBASE RSG::storage
BIND3(global_variable_add, const StringName &, GlobalVariableType, const Variant &)
BIND1(global_variable_remove, const StringName &)
BIND0RC(Vector<StringName>, global_variable_get_list)
BIND2(global_variable_set, const StringName &, const Variant &)
BIND2(global_variable_set_override, const StringName &, const Variant &)
BIND1RC(GlobalVariableType, global_variable_get_type, const StringName &)
BIND1RC(Variant, global_variable_get, const StringName &)
BIND1(global_variables_load_settings, bool)
BIND0(global_variables_clear)
/* BLACK BARS */
virtual void black_bars_set_margins(int p_left, int p_top, int p_right, int p_bottom);

View file

@ -968,6 +968,67 @@ void RenderingServerScene::instance_geometry_set_draw_range(RID p_instance, floa
void RenderingServerScene::instance_geometry_set_as_instance_lod(RID p_instance, RID p_as_lod_of_instance) {
}
void RenderingServerScene::instance_geometry_set_shader_parameter(RID p_instance, const StringName &p_parameter, const Variant &p_value) {
Instance *instance = instance_owner.getornull(p_instance);
ERR_FAIL_COND(!instance);
Map<StringName, RasterizerScene::InstanceBase::InstanceShaderParameter>::Element *E = instance->instance_shader_parameters.find(p_parameter);
if (!E) {
RasterizerScene::InstanceBase::InstanceShaderParameter isp;
isp.index = -1;
isp.info = PropertyInfo();
isp.value = p_value;
instance->instance_shader_parameters[p_parameter] = isp;
} else {
E->get().value = p_value;
if (E->get().index >= 0 && instance->instance_allocated_shader_parameters) {
//update directly
RSG::storage->global_variables_instance_update(p_instance, E->get().index, p_value);
}
}
}
Variant RenderingServerScene::instance_geometry_get_shader_parameter(RID p_instance, const StringName &p_parameter) const {
const Instance *instance = const_cast<RenderingServerScene *>(this)->instance_owner.getornull(p_instance);
ERR_FAIL_COND_V(!instance, Variant());
if (instance->instance_shader_parameters.has(p_parameter)) {
return instance->instance_shader_parameters[p_parameter].value;
}
return Variant();
}
Variant RenderingServerScene::instance_geometry_get_shader_parameter_default_value(RID p_instance, const StringName &p_parameter) const {
const Instance *instance = const_cast<RenderingServerScene *>(this)->instance_owner.getornull(p_instance);
ERR_FAIL_COND_V(!instance, Variant());
if (instance->instance_shader_parameters.has(p_parameter)) {
return instance->instance_shader_parameters[p_parameter].default_value;
}
return Variant();
}
void RenderingServerScene::instance_geometry_get_shader_parameter_list(RID p_instance, List<PropertyInfo> *p_parameters) const {
const Instance *instance = const_cast<RenderingServerScene *>(this)->instance_owner.getornull(p_instance);
ERR_FAIL_COND(!instance);
const_cast<RenderingServerScene *>(this)->update_dirty_instances();
Vector<StringName> names;
for (Map<StringName, RasterizerScene::InstanceBase::InstanceShaderParameter>::Element *E = instance->instance_shader_parameters.front(); E; E = E->next()) {
names.push_back(E->key());
}
names.sort_custom<StringName::AlphCompare>();
for (int i = 0; i < names.size(); i++) {
PropertyInfo pinfo = instance->instance_shader_parameters[names[i]].info;
p_parameters->push_back(pinfo);
}
}
void RenderingServerScene::_update_instance(Instance *p_instance) {
p_instance->version++;
@ -2761,6 +2822,35 @@ void RenderingServerScene::render_probes() {
}
}
void RenderingServerScene::_update_instance_shader_parameters_from_material(Map<StringName, RasterizerScene::InstanceBase::InstanceShaderParameter> &isparams, const Map<StringName, RasterizerScene::InstanceBase::InstanceShaderParameter> &existing_isparams, RID p_material) {
List<RasterizerStorage::InstanceShaderParam> plist;
RSG::storage->material_get_instance_shader_parameters(p_material, &plist);
for (List<RasterizerStorage::InstanceShaderParam>::Element *E = plist.front(); E; E = E->next()) {
StringName name = E->get().info.name;
if (isparams.has(name)) {
if (isparams[name].info.type != E->get().info.type) {
WARN_PRINT("More than one material in instance export the same instance shader uniform '" + E->get().info.name + "', but they do it with different data types. Only the first one (in order) will display correctly.");
}
if (isparams[name].index != E->get().index) {
WARN_PRINT("More than one material in instance export the same instance shader uniform '" + E->get().info.name + "', but they do it with different indices. Only the first one (in order) will display correctly.");
}
continue; //first one found always has priority
}
RasterizerScene::InstanceBase::InstanceShaderParameter isp;
isp.index = E->get().index;
isp.info = E->get().info;
isp.default_value = E->get().default_value;
if (existing_isparams.has(name)) {
isp.value = existing_isparams[name].value;
} else {
isp.value = E->get().default_value;
}
isparams[name] = isp;
}
}
void RenderingServerScene::_update_dirty_instance(Instance *p_instance) {
if (p_instance->update_aabb) {
@ -2800,12 +2890,18 @@ void RenderingServerScene::_update_dirty_instance(Instance *p_instance) {
bool can_cast_shadows = true;
bool is_animated = false;
Map<StringName, RasterizerScene::InstanceBase::InstanceShaderParameter> isparams;
if (p_instance->cast_shadows == RS::SHADOW_CASTING_SETTING_OFF) {
can_cast_shadows = false;
} else if (p_instance->material_override.is_valid()) {
can_cast_shadows = RSG::storage->material_casts_shadows(p_instance->material_override);
}
if (p_instance->material_override.is_valid()) {
if (!RSG::storage->material_casts_shadows(p_instance->material_override)) {
can_cast_shadows = false;
}
is_animated = RSG::storage->material_is_animated(p_instance->material_override);
_update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, p_instance->material_override);
} else {
if (p_instance->base_type == RS::INSTANCE_MESH) {
@ -2830,6 +2926,8 @@ void RenderingServerScene::_update_dirty_instance(Instance *p_instance) {
is_animated = true;
}
_update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, mat);
RSG::storage->material_update_dependency(mat, p_instance);
}
}
@ -2862,6 +2960,8 @@ void RenderingServerScene::_update_dirty_instance(Instance *p_instance) {
is_animated = true;
}
_update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, mat);
RSG::storage->material_update_dependency(mat, p_instance);
}
}
@ -2876,12 +2976,18 @@ void RenderingServerScene::_update_dirty_instance(Instance *p_instance) {
RID mat = RSG::storage->immediate_get_material(p_instance->base);
can_cast_shadows = !mat.is_valid() || RSG::storage->material_casts_shadows(mat);
if (!(!mat.is_valid() || RSG::storage->material_casts_shadows(mat))) {
can_cast_shadows = false;
}
if (mat.is_valid() && RSG::storage->material_is_animated(mat)) {
is_animated = true;
}
if (mat.is_valid()) {
_update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, mat);
}
if (mat.is_valid()) {
RSG::storage->material_update_dependency(mat, p_instance);
}
@ -2915,6 +3021,8 @@ void RenderingServerScene::_update_dirty_instance(Instance *p_instance) {
is_animated = true;
}
_update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, mat);
RSG::storage->material_update_dependency(mat, p_instance);
}
}
@ -2937,6 +3045,22 @@ void RenderingServerScene::_update_dirty_instance(Instance *p_instance) {
}
geom->material_is_animated = is_animated;
p_instance->instance_shader_parameters = isparams;
if (p_instance->instance_allocated_shader_parameters != (p_instance->instance_shader_parameters.size() > 0)) {
p_instance->instance_allocated_shader_parameters = (p_instance->instance_shader_parameters.size() > 0);
if (p_instance->instance_allocated_shader_parameters) {
p_instance->instance_allocated_shader_parameters_offset = RSG::storage->global_variables_instance_allocate(p_instance->self);
for (Map<StringName, RasterizerScene::InstanceBase::InstanceShaderParameter>::Element *E = p_instance->instance_shader_parameters.front(); E; E = E->next()) {
if (E->get().value.get_type() != Variant::NIL) {
RSG::storage->global_variables_instance_update(p_instance->self, E->get().index, E->get().value);
}
}
} else {
RSG::storage->global_variables_instance_free(p_instance->self);
p_instance->instance_allocated_shader_parameters_offset = -1;
}
}
}
if (p_instance->skeleton.is_valid()) {
@ -2998,6 +3122,10 @@ bool RenderingServerScene::free(RID p_rid) {
instance_geometry_set_material_override(p_rid, RID());
instance_attach_skeleton(p_rid, RID());
if (instance->instance_allocated_shader_parameters) {
//free the used shader parameters
RSG::storage->global_variables_instance_free(instance->self);
}
update_dirty_instances(); //in case something changed this
instance_owner.free(p_rid);

View file

@ -435,6 +435,13 @@ public:
virtual void instance_geometry_set_draw_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin);
virtual void instance_geometry_set_as_instance_lod(RID p_instance, RID p_as_lod_of_instance);
void _update_instance_shader_parameters_from_material(Map<StringName, RasterizerScene::InstanceBase::InstanceShaderParameter> &isparams, const Map<StringName, RasterizerScene::InstanceBase::InstanceShaderParameter> &existing_isparams, RID p_material);
virtual void instance_geometry_set_shader_parameter(RID p_instance, const StringName &p_parameter, const Variant &p_value);
virtual void instance_geometry_get_shader_parameter_list(RID p_instance, List<PropertyInfo> *p_parameters) const;
virtual Variant instance_geometry_get_shader_parameter(RID p_instance, const StringName &p_parameter) const;
virtual Variant instance_geometry_get_shader_parameter_default_value(RID p_instance, const StringName &p_parameter) const;
_FORCE_INLINE_ void _update_instance(Instance *p_instance);
_FORCE_INLINE_ void _update_instance_aabb(Instance *p_instance);
_FORCE_INLINE_ void _update_dirty_instance(Instance *p_instance);

View file

@ -532,6 +532,11 @@ public:
FUNC5(instance_geometry_set_draw_range, RID, float, float, float, float)
FUNC2(instance_geometry_set_as_instance_lod, RID, RID)
FUNC3(instance_geometry_set_shader_parameter, RID, const StringName &, const Variant &)
FUNC2RC(Variant, instance_geometry_get_shader_parameter, RID, const StringName &)
FUNC2RC(Variant, instance_geometry_get_shader_parameter_default_value, RID, const StringName &)
FUNC2SC(instance_geometry_get_shader_parameter_list, RID, List<PropertyInfo> *)
/* CANVAS (2D) */
FUNCRID(canvas)
@ -625,6 +630,18 @@ public:
FUNC2(canvas_occluder_polygon_set_cull_mode, RID, CanvasOccluderPolygonCullMode)
/* GLOBAL VARIABLES */
FUNC3(global_variable_add, const StringName &, GlobalVariableType, const Variant &)
FUNC1(global_variable_remove, const StringName &)
FUNC0RC(Vector<StringName>, global_variable_get_list)
FUNC2(global_variable_set, const StringName &, const Variant &)
FUNC2(global_variable_set_override, const StringName &, const Variant &)
FUNC1RC(GlobalVariableType, global_variable_get_type, const StringName &)
FUNC1RC(Variant, global_variable_get, const StringName &)
FUNC1(global_variables_load_settings, bool)
FUNC0(global_variables_clear)
/* BLACK BARS */
FUNC4(black_bars_set_margins, int, int, int, int)

View file

@ -194,6 +194,8 @@ const char *ShaderLanguage::token_names[TK_MAX] = {
"SEMICOLON",
"PERIOD",
"UNIFORM",
"INSTANCE",
"GLOBAL",
"VARYING",
"IN",
"OUT",
@ -207,6 +209,7 @@ const char *ShaderLanguage::token_names[TK_MAX] = {
"HINT_BLACK_ALBEDO_TEXTURE",
"HINT_COLOR",
"HINT_RANGE",
"HINT_INSTANCE_INDEX",
"FILTER_NEAREST",
"FILTER_LINEAR",
"FILTER_NEAREST_MIPMAP",
@ -300,6 +303,8 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = {
{ TK_CF_RETURN, "return" },
{ TK_CF_DISCARD, "discard" },
{ TK_UNIFORM, "uniform" },
{ TK_INSTANCE, "instance" },
{ TK_GLOBAL, "global" },
{ TK_VARYING, "varying" },
{ TK_ARG_IN, "in" },
{ TK_ARG_OUT, "out" },
@ -319,6 +324,7 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = {
{ TK_HINT_BLACK_ALBEDO_TEXTURE, "hint_black_albedo" },
{ TK_HINT_COLOR, "hint_color" },
{ TK_HINT_RANGE, "hint_range" },
{ TK_HINT_INSTANCE_INDEX, "instance_index" },
{ TK_FILTER_NEAREST, "filter_nearest" },
{ TK_FILTER_LINEAR, "filter_linear" },
{ TK_FILTER_NEAREST_MIPMAP, "filter_nearest_mipmap" },
@ -864,6 +870,7 @@ String ShaderLanguage::get_datatype_name(DataType p_type) {
case TYPE_USAMPLER3D: return "usampler3D";
case TYPE_SAMPLERCUBE: return "samplerCube";
case TYPE_STRUCT: return "struct";
case TYPE_MAX: return "invalid";
}
return "";
@ -2678,6 +2685,8 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
break;
case ShaderLanguage::TYPE_VOID:
break;
case ShaderLanguage::TYPE_MAX:
break;
}
return value;
}
@ -2774,6 +2783,8 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform
case ShaderLanguage::TYPE_STRUCT: {
// FIXME: Implement this.
} break;
case ShaderLanguage::TYPE_MAX:
break;
}
return pi;
}
@ -2822,6 +2833,8 @@ uint32_t ShaderLanguage::get_type_size(DataType p_type) {
case TYPE_STRUCT:
// FIXME: Implement.
return 0;
case ShaderLanguage::TYPE_MAX:
return 0;
}
return 0;
}
@ -5685,6 +5698,8 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
int texture_uniforms = 0;
int uniforms = 0;
int instance_index = 0;
ShaderNode::Uniform::Scope uniform_scope = ShaderNode::Uniform::SCOPE_LOCAL;
while (tk.type != TK_EOF) {
@ -5853,6 +5868,27 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
shader->vstructs.push_back(st); // struct's order is important!
} break;
case TK_GLOBAL: {
tk = _get_token();
if (tk.type != TK_UNIFORM) {
_set_error("Expected 'uniform' after 'global'");
return ERR_PARSE_ERROR;
}
uniform_scope = ShaderNode::Uniform::SCOPE_GLOBAL;
};
[[fallthrough]];
case TK_INSTANCE: {
if (uniform_scope == ShaderNode::Uniform::SCOPE_LOCAL) {
tk = _get_token();
if (tk.type != TK_UNIFORM) {
_set_error("Expected 'uniform' after 'instance'");
return ERR_PARSE_ERROR;
}
uniform_scope = ShaderNode::Uniform::SCOPE_INSTANCE;
}
};
[[fallthrough]];
case TK_UNIFORM:
case TK_VARYING: {
@ -5910,25 +5946,50 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
if (uniform) {
if (uniform_scope == ShaderNode::Uniform::SCOPE_GLOBAL) {
//validate global uniform
DataType gvtype = global_var_get_type_func(name);
if (gvtype == TYPE_MAX) {
_set_error("Global uniform '" + String(name) + "' does not exist. Create it in Project Settings.");
return ERR_PARSE_ERROR;
}
if (type != gvtype) {
_set_error("Global uniform '" + String(name) + "' must be of type '" + get_datatype_name(gvtype) + "'.");
return ERR_PARSE_ERROR;
}
}
ShaderNode::Uniform uniform2;
if (is_sampler_type(type)) {
if (uniform_scope == ShaderNode::Uniform::SCOPE_INSTANCE) {
_set_error("Uniforms with 'instance' qualifiers can't be of sampler type.");
return ERR_PARSE_ERROR;
}
uniform2.texture_order = texture_uniforms++;
uniform2.order = -1;
if (_validate_datatype(type) != OK) {
return ERR_PARSE_ERROR;
}
} else {
if (uniform_scope == ShaderNode::Uniform::SCOPE_LOCAL && (type == TYPE_MAT2 || type == TYPE_MAT3 || type == TYPE_MAT4)) {
_set_error("Uniforms with 'instance' qualifiers can't be of matrix type.");
return ERR_PARSE_ERROR;
}
uniform2.texture_order = -1;
uniform2.order = uniforms++;
}
uniform2.type = type;
uniform2.scope = uniform_scope;
uniform2.precision = precision;
//todo parse default value
tk = _get_token();
int custom_instance_index = -1;
if (tk.type == TK_COLON) {
//hint
do {
@ -6039,7 +6100,45 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
}
if (tk.type != TK_PARENTHESIS_CLOSE) {
_set_error("Expected ','");
_set_error("Expected ')'");
return ERR_PARSE_ERROR;
}
} else if (tk.type == TK_HINT_INSTANCE_INDEX) {
if (custom_instance_index != -1) {
_set_error("Can only specify 'instance_index' once.");
return ERR_PARSE_ERROR;
}
tk = _get_token();
if (tk.type != TK_PARENTHESIS_OPEN) {
_set_error("Expected '(' after 'instance_index'");
return ERR_PARSE_ERROR;
}
tk = _get_token();
if (tk.type == TK_OP_SUB) {
_set_error("The instance index can't be negative.");
return ERR_PARSE_ERROR;
}
if (tk.type != TK_INT_CONSTANT) {
_set_error("Expected integer constant");
return ERR_PARSE_ERROR;
}
custom_instance_index = tk.constant;
if (custom_instance_index >= MAX_INSTANCE_UNIFORM_INDICES) {
_set_error("Allowed instance uniform indices are 0-" + itos(MAX_INSTANCE_UNIFORM_INDICES - 1));
return ERR_PARSE_ERROR;
}
tk = _get_token();
if (tk.type != TK_PARENTHESIS_CLOSE) {
_set_error("Expected ')'");
return ERR_PARSE_ERROR;
}
} else if (tk.type == TK_FILTER_LINEAR) {
@ -6072,6 +6171,20 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
} while (tk.type == TK_COMMA);
}
if (uniform_scope == ShaderNode::Uniform::SCOPE_INSTANCE) {
if (custom_instance_index >= 0) {
uniform2.instance_index = custom_instance_index;
} else {
uniform2.instance_index = instance_index++;
if (instance_index > MAX_INSTANCE_UNIFORM_INDICES) {
_set_error("Too many 'instance' uniforms in shader, maximum supported is " + itos(MAX_INSTANCE_UNIFORM_INDICES));
return ERR_PARSE_ERROR;
}
}
}
//reset scope for next uniform
if (tk.type == TK_OP_ASSIGN) {
Node *expr = _parse_and_reduce_expression(nullptr, Map<StringName, BuiltInInfo>());
@ -6094,6 +6207,8 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
}
shader->uniforms[name] = uniform2;
//reset scope for next uniform
uniform_scope = ShaderNode::Uniform::SCOPE_LOCAL;
if (tk.type != TK_SEMICOLON) {
_set_error("Expected ';'");
@ -6639,11 +6754,12 @@ String ShaderLanguage::get_shader_type(const String &p_code) {
return String();
}
Error ShaderLanguage::compile(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types) {
Error ShaderLanguage::compile(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types, GlobalVariableGetTypeFunc p_global_variable_type_func) {
clear();
code = p_code;
global_var_get_type_func = p_global_variable_type_func;
nodes = nullptr;
@ -6656,13 +6772,14 @@ Error ShaderLanguage::compile(const String &p_code, const Map<StringName, Functi
return OK;
}
Error ShaderLanguage::complete(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types, List<ScriptCodeCompletionOption> *r_options, String &r_call_hint) {
Error ShaderLanguage::complete(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types, GlobalVariableGetTypeFunc p_global_variable_type_func, List<ScriptCodeCompletionOption> *r_options, String &r_call_hint) {
clear();
code = p_code;
nodes = nullptr;
global_var_get_type_func = p_global_variable_type_func;
shader = alloc_node<ShaderNode>();
_parse_shader(p_functions, p_render_modes, p_shader_types);

View file

@ -143,6 +143,8 @@ public:
TK_SEMICOLON,
TK_PERIOD,
TK_UNIFORM,
TK_INSTANCE,
TK_GLOBAL,
TK_VARYING,
TK_ARG_IN,
TK_ARG_OUT,
@ -162,6 +164,7 @@ public:
TK_HINT_BLACK_ALBEDO_TEXTURE,
TK_HINT_COLOR,
TK_HINT_RANGE,
TK_HINT_INSTANCE_INDEX,
TK_FILTER_NEAREST,
TK_FILTER_LINEAR,
TK_FILTER_NEAREST_MIPMAP,
@ -216,6 +219,7 @@ public:
TYPE_USAMPLER3D,
TYPE_SAMPLERCUBE,
TYPE_STRUCT,
TYPE_MAX
};
enum DataPrecision {
@ -317,6 +321,10 @@ public:
REPEAT_DEFAULT,
};
enum {
MAX_INSTANCE_UNIFORM_INDICES = 16
};
struct Node {
Node *next;
@ -650,15 +658,23 @@ public:
HINT_MAX
};
enum Scope {
SCOPE_LOCAL,
SCOPE_INSTANCE,
SCOPE_GLOBAL,
};
int order;
int texture_order;
DataType type;
DataPrecision precision;
Vector<ConstantNode::Value> default_value;
Scope scope;
Hint hint;
TextureFilter filter;
TextureRepeat repeat;
float hint_range[3];
int instance_index;
Uniform() :
order(0),
@ -667,7 +683,8 @@ public:
precision(PRECISION_DEFAULT),
hint(HINT_NONE),
filter(FILTER_DEFAULT),
repeat(REPEAT_DEFAULT) {
repeat(REPEAT_DEFAULT),
instance_index(0) {
hint_range[0] = 0.0f;
hint_range[1] = 1.0f;
hint_range[2] = 0.001f;
@ -764,6 +781,8 @@ public:
};
static bool has_builtin(const Map<StringName, ShaderLanguage::FunctionInfo> &p_functions, const StringName &p_name);
typedef DataType (*GlobalVariableGetTypeFunc)(const StringName &p_name);
private:
struct KeyWord {
TokenType token;
@ -772,6 +791,8 @@ private:
static const KeyWord keyword_list[];
GlobalVariableGetTypeFunc global_var_get_type_func;
bool error_set;
String error_str;
int error_line;
@ -884,8 +905,8 @@ public:
void clear();
static String get_shader_type(const String &p_code);
Error compile(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types);
Error complete(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types, List<ScriptCodeCompletionOption> *r_options, String &r_call_hint);
Error compile(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types, GlobalVariableGetTypeFunc p_global_variable_type_func);
Error complete(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types, GlobalVariableGetTypeFunc p_global_variable_type_func, List<ScriptCodeCompletionOption> *r_options, String &r_call_hint);
String get_error_text();
int get_error_line();

View file

@ -1565,6 +1565,42 @@ Array RenderingServer::_mesh_surface_get_skeleton_aabb_bind(RID p_mesh, int p_su
return arr;
}
#endif
ShaderLanguage::DataType RenderingServer::global_variable_type_get_shader_datatype(GlobalVariableType p_type) {
switch (p_type) {
case RS::GLOBAL_VAR_TYPE_BOOL: return ShaderLanguage::TYPE_BOOL;
case RS::GLOBAL_VAR_TYPE_BVEC2: return ShaderLanguage::TYPE_BVEC2;
case RS::GLOBAL_VAR_TYPE_BVEC3: return ShaderLanguage::TYPE_BVEC3;
case RS::GLOBAL_VAR_TYPE_BVEC4: return ShaderLanguage::TYPE_BVEC4;
case RS::GLOBAL_VAR_TYPE_INT: return ShaderLanguage::TYPE_INT;
case RS::GLOBAL_VAR_TYPE_IVEC2: return ShaderLanguage::TYPE_IVEC2;
case RS::GLOBAL_VAR_TYPE_IVEC3: return ShaderLanguage::TYPE_IVEC3;
case RS::GLOBAL_VAR_TYPE_IVEC4: return ShaderLanguage::TYPE_IVEC4;
case RS::GLOBAL_VAR_TYPE_RECT2I: return ShaderLanguage::TYPE_IVEC4;
case RS::GLOBAL_VAR_TYPE_UINT: return ShaderLanguage::TYPE_UINT;
case RS::GLOBAL_VAR_TYPE_UVEC2: return ShaderLanguage::TYPE_UVEC2;
case RS::GLOBAL_VAR_TYPE_UVEC3: return ShaderLanguage::TYPE_UVEC3;
case RS::GLOBAL_VAR_TYPE_UVEC4: return ShaderLanguage::TYPE_UVEC4;
case RS::GLOBAL_VAR_TYPE_FLOAT: return ShaderLanguage::TYPE_FLOAT;
case RS::GLOBAL_VAR_TYPE_VEC2: return ShaderLanguage::TYPE_VEC2;
case RS::GLOBAL_VAR_TYPE_VEC3: return ShaderLanguage::TYPE_VEC3;
case RS::GLOBAL_VAR_TYPE_VEC4: return ShaderLanguage::TYPE_VEC4;
case RS::GLOBAL_VAR_TYPE_COLOR: return ShaderLanguage::TYPE_VEC4;
case RS::GLOBAL_VAR_TYPE_RECT2: return ShaderLanguage::TYPE_VEC4;
case RS::GLOBAL_VAR_TYPE_MAT2: return ShaderLanguage::TYPE_MAT2;
case RS::GLOBAL_VAR_TYPE_MAT3: return ShaderLanguage::TYPE_MAT3;
case RS::GLOBAL_VAR_TYPE_MAT4: return ShaderLanguage::TYPE_MAT4;
case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D: return ShaderLanguage::TYPE_MAT3;
case RS::GLOBAL_VAR_TYPE_TRANSFORM: return ShaderLanguage::TYPE_MAT4;
case RS::GLOBAL_VAR_TYPE_SAMPLER2D: return ShaderLanguage::TYPE_SAMPLER2D;
case RS::GLOBAL_VAR_TYPE_SAMPLER2DARRAY: return ShaderLanguage::TYPE_SAMPLER2DARRAY;
case RS::GLOBAL_VAR_TYPE_SAMPLER3D: return ShaderLanguage::TYPE_SAMPLER3D;
case RS::GLOBAL_VAR_TYPE_SAMPLERCUBE: return ShaderLanguage::TYPE_SAMPLERCUBE;
default: return ShaderLanguage::TYPE_MAX; //invalid or not found
}
}
void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("force_sync"), &RenderingServer::sync);
@ -1921,6 +1957,13 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_set_shape_as_lines", "occluder_polygon", "shape"), &RenderingServer::canvas_occluder_polygon_set_shape_as_lines);
ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_set_cull_mode", "occluder_polygon", "mode"), &RenderingServer::canvas_occluder_polygon_set_cull_mode);
ClassDB::bind_method(D_METHOD("global_variable_add", "name", "type", "default_value"), &RenderingServer::global_variable_add);
ClassDB::bind_method(D_METHOD("global_variable_remove", "name"), &RenderingServer::global_variable_remove);
ClassDB::bind_method(D_METHOD("global_variable_get_list"), &RenderingServer::global_variable_get_list);
ClassDB::bind_method(D_METHOD("global_variable_set", "name", "value"), &RenderingServer::global_variable_set);
ClassDB::bind_method(D_METHOD("global_variable_get", "name"), &RenderingServer::global_variable_get);
ClassDB::bind_method(D_METHOD("global_variable_get_type", "name"), &RenderingServer::global_variable_get_type);
ClassDB::bind_method(D_METHOD("black_bars_set_margins", "left", "top", "right", "bottom"), &RenderingServer::black_bars_set_margins);
ClassDB::bind_method(D_METHOD("black_bars_set_images", "left", "top", "right", "bottom"), &RenderingServer::black_bars_set_images);
@ -2206,6 +2249,36 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE);
BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE);
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_BOOL);
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_BVEC2);
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_BVEC3);
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_BVEC4);
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_INT);
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_IVEC2);
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_IVEC3);
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_IVEC4);
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_RECT2I);
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_UINT);
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_UVEC2);
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_UVEC3);
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_UVEC4);
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_FLOAT);
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_VEC2);
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_VEC3);
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_VEC4);
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_COLOR);
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_RECT2);
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_MAT2);
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_MAT3);
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_MAT4);
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_TRANSFORM_2D);
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_TRANSFORM);
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLER2D);
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLER2DARRAY);
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLER3D);
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLERCUBE);
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_MAX);
BIND_ENUM_CONSTANT(INFO_OBJECTS_IN_FRAME);
BIND_ENUM_CONSTANT(INFO_VERTICES_IN_FRAME);
BIND_ENUM_CONSTANT(INFO_MATERIAL_CHANGES_IN_FRAME);
@ -2370,6 +2443,8 @@ RenderingServer::RenderingServer() {
ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/subsurface_scattering/subsurface_scattering_scale", PropertyInfo(Variant::FLOAT, "rendering/quality/subsurface_scattering/subsurface_scattering_scale", PROPERTY_HINT_RANGE, "0.001,1,0.001"));
GLOBAL_DEF("rendering/quality/subsurface_scattering/subsurface_scattering_depth_scale", 0.01);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/subsurface_scattering/subsurface_scattering_depth_scale", PropertyInfo(Variant::FLOAT, "rendering/quality/subsurface_scattering/subsurface_scattering_depth_scale", PROPERTY_HINT_RANGE, "0.001,1,0.001"));
GLOBAL_DEF("rendering/high_end/global_shader_variables_buffer_size", 65536);
}
RenderingServer::~RenderingServer() {

View file

@ -38,6 +38,7 @@
#include "core/rid.h"
#include "core/variant.h"
#include "servers/display_server.h"
#include "servers/rendering/shader_language.h"
class RenderingServer : public Object {
@ -950,6 +951,11 @@ public:
virtual void instance_geometry_set_draw_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin) = 0;
virtual void instance_geometry_set_as_instance_lod(RID p_instance, RID p_as_lod_of_instance) = 0;
virtual void instance_geometry_set_shader_parameter(RID p_instance, const StringName &, const Variant &p_value) = 0;
virtual Variant instance_geometry_get_shader_parameter(RID p_instance, const StringName &) const = 0;
virtual Variant instance_geometry_get_shader_parameter_default_value(RID p_instance, const StringName &) const = 0;
virtual void instance_geometry_get_shader_parameter_list(RID p_instance, List<PropertyInfo> *p_parameters) const = 0;
/* CANVAS (2D) */
virtual RID canvas_create() = 0;
@ -1090,6 +1096,55 @@ public:
};
virtual void canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, CanvasOccluderPolygonCullMode p_mode) = 0;
/* GLOBAL VARIABLES */
enum GlobalVariableType {
GLOBAL_VAR_TYPE_BOOL,
GLOBAL_VAR_TYPE_BVEC2,
GLOBAL_VAR_TYPE_BVEC3,
GLOBAL_VAR_TYPE_BVEC4,
GLOBAL_VAR_TYPE_INT,
GLOBAL_VAR_TYPE_IVEC2,
GLOBAL_VAR_TYPE_IVEC3,
GLOBAL_VAR_TYPE_IVEC4,
GLOBAL_VAR_TYPE_RECT2I,
GLOBAL_VAR_TYPE_UINT,
GLOBAL_VAR_TYPE_UVEC2,
GLOBAL_VAR_TYPE_UVEC3,
GLOBAL_VAR_TYPE_UVEC4,
GLOBAL_VAR_TYPE_FLOAT,
GLOBAL_VAR_TYPE_VEC2,
GLOBAL_VAR_TYPE_VEC3,
GLOBAL_VAR_TYPE_VEC4,
GLOBAL_VAR_TYPE_COLOR,
GLOBAL_VAR_TYPE_RECT2,
GLOBAL_VAR_TYPE_MAT2,
GLOBAL_VAR_TYPE_MAT3,
GLOBAL_VAR_TYPE_MAT4,
GLOBAL_VAR_TYPE_TRANSFORM_2D,
GLOBAL_VAR_TYPE_TRANSFORM,
GLOBAL_VAR_TYPE_SAMPLER2D,
GLOBAL_VAR_TYPE_SAMPLER2DARRAY,
GLOBAL_VAR_TYPE_SAMPLER3D,
GLOBAL_VAR_TYPE_SAMPLERCUBE,
GLOBAL_VAR_TYPE_MAX
};
virtual void global_variable_add(const StringName &p_name, GlobalVariableType p_type, const Variant &p_value) = 0;
virtual void global_variable_remove(const StringName &p_name) = 0;
virtual Vector<StringName> global_variable_get_list() const = 0;
virtual void global_variable_set(const StringName &p_name, const Variant &p_value) = 0;
virtual void global_variable_set_override(const StringName &p_name, const Variant &p_value) = 0;
virtual Variant global_variable_get(const StringName &p_name) const = 0;
virtual GlobalVariableType global_variable_get_type(const StringName &p_name) const = 0;
virtual void global_variables_load_settings(bool p_load_textures) = 0;
virtual void global_variables_clear() = 0;
static ShaderLanguage::DataType global_variable_type_get_shader_datatype(GlobalVariableType p_type);
/* BLACK BARS */
virtual void black_bars_set_margins(int p_left, int p_top, int p_right, int p_bottom) = 0;
@ -1217,6 +1272,7 @@ VARIANT_ENUM_CAST(RenderingServer::CanvasItemTextureRepeat);
VARIANT_ENUM_CAST(RenderingServer::CanvasLightMode);
VARIANT_ENUM_CAST(RenderingServer::CanvasLightShadowFilter);
VARIANT_ENUM_CAST(RenderingServer::CanvasOccluderPolygonCullMode);
VARIANT_ENUM_CAST(RenderingServer::GlobalVariableType);
VARIANT_ENUM_CAST(RenderingServer::RenderInfo);
VARIANT_ENUM_CAST(RenderingServer::Features);