Astar::get_available_point_id Start from 0
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1 changed files with 2 additions and 8 deletions
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@ -35,18 +35,12 @@
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#include "scene/scene_string_names.h"
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#include "scene/scene_string_names.h"
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int AStar::get_available_point_id() const {
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int AStar::get_available_point_id() const {
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if (points.is_empty()) {
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return 1;
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}
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// calculate our new next available point id if bigger than before or next id already contained in set of points.
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if (points.has(last_free_id)) {
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if (points.has(last_free_id)) {
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int cur_new_id = last_free_id;
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int cur_new_id = last_free_id + 1;
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while (points.has(cur_new_id)) {
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while (points.has(cur_new_id)) {
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cur_new_id++;
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cur_new_id++;
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}
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}
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int &non_const = const_cast<int &>(last_free_id);
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const_cast<int &>(last_free_id) = cur_new_id;
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non_const = cur_new_id;
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}
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}
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return last_free_id;
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return last_free_id;
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