Hide CSGShape's debug_collision_shape when it is invisible

This commit is contained in:
jsjtxietian 2023-10-30 14:53:09 +08:00
parent 9144457484
commit 173e2c7f29

View file

@ -573,6 +573,11 @@ void CSGShape3D::_notification(int p_what) {
// Update this node's parent only if its own visibility has changed, not the visibility of parent nodes
parent_shape->_make_dirty();
}
if (is_visible()) {
_update_debug_collision_shape();
} else {
_clear_debug_collision_shape();
}
last_visible = is_visible();
} break;