diff --git a/.github/workflows/android_builds.yml b/.github/workflows/android_builds.yml index 859e956fe1f..4cb513d46c7 100644 --- a/.github/workflows/android_builds.yml +++ b/.github/workflows/android_builds.yml @@ -3,7 +3,7 @@ on: [push, pull_request] # Global Settings env: - GODOT_BASE_BRANCH: 3.2 + GODOT_BASE_BRANCH: 3.x SCONSFLAGS: platform=android verbose=yes warnings=all werror=yes debug_symbols=no --jobs=2 SCONS_CACHE_LIMIT: 4096 ANDROID_NDK_VERSION: 21.1.6352462 diff --git a/.github/workflows/ios_builds.yml b/.github/workflows/ios_builds.yml index 8752c4febb2..33c8fe7f731 100644 --- a/.github/workflows/ios_builds.yml +++ b/.github/workflows/ios_builds.yml @@ -3,7 +3,7 @@ on: [push, pull_request] # Global Settings env: - GODOT_BASE_BRANCH: 3.2 + GODOT_BASE_BRANCH: 3.x SCONSFLAGS: platform=iphone verbose=yes warnings=all werror=yes debug_symbols=no --jobs=2 SCONS_CACHE_LIMIT: 4096 diff --git a/.github/workflows/javascript_builds.yml b/.github/workflows/javascript_builds.yml index 7f3ff1f057b..b86607ef220 100644 --- a/.github/workflows/javascript_builds.yml +++ b/.github/workflows/javascript_builds.yml @@ -3,7 +3,7 @@ on: [push, pull_request] # Global Settings env: - GODOT_BASE_BRANCH: 3.2 + GODOT_BASE_BRANCH: 3.x SCONSFLAGS: platform=javascript verbose=yes warnings=all werror=yes debug_symbols=no --jobs=2 SCONS_CACHE_LIMIT: 4096 EM_VERSION: 1.39.20 diff --git a/.github/workflows/linux_builds.yml b/.github/workflows/linux_builds.yml index 0f8cc4dccef..b77cea47561 100644 --- a/.github/workflows/linux_builds.yml +++ b/.github/workflows/linux_builds.yml @@ -3,7 +3,7 @@ on: [push, pull_request] # Global Settings env: - GODOT_BASE_BRANCH: 3.2 + GODOT_BASE_BRANCH: 3.x SCONSFLAGS: platform=linuxbsd verbose=yes warnings=all werror=yes debug_symbols=no --jobs=2 SCONS_CACHE_LIMIT: 4096 diff --git a/.github/workflows/macos_builds.yml b/.github/workflows/macos_builds.yml index 99685a8f9c2..6b5fba89917 100644 --- a/.github/workflows/macos_builds.yml +++ b/.github/workflows/macos_builds.yml @@ -3,7 +3,7 @@ on: [push, pull_request] # Global Settings env: - GODOT_BASE_BRANCH: 3.2 + GODOT_BASE_BRANCH: 3.x SCONSFLAGS: platform=osx verbose=yes warnings=all werror=yes debug_symbols=no --jobs=2 SCONS_CACHE_LIMIT: 4096 diff --git a/.github/workflows/server_builds.yml b/.github/workflows/server_builds.yml index e44ccc3052d..46c406a93f9 100644 --- a/.github/workflows/server_builds.yml +++ b/.github/workflows/server_builds.yml @@ -3,7 +3,7 @@ on: [push, pull_request] # Global Cache Settings env: - GODOT_BASE_BRANCH: 3.2 + GODOT_BASE_BRANCH: 3.x SCONSFLAGS: platform=server verbose=yes warnings=all werror=yes debug_symbols=no --jobs=2 SCONS_CACHE_LIMIT: 4096 diff --git a/.github/workflows/windows_builds.yml b/.github/workflows/windows_builds.yml index a224f6b643a..472cb806c05 100644 --- a/.github/workflows/windows_builds.yml +++ b/.github/workflows/windows_builds.yml @@ -4,7 +4,7 @@ on: [push, pull_request] # Global Settings # SCONS_CACHE for windows must be set in the build environment env: - GODOT_BASE_BRANCH: 3.2 + GODOT_BASE_BRANCH: 3.x SCONSFLAGS: platform=windows verbose=yes warnings=all werror=yes debug_symbols=no --jobs=2 SCONS_CACHE_MSVC_CONFIG: true SCONS_CACHE_LIMIT: 4096