From dbe513931fb7fa055736d0114cb800ae50537c20 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Thu, 9 Jun 2022 22:54:15 +0200 Subject: [PATCH] Add a property hint to Environment's `sky_rotation` property This property hint is identical to Node3D's `sky_rotation` property and provides degree-based editing. --- scene/resources/environment.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp index afff05c6888..f6ffc8db53c 100644 --- a/scene/resources/environment.cpp +++ b/scene/resources/environment.cpp @@ -1179,7 +1179,7 @@ void Environment::_bind_methods() { ADD_GROUP("Sky", "sky_"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sky", PROPERTY_HINT_RESOURCE_TYPE, "Sky"), "set_sky", "get_sky"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sky_custom_fov", PROPERTY_HINT_RANGE, "0,180,0.1,degrees"), "set_sky_custom_fov", "get_sky_custom_fov"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "sky_rotation"), "set_sky_rotation", "get_sky_rotation"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "sky_rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians"), "set_sky_rotation", "get_sky_rotation"); // Ambient light