Added link to Area2D tutorial in documentation.
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2D area that detects [CollisionObject2D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping).
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</description>
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<tutorials>
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<link>https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html</link>
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</tutorials>
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<methods>
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<method name="get_collision_layer_bit" qualifiers="const">
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