Fix axis snapping of CollisionPolygon2d's newly created vertex
(cherry picked from commit ba58491ca7
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1 changed files with 1 additions and 1 deletions
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@ -319,9 +319,9 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
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return true;
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return true;
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} else {
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} else {
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Vector<Vector2> vertices2 = _get_polygon(insert.polygon);
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Vector<Vector2> vertices2 = _get_polygon(insert.polygon);
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pre_move_edit = vertices2;
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edited_point = PosVertex(insert.polygon, insert.vertex + 1, xform.affine_inverse().xform(insert.pos));
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edited_point = PosVertex(insert.polygon, insert.vertex + 1, xform.affine_inverse().xform(insert.pos));
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vertices2.insert(edited_point.vertex, edited_point.pos);
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vertices2.insert(edited_point.vertex, edited_point.pos);
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pre_move_edit = vertices2;
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selected_point = edited_point;
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selected_point = edited_point;
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edge_point = PosVertex();
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edge_point = PosVertex();
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