Batching - fix item_batch_flags stale state
Fixes bdata.joined_item_batch_flags not being kept up to date during the rendering pass.
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1 changed files with 7 additions and 0 deletions
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@ -2560,6 +2560,13 @@ PREAMBLE(void)::render_joined_item_commands(const BItemJoined &p_bij, Rasterizer
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bdata.fvf = RasterizerStorageCommon::FVF_LARGE;
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}
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// make sure the jointed item flags state is up to date, as it is read indirectly in
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// a couple of places from the state rather than from the joined item.
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// we could alternatively make sure to only read directly from the joined item
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// during the render, but it is probably more bug future proof to make sure both
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// are up to date.
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bdata.joined_item_batch_flags = p_bij.flags;
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// in the special case of custom shaders that read from VERTEX (i.e. vertex position)
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// we want to disable software transform of extra matrix
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if (bdata.joined_item_batch_flags & RasterizerStorageCommon::PREVENT_VERTEX_BAKING) {
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