C#: Cleanup Variant marshaling code in source/bindings generators
This change aims to reduce the number of places that need to be changed when adding or editing a Godot type to the bindings. Since the addition of `Variant.From<T>/As<T>` and `VariantUtils.CreateFrom<T>/ConvertTo<T>`, we can now replace a lot of the previous code in the bindings generator and the source generators that specify these conversions for each type manually. The only exceptions are the generic Godot collections (`Array<T>` and `Dictionary<TKey, TValue>`) which still use the old version, as that one cannot be matched by our new conversion methods (limitation in the language with generics, forcing us to use delegate pointers). The cleanup applies to: - Bindings generator: - `TypeInterface.cs_variant_to_managed` - `TypeInterface.cs_managed_to_variant` - Source generators: - `MarshalUtils.AppendNativeVariantToManagedExpr` - `MarshalUtils.AppendManagedToNativeVariantExpr` - `MarshalUtils.AppendVariantToManagedExpr` - `MarshalUtils.AppendManagedToVariantExpr`
This commit is contained in:
parent
f86c6b6ac4
commit
17b2838f39
10 changed files with 83 additions and 415 deletions
|
@ -268,8 +268,9 @@ namespace Godot.SourceGenerators
|
|||
if (parameters.Length > paramTypes.Length)
|
||||
return null; // Ignore incompatible method
|
||||
|
||||
return new GodotMethodData(method, paramTypes, parameters
|
||||
.Select(p => p.Type).ToImmutableArray(), retType, retSymbol);
|
||||
return new GodotMethodData(method, paramTypes,
|
||||
parameters.Select(p => p.Type).ToImmutableArray(),
|
||||
retType != null ? (retType.Value, retSymbol) : null);
|
||||
}
|
||||
|
||||
public static IEnumerable<GodotMethodData> WhereHasGodotCompatibleSignature(
|
||||
|
@ -330,10 +331,10 @@ namespace Godot.SourceGenerators
|
|||
|
||||
public static string Path(this Location location)
|
||||
=> location.SourceTree?.GetLineSpan(location.SourceSpan).Path
|
||||
?? location.GetLineSpan().Path;
|
||||
?? location.GetLineSpan().Path;
|
||||
|
||||
public static int StartLine(this Location location)
|
||||
=> location.SourceTree?.GetLineSpan(location.SourceSpan).StartLinePosition.Line
|
||||
?? location.GetLineSpan().StartLinePosition.Line;
|
||||
?? location.GetLineSpan().StartLinePosition.Line;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,20 +6,18 @@ namespace Godot.SourceGenerators
|
|||
public readonly struct GodotMethodData
|
||||
{
|
||||
public GodotMethodData(IMethodSymbol method, ImmutableArray<MarshalType> paramTypes,
|
||||
ImmutableArray<ITypeSymbol> paramTypeSymbols, MarshalType? retType, ITypeSymbol? retSymbol)
|
||||
ImmutableArray<ITypeSymbol> paramTypeSymbols, (MarshalType MarshalType, ITypeSymbol TypeSymbol)? retType)
|
||||
{
|
||||
Method = method;
|
||||
ParamTypes = paramTypes;
|
||||
ParamTypeSymbols = paramTypeSymbols;
|
||||
RetType = retType;
|
||||
RetSymbol = retSymbol;
|
||||
}
|
||||
|
||||
public IMethodSymbol Method { get; }
|
||||
public ImmutableArray<MarshalType> ParamTypes { get; }
|
||||
public ImmutableArray<ITypeSymbol> ParamTypeSymbols { get; }
|
||||
public MarshalType? RetType { get; }
|
||||
public ITypeSymbol? RetSymbol { get; }
|
||||
public (MarshalType MarshalType, ITypeSymbol TypeSymbol)? RetType { get; }
|
||||
}
|
||||
|
||||
public readonly struct GodotSignalDelegateData
|
||||
|
|
|
@ -304,240 +304,33 @@ namespace Godot.SourceGenerators
|
|||
{
|
||||
return marshalType switch
|
||||
{
|
||||
MarshalType.Boolean =>
|
||||
source.Append(VariantUtils, ".ConvertToBool(", inputExpr, ")"),
|
||||
MarshalType.Char =>
|
||||
source.Append("(char)", VariantUtils, ".ConvertToUInt16(", inputExpr, ")"),
|
||||
MarshalType.SByte =>
|
||||
source.Append(VariantUtils, ".ConvertToInt8(", inputExpr, ")"),
|
||||
MarshalType.Int16 =>
|
||||
source.Append(VariantUtils, ".ConvertToInt16(", inputExpr, ")"),
|
||||
MarshalType.Int32 =>
|
||||
source.Append(VariantUtils, ".ConvertToInt32(", inputExpr, ")"),
|
||||
MarshalType.Int64 =>
|
||||
source.Append(VariantUtils, ".ConvertToInt64(", inputExpr, ")"),
|
||||
MarshalType.Byte =>
|
||||
source.Append(VariantUtils, ".ConvertToUInt8(", inputExpr, ")"),
|
||||
MarshalType.UInt16 =>
|
||||
source.Append(VariantUtils, ".ConvertToUInt16(", inputExpr, ")"),
|
||||
MarshalType.UInt32 =>
|
||||
source.Append(VariantUtils, ".ConvertToUInt32(", inputExpr, ")"),
|
||||
MarshalType.UInt64 =>
|
||||
source.Append(VariantUtils, ".ConvertToUInt64(", inputExpr, ")"),
|
||||
MarshalType.Single =>
|
||||
source.Append(VariantUtils, ".ConvertToFloat32(", inputExpr, ")"),
|
||||
MarshalType.Double =>
|
||||
source.Append(VariantUtils, ".ConvertToFloat64(", inputExpr, ")"),
|
||||
MarshalType.String =>
|
||||
source.Append(VariantUtils, ".ConvertToStringObject(", inputExpr, ")"),
|
||||
MarshalType.Vector2 =>
|
||||
source.Append(VariantUtils, ".ConvertToVector2(", inputExpr, ")"),
|
||||
MarshalType.Vector2i =>
|
||||
source.Append(VariantUtils, ".ConvertToVector2i(", inputExpr, ")"),
|
||||
MarshalType.Rect2 =>
|
||||
source.Append(VariantUtils, ".ConvertToRect2(", inputExpr, ")"),
|
||||
MarshalType.Rect2i =>
|
||||
source.Append(VariantUtils, ".ConvertToRect2i(", inputExpr, ")"),
|
||||
MarshalType.Transform2D =>
|
||||
source.Append(VariantUtils, ".ConvertToTransform2D(", inputExpr, ")"),
|
||||
MarshalType.Vector3 =>
|
||||
source.Append(VariantUtils, ".ConvertToVector3(", inputExpr, ")"),
|
||||
MarshalType.Vector3i =>
|
||||
source.Append(VariantUtils, ".ConvertToVector3i(", inputExpr, ")"),
|
||||
MarshalType.Basis =>
|
||||
source.Append(VariantUtils, ".ConvertToBasis(", inputExpr, ")"),
|
||||
MarshalType.Quaternion =>
|
||||
source.Append(VariantUtils, ".ConvertToQuaternion(", inputExpr, ")"),
|
||||
MarshalType.Transform3D =>
|
||||
source.Append(VariantUtils, ".ConvertToTransform3D(", inputExpr, ")"),
|
||||
MarshalType.Vector4 =>
|
||||
source.Append(VariantUtils, ".ConvertToVector4(", inputExpr, ")"),
|
||||
MarshalType.Vector4i =>
|
||||
source.Append(VariantUtils, ".ConvertToVector4i(", inputExpr, ")"),
|
||||
MarshalType.Projection =>
|
||||
source.Append(VariantUtils, ".ConvertToProjection(", inputExpr, ")"),
|
||||
MarshalType.AABB =>
|
||||
source.Append(VariantUtils, ".ConvertToAABB(", inputExpr, ")"),
|
||||
MarshalType.Color =>
|
||||
source.Append(VariantUtils, ".ConvertToColor(", inputExpr, ")"),
|
||||
MarshalType.Plane =>
|
||||
source.Append(VariantUtils, ".ConvertToPlane(", inputExpr, ")"),
|
||||
MarshalType.Callable =>
|
||||
source.Append(VariantUtils, ".ConvertToCallableManaged(", inputExpr, ")"),
|
||||
MarshalType.SignalInfo =>
|
||||
source.Append(VariantUtils, ".ConvertToSignalInfo(", inputExpr, ")"),
|
||||
MarshalType.Enum =>
|
||||
source.Append("(", typeSymbol.FullQualifiedNameIncludeGlobal(),
|
||||
")", VariantUtils, ".ConvertToInt64(", inputExpr, ")"),
|
||||
MarshalType.ByteArray =>
|
||||
source.Append(VariantUtils, ".ConvertAsPackedByteArrayToSystemArray(", inputExpr, ")"),
|
||||
MarshalType.Int32Array =>
|
||||
source.Append(VariantUtils, ".ConvertAsPackedInt32ArrayToSystemArray(", inputExpr, ")"),
|
||||
MarshalType.Int64Array =>
|
||||
source.Append(VariantUtils, ".ConvertAsPackedInt64ArrayToSystemArray(", inputExpr, ")"),
|
||||
MarshalType.Float32Array =>
|
||||
source.Append(VariantUtils, ".ConvertAsPackedFloat32ArrayToSystemArray(", inputExpr, ")"),
|
||||
MarshalType.Float64Array =>
|
||||
source.Append(VariantUtils, ".ConvertAsPackedFloat64ArrayToSystemArray(", inputExpr, ")"),
|
||||
MarshalType.StringArray =>
|
||||
source.Append(VariantUtils, ".ConvertAsPackedStringArrayToSystemArray(", inputExpr, ")"),
|
||||
MarshalType.Vector2Array =>
|
||||
source.Append(VariantUtils, ".ConvertAsPackedVector2ArrayToSystemArray(", inputExpr, ")"),
|
||||
MarshalType.Vector3Array =>
|
||||
source.Append(VariantUtils, ".ConvertAsPackedVector3ArrayToSystemArray(", inputExpr, ")"),
|
||||
MarshalType.ColorArray =>
|
||||
source.Append(VariantUtils, ".ConvertAsPackedColorArrayToSystemArray(", inputExpr, ")"),
|
||||
MarshalType.GodotObjectOrDerivedArray =>
|
||||
source.Append(VariantUtils, ".ConvertToSystemArrayOfGodotObject<",
|
||||
((IArrayTypeSymbol)typeSymbol).ElementType.FullQualifiedNameIncludeGlobal(), ">(", inputExpr, ")"),
|
||||
MarshalType.SystemArrayOfStringName =>
|
||||
source.Append(VariantUtils, ".ConvertToSystemArrayOfStringName(", inputExpr, ")"),
|
||||
MarshalType.SystemArrayOfNodePath =>
|
||||
source.Append(VariantUtils, ".ConvertToSystemArrayOfNodePath(", inputExpr, ")"),
|
||||
MarshalType.SystemArrayOfRID =>
|
||||
source.Append(VariantUtils, ".ConvertToSystemArrayOfRID(", inputExpr, ")"),
|
||||
MarshalType.Variant =>
|
||||
source.Append("global::Godot.Variant.CreateCopyingBorrowed(", inputExpr, ")"),
|
||||
MarshalType.GodotObjectOrDerived =>
|
||||
source.Append("(", typeSymbol.FullQualifiedNameIncludeGlobal(),
|
||||
")", VariantUtils, ".ConvertToGodotObject(", inputExpr, ")"),
|
||||
MarshalType.StringName =>
|
||||
source.Append(VariantUtils, ".ConvertToStringNameObject(", inputExpr, ")"),
|
||||
MarshalType.NodePath =>
|
||||
source.Append(VariantUtils, ".ConvertToNodePathObject(", inputExpr, ")"),
|
||||
MarshalType.RID =>
|
||||
source.Append(VariantUtils, ".ConvertToRID(", inputExpr, ")"),
|
||||
MarshalType.GodotDictionary =>
|
||||
source.Append(VariantUtils, ".ConvertToDictionaryObject(", inputExpr, ")"),
|
||||
MarshalType.GodotArray =>
|
||||
source.Append(VariantUtils, ".ConvertToArrayObject(", inputExpr, ")"),
|
||||
// For generic Godot collections, VariantUtils.ConvertTo<T> is slower, so we need this special case
|
||||
MarshalType.GodotGenericDictionary =>
|
||||
source.Append(VariantUtils, ".ConvertToDictionaryObject<",
|
||||
((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedNameIncludeGlobal(), ", ",
|
||||
((INamedTypeSymbol)typeSymbol).TypeArguments[1].FullQualifiedNameIncludeGlobal(), ">(", inputExpr, ")"),
|
||||
((INamedTypeSymbol)typeSymbol).TypeArguments[1].FullQualifiedNameIncludeGlobal(), ">(",
|
||||
inputExpr, ")"),
|
||||
MarshalType.GodotGenericArray =>
|
||||
source.Append(VariantUtils, ".ConvertToArrayObject<",
|
||||
((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedNameIncludeGlobal(), ">(", inputExpr, ")"),
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(marshalType), marshalType,
|
||||
"Received unexpected marshal type")
|
||||
((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedNameIncludeGlobal(), ">(",
|
||||
inputExpr, ")"),
|
||||
_ => source.Append(VariantUtils, ".ConvertTo<",
|
||||
typeSymbol.FullQualifiedNameIncludeGlobal(), ">(", inputExpr, ")"),
|
||||
};
|
||||
}
|
||||
|
||||
public static StringBuilder AppendManagedToNativeVariantExpr(
|
||||
this StringBuilder source, string inputExpr, MarshalType marshalType)
|
||||
public static StringBuilder AppendManagedToNativeVariantExpr(this StringBuilder source,
|
||||
string inputExpr, ITypeSymbol typeSymbol, MarshalType marshalType)
|
||||
{
|
||||
return marshalType switch
|
||||
{
|
||||
MarshalType.Boolean =>
|
||||
source.Append(VariantUtils, ".CreateFromBool(", inputExpr, ")"),
|
||||
MarshalType.Char =>
|
||||
source.Append(VariantUtils, ".CreateFromInt((ushort)", inputExpr, ")"),
|
||||
MarshalType.SByte =>
|
||||
source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"),
|
||||
MarshalType.Int16 =>
|
||||
source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"),
|
||||
MarshalType.Int32 =>
|
||||
source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"),
|
||||
MarshalType.Int64 =>
|
||||
source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"),
|
||||
MarshalType.Byte =>
|
||||
source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"),
|
||||
MarshalType.UInt16 =>
|
||||
source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"),
|
||||
MarshalType.UInt32 =>
|
||||
source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"),
|
||||
MarshalType.UInt64 =>
|
||||
source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"),
|
||||
MarshalType.Single =>
|
||||
source.Append(VariantUtils, ".CreateFromFloat(", inputExpr, ")"),
|
||||
MarshalType.Double =>
|
||||
source.Append(VariantUtils, ".CreateFromFloat(", inputExpr, ")"),
|
||||
MarshalType.String =>
|
||||
source.Append(VariantUtils, ".CreateFromString(", inputExpr, ")"),
|
||||
MarshalType.Vector2 =>
|
||||
source.Append(VariantUtils, ".CreateFromVector2(", inputExpr, ")"),
|
||||
MarshalType.Vector2i =>
|
||||
source.Append(VariantUtils, ".CreateFromVector2i(", inputExpr, ")"),
|
||||
MarshalType.Rect2 =>
|
||||
source.Append(VariantUtils, ".CreateFromRect2(", inputExpr, ")"),
|
||||
MarshalType.Rect2i =>
|
||||
source.Append(VariantUtils, ".CreateFromRect2i(", inputExpr, ")"),
|
||||
MarshalType.Transform2D =>
|
||||
source.Append(VariantUtils, ".CreateFromTransform2D(", inputExpr, ")"),
|
||||
MarshalType.Vector3 =>
|
||||
source.Append(VariantUtils, ".CreateFromVector3(", inputExpr, ")"),
|
||||
MarshalType.Vector3i =>
|
||||
source.Append(VariantUtils, ".CreateFromVector3i(", inputExpr, ")"),
|
||||
MarshalType.Basis =>
|
||||
source.Append(VariantUtils, ".CreateFromBasis(", inputExpr, ")"),
|
||||
MarshalType.Quaternion =>
|
||||
source.Append(VariantUtils, ".CreateFromQuaternion(", inputExpr, ")"),
|
||||
MarshalType.Transform3D =>
|
||||
source.Append(VariantUtils, ".CreateFromTransform3D(", inputExpr, ")"),
|
||||
MarshalType.Vector4 =>
|
||||
source.Append(VariantUtils, ".CreateFromVector4(", inputExpr, ")"),
|
||||
MarshalType.Vector4i =>
|
||||
source.Append(VariantUtils, ".CreateFromVector4i(", inputExpr, ")"),
|
||||
MarshalType.Projection =>
|
||||
source.Append(VariantUtils, ".CreateFromProjection(", inputExpr, ")"),
|
||||
MarshalType.AABB =>
|
||||
source.Append(VariantUtils, ".CreateFromAABB(", inputExpr, ")"),
|
||||
MarshalType.Color =>
|
||||
source.Append(VariantUtils, ".CreateFromColor(", inputExpr, ")"),
|
||||
MarshalType.Plane =>
|
||||
source.Append(VariantUtils, ".CreateFromPlane(", inputExpr, ")"),
|
||||
MarshalType.Callable =>
|
||||
source.Append(VariantUtils, ".CreateFromCallable(", inputExpr, ")"),
|
||||
MarshalType.SignalInfo =>
|
||||
source.Append(VariantUtils, ".CreateFromSignalInfo(", inputExpr, ")"),
|
||||
MarshalType.Enum =>
|
||||
source.Append(VariantUtils, ".CreateFromInt((long)", inputExpr, ")"),
|
||||
MarshalType.ByteArray =>
|
||||
source.Append(VariantUtils, ".CreateFromPackedByteArray(", inputExpr, ")"),
|
||||
MarshalType.Int32Array =>
|
||||
source.Append(VariantUtils, ".CreateFromPackedInt32Array(", inputExpr, ")"),
|
||||
MarshalType.Int64Array =>
|
||||
source.Append(VariantUtils, ".CreateFromPackedInt64Array(", inputExpr, ")"),
|
||||
MarshalType.Float32Array =>
|
||||
source.Append(VariantUtils, ".CreateFromPackedFloat32Array(", inputExpr, ")"),
|
||||
MarshalType.Float64Array =>
|
||||
source.Append(VariantUtils, ".CreateFromPackedFloat64Array(", inputExpr, ")"),
|
||||
MarshalType.StringArray =>
|
||||
source.Append(VariantUtils, ".CreateFromPackedStringArray(", inputExpr, ")"),
|
||||
MarshalType.Vector2Array =>
|
||||
source.Append(VariantUtils, ".CreateFromPackedVector2Array(", inputExpr, ")"),
|
||||
MarshalType.Vector3Array =>
|
||||
source.Append(VariantUtils, ".CreateFromPackedVector3Array(", inputExpr, ")"),
|
||||
MarshalType.ColorArray =>
|
||||
source.Append(VariantUtils, ".CreateFromPackedColorArray(", inputExpr, ")"),
|
||||
MarshalType.GodotObjectOrDerivedArray =>
|
||||
source.Append(VariantUtils, ".CreateFromSystemArrayOfGodotObject(", inputExpr, ")"),
|
||||
MarshalType.SystemArrayOfStringName =>
|
||||
source.Append(VariantUtils, ".CreateFromSystemArrayOfStringName(", inputExpr, ")"),
|
||||
MarshalType.SystemArrayOfNodePath =>
|
||||
source.Append(VariantUtils, ".CreateFromSystemArrayOfNodePath(", inputExpr, ")"),
|
||||
MarshalType.SystemArrayOfRID =>
|
||||
source.Append(VariantUtils, ".CreateFromSystemArrayOfRID(", inputExpr, ")"),
|
||||
MarshalType.Variant =>
|
||||
source.Append(inputExpr, ".CopyNativeVariant()"),
|
||||
MarshalType.GodotObjectOrDerived =>
|
||||
source.Append(VariantUtils, ".CreateFromGodotObject(", inputExpr, ")"),
|
||||
MarshalType.StringName =>
|
||||
source.Append(VariantUtils, ".CreateFromStringName(", inputExpr, ")"),
|
||||
MarshalType.NodePath =>
|
||||
source.Append(VariantUtils, ".CreateFromNodePath(", inputExpr, ")"),
|
||||
MarshalType.RID =>
|
||||
source.Append(VariantUtils, ".CreateFromRID(", inputExpr, ")"),
|
||||
MarshalType.GodotDictionary =>
|
||||
source.Append(VariantUtils, ".CreateFromDictionary(", inputExpr, ")"),
|
||||
MarshalType.GodotArray =>
|
||||
source.Append(VariantUtils, ".CreateFromArray(", inputExpr, ")"),
|
||||
// For generic Godot collections, VariantUtils.CreateFrom<T> is slower, so we need this special case
|
||||
MarshalType.GodotGenericDictionary =>
|
||||
source.Append(VariantUtils, ".CreateFromDictionary(", inputExpr, ")"),
|
||||
MarshalType.GodotGenericArray =>
|
||||
source.Append(VariantUtils, ".CreateFromArray(", inputExpr, ")"),
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(marshalType), marshalType,
|
||||
"Received unexpected marshal type")
|
||||
_ => source.Append(VariantUtils, ".CreateFrom<",
|
||||
typeSymbol.FullQualifiedNameIncludeGlobal(), ">(", inputExpr, ")"),
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -546,137 +339,30 @@ namespace Godot.SourceGenerators
|
|||
{
|
||||
return marshalType switch
|
||||
{
|
||||
MarshalType.Boolean => source.Append(inputExpr, ".AsBool()"),
|
||||
MarshalType.Char => source.Append(inputExpr, ".AsChar()"),
|
||||
MarshalType.SByte => source.Append(inputExpr, ".AsSByte()"),
|
||||
MarshalType.Int16 => source.Append(inputExpr, ".AsInt16()"),
|
||||
MarshalType.Int32 => source.Append(inputExpr, ".AsInt32()"),
|
||||
MarshalType.Int64 => source.Append(inputExpr, ".AsInt64()"),
|
||||
MarshalType.Byte => source.Append(inputExpr, ".AsByte()"),
|
||||
MarshalType.UInt16 => source.Append(inputExpr, ".AsUInt16()"),
|
||||
MarshalType.UInt32 => source.Append(inputExpr, ".AsUInt32()"),
|
||||
MarshalType.UInt64 => source.Append(inputExpr, ".AsUInt64()"),
|
||||
MarshalType.Single => source.Append(inputExpr, ".AsSingle()"),
|
||||
MarshalType.Double => source.Append(inputExpr, ".AsDouble()"),
|
||||
MarshalType.String => source.Append(inputExpr, ".AsString()"),
|
||||
MarshalType.Vector2 => source.Append(inputExpr, ".AsVector2()"),
|
||||
MarshalType.Vector2i => source.Append(inputExpr, ".AsVector2i()"),
|
||||
MarshalType.Rect2 => source.Append(inputExpr, ".AsRect2()"),
|
||||
MarshalType.Rect2i => source.Append(inputExpr, ".AsRect2i()"),
|
||||
MarshalType.Transform2D => source.Append(inputExpr, ".AsTransform2D()"),
|
||||
MarshalType.Vector3 => source.Append(inputExpr, ".AsVector3()"),
|
||||
MarshalType.Vector3i => source.Append(inputExpr, ".AsVector3i()"),
|
||||
MarshalType.Basis => source.Append(inputExpr, ".AsBasis()"),
|
||||
MarshalType.Quaternion => source.Append(inputExpr, ".AsQuaternion()"),
|
||||
MarshalType.Transform3D => source.Append(inputExpr, ".AsTransform3D()"),
|
||||
MarshalType.Vector4 => source.Append(inputExpr, ".AsVector4()"),
|
||||
MarshalType.Vector4i => source.Append(inputExpr, ".AsVector4i()"),
|
||||
MarshalType.Projection => source.Append(inputExpr, ".AsProjection()"),
|
||||
MarshalType.AABB => source.Append(inputExpr, ".AsAABB()"),
|
||||
MarshalType.Color => source.Append(inputExpr, ".AsColor()"),
|
||||
MarshalType.Plane => source.Append(inputExpr, ".AsPlane()"),
|
||||
MarshalType.Callable => source.Append(inputExpr, ".AsCallable()"),
|
||||
MarshalType.SignalInfo => source.Append(inputExpr, ".AsSignalInfo()"),
|
||||
MarshalType.Enum =>
|
||||
source.Append("(", typeSymbol.FullQualifiedNameIncludeGlobal(), ")", inputExpr, ".AsInt64()"),
|
||||
MarshalType.ByteArray => source.Append(inputExpr, ".AsByteArray()"),
|
||||
MarshalType.Int32Array => source.Append(inputExpr, ".AsInt32Array()"),
|
||||
MarshalType.Int64Array => source.Append(inputExpr, ".AsInt64Array()"),
|
||||
MarshalType.Float32Array => source.Append(inputExpr, ".AsFloat32Array()"),
|
||||
MarshalType.Float64Array => source.Append(inputExpr, ".AsFloat64Array()"),
|
||||
MarshalType.StringArray => source.Append(inputExpr, ".AsStringArray()"),
|
||||
MarshalType.Vector2Array => source.Append(inputExpr, ".AsVector2Array()"),
|
||||
MarshalType.Vector3Array => source.Append(inputExpr, ".AsVector3Array()"),
|
||||
MarshalType.ColorArray => source.Append(inputExpr, ".AsColorArray()"),
|
||||
MarshalType.GodotObjectOrDerivedArray => source.Append(inputExpr, ".AsGodotObjectArray<",
|
||||
((IArrayTypeSymbol)typeSymbol).ElementType.FullQualifiedNameIncludeGlobal(), ">()"),
|
||||
MarshalType.SystemArrayOfStringName => source.Append(inputExpr, ".AsSystemArrayOfStringName()"),
|
||||
MarshalType.SystemArrayOfNodePath => source.Append(inputExpr, ".AsSystemArrayOfNodePath()"),
|
||||
MarshalType.SystemArrayOfRID => source.Append(inputExpr, ".AsSystemArrayOfRID()"),
|
||||
MarshalType.Variant => source.Append(inputExpr),
|
||||
MarshalType.GodotObjectOrDerived => source.Append("(",
|
||||
typeSymbol.FullQualifiedNameIncludeGlobal(), ")", inputExpr, ".AsGodotObject()"),
|
||||
MarshalType.StringName => source.Append(inputExpr, ".AsStringName()"),
|
||||
MarshalType.NodePath => source.Append(inputExpr, ".AsNodePath()"),
|
||||
MarshalType.RID => source.Append(inputExpr, ".AsRID()"),
|
||||
MarshalType.GodotDictionary => source.Append(inputExpr, ".AsGodotDictionary()"),
|
||||
MarshalType.GodotArray => source.Append(inputExpr, ".AsGodotArray()"),
|
||||
MarshalType.GodotGenericDictionary => source.Append(inputExpr, ".AsGodotDictionary<",
|
||||
((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedNameIncludeGlobal(), ", ",
|
||||
((INamedTypeSymbol)typeSymbol).TypeArguments[1].FullQualifiedNameIncludeGlobal(), ">()"),
|
||||
MarshalType.GodotGenericArray => source.Append(inputExpr, ".AsGodotArray<",
|
||||
((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedNameIncludeGlobal(), ">()"),
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(marshalType), marshalType,
|
||||
"Received unexpected marshal type")
|
||||
// For generic Godot collections, Variant.As<T> is slower, so we need this special case
|
||||
MarshalType.GodotGenericDictionary =>
|
||||
source.Append(inputExpr, ".AsGodotDictionary<",
|
||||
((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedNameIncludeGlobal(), ", ",
|
||||
((INamedTypeSymbol)typeSymbol).TypeArguments[1].FullQualifiedNameIncludeGlobal(), ">()"),
|
||||
MarshalType.GodotGenericArray =>
|
||||
source.Append(inputExpr, ".AsGodotArray<",
|
||||
((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedNameIncludeGlobal(), ">()"),
|
||||
_ => source.Append(inputExpr, ".As<",
|
||||
typeSymbol.FullQualifiedNameIncludeGlobal(), ">()")
|
||||
};
|
||||
}
|
||||
|
||||
public static StringBuilder AppendManagedToVariantExpr(this StringBuilder source,
|
||||
string inputExpr, MarshalType marshalType)
|
||||
string inputExpr, ITypeSymbol typeSymbol, MarshalType marshalType)
|
||||
{
|
||||
switch (marshalType)
|
||||
return marshalType switch
|
||||
{
|
||||
case MarshalType.Boolean:
|
||||
case MarshalType.Char:
|
||||
case MarshalType.SByte:
|
||||
case MarshalType.Int16:
|
||||
case MarshalType.Int32:
|
||||
case MarshalType.Int64:
|
||||
case MarshalType.Byte:
|
||||
case MarshalType.UInt16:
|
||||
case MarshalType.UInt32:
|
||||
case MarshalType.UInt64:
|
||||
case MarshalType.Single:
|
||||
case MarshalType.Double:
|
||||
case MarshalType.String:
|
||||
case MarshalType.Vector2:
|
||||
case MarshalType.Vector2i:
|
||||
case MarshalType.Rect2:
|
||||
case MarshalType.Rect2i:
|
||||
case MarshalType.Transform2D:
|
||||
case MarshalType.Vector3:
|
||||
case MarshalType.Vector3i:
|
||||
case MarshalType.Basis:
|
||||
case MarshalType.Quaternion:
|
||||
case MarshalType.Transform3D:
|
||||
case MarshalType.Vector4:
|
||||
case MarshalType.Vector4i:
|
||||
case MarshalType.Projection:
|
||||
case MarshalType.AABB:
|
||||
case MarshalType.Color:
|
||||
case MarshalType.Plane:
|
||||
case MarshalType.Callable:
|
||||
case MarshalType.SignalInfo:
|
||||
case MarshalType.ByteArray:
|
||||
case MarshalType.Int32Array:
|
||||
case MarshalType.Int64Array:
|
||||
case MarshalType.Float32Array:
|
||||
case MarshalType.Float64Array:
|
||||
case MarshalType.StringArray:
|
||||
case MarshalType.Vector2Array:
|
||||
case MarshalType.Vector3Array:
|
||||
case MarshalType.ColorArray:
|
||||
case MarshalType.GodotObjectOrDerivedArray:
|
||||
case MarshalType.SystemArrayOfStringName:
|
||||
case MarshalType.SystemArrayOfNodePath:
|
||||
case MarshalType.SystemArrayOfRID:
|
||||
case MarshalType.GodotObjectOrDerived:
|
||||
case MarshalType.StringName:
|
||||
case MarshalType.NodePath:
|
||||
case MarshalType.RID:
|
||||
case MarshalType.GodotDictionary:
|
||||
case MarshalType.GodotArray:
|
||||
case MarshalType.GodotGenericDictionary:
|
||||
case MarshalType.GodotGenericArray:
|
||||
return source.Append("Variant.CreateFrom(", inputExpr, ")");
|
||||
case MarshalType.Enum:
|
||||
return source.Append("Variant.CreateFrom((long)", inputExpr, ")");
|
||||
case MarshalType.Variant:
|
||||
return source.Append(inputExpr);
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(marshalType), marshalType,
|
||||
"Received unexpected marshal type");
|
||||
}
|
||||
// For generic Godot collections, Variant.From<T> is slower, so we need this special case
|
||||
MarshalType.GodotGenericDictionary or MarshalType.GodotGenericArray =>
|
||||
source.Append("global::Godot.Variant.CreateFrom(", inputExpr, ")"),
|
||||
_ => source.Append("global::Godot.Variant.From<",
|
||||
typeSymbol.FullQualifiedNameIncludeGlobal(), ">(", inputExpr, ")")
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -135,7 +135,8 @@ namespace Godot.SourceGenerators
|
|||
|
||||
source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n");
|
||||
|
||||
source.Append($" public new class MethodName : {symbol.BaseType.FullQualifiedNameIncludeGlobal()}.MethodName {{\n");
|
||||
source.Append(
|
||||
$" public new class MethodName : {symbol.BaseType.FullQualifiedNameIncludeGlobal()}.MethodName {{\n");
|
||||
|
||||
// Generate cached StringNames for methods and properties, for fast lookup
|
||||
|
||||
|
@ -297,7 +298,7 @@ namespace Godot.SourceGenerators
|
|||
|
||||
if (method.RetType != null)
|
||||
{
|
||||
returnVal = DeterminePropertyInfo(method.RetType.Value, name: string.Empty);
|
||||
returnVal = DeterminePropertyInfo(method.RetType.Value.MarshalType, name: string.Empty);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -391,7 +392,8 @@ namespace Godot.SourceGenerators
|
|||
{
|
||||
source.Append(" ret = ");
|
||||
|
||||
source.AppendManagedToNativeVariantExpr("callRet", method.RetType.Value);
|
||||
source.AppendManagedToNativeVariantExpr("callRet",
|
||||
method.RetType.Value.TypeSymbol, method.RetType.Value.MarshalType);
|
||||
source.Append(";\n");
|
||||
|
||||
source.Append(" return true;\n");
|
||||
|
|
|
@ -124,7 +124,8 @@ namespace Godot.SourceGenerators
|
|||
|
||||
source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n");
|
||||
|
||||
source.Append($" public new class PropertyName : {symbol.BaseType.FullQualifiedNameIncludeGlobal()}.PropertyName {{\n");
|
||||
source.Append(
|
||||
$" public new class PropertyName : {symbol.BaseType.FullQualifiedNameIncludeGlobal()}.PropertyName {{\n");
|
||||
|
||||
// Generate cached StringNames for methods and properties, for fast lookup
|
||||
|
||||
|
@ -199,14 +200,14 @@ namespace Godot.SourceGenerators
|
|||
foreach (var property in godotClassProperties)
|
||||
{
|
||||
GeneratePropertyGetter(property.PropertySymbol.Name,
|
||||
property.Type, source, isFirstEntry);
|
||||
property.PropertySymbol.Type, property.Type, source, isFirstEntry);
|
||||
isFirstEntry = false;
|
||||
}
|
||||
|
||||
foreach (var field in godotClassFields)
|
||||
{
|
||||
GeneratePropertyGetter(field.FieldSymbol.Name,
|
||||
field.Type, source, isFirstEntry);
|
||||
field.FieldSymbol.Type, field.Type, source, isFirstEntry);
|
||||
isFirstEntry = false;
|
||||
}
|
||||
|
||||
|
@ -303,6 +304,7 @@ namespace Godot.SourceGenerators
|
|||
|
||||
private static void GeneratePropertyGetter(
|
||||
string propertyMemberName,
|
||||
ITypeSymbol propertyTypeSymbol,
|
||||
MarshalType propertyMarshalType,
|
||||
StringBuilder source,
|
||||
bool isFirstEntry
|
||||
|
@ -317,7 +319,8 @@ namespace Godot.SourceGenerators
|
|||
.Append(propertyMemberName)
|
||||
.Append(") {\n")
|
||||
.Append(" value = ")
|
||||
.AppendManagedToNativeVariantExpr("this." + propertyMemberName, propertyMarshalType)
|
||||
.AppendManagedToNativeVariantExpr("this." + propertyMemberName,
|
||||
propertyTypeSymbol, propertyMarshalType)
|
||||
.Append(";\n")
|
||||
.Append(" return true;\n")
|
||||
.Append(" }\n");
|
||||
|
@ -376,7 +379,8 @@ namespace Godot.SourceGenerators
|
|||
if (propertyUsage != PropertyUsageFlags.Category && attr.ConstructorArguments.Length > 1)
|
||||
hintString = attr.ConstructorArguments[1].Value?.ToString();
|
||||
|
||||
yield return new PropertyInfo(VariantType.Nil, name, PropertyHint.None, hintString, propertyUsage.Value, true);
|
||||
yield return new PropertyInfo(VariantType.Nil, name, PropertyHint.None, hintString,
|
||||
propertyUsage.Value, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -307,7 +307,8 @@ namespace Godot.SourceGenerators
|
|||
source.Append(" values.Add(PropertyName.");
|
||||
source.Append(exportedMember.Name);
|
||||
source.Append(", ");
|
||||
source.AppendManagedToVariantExpr(defaultValueLocalName, exportedMember.Type);
|
||||
source.AppendManagedToVariantExpr(defaultValueLocalName,
|
||||
exportedMember.TypeSymbol, exportedMember.Type);
|
||||
source.Append(");\n");
|
||||
}
|
||||
|
||||
|
|
|
@ -162,7 +162,8 @@ namespace Godot.SourceGenerators
|
|||
source.Append(" info.AddProperty(PropertyName.")
|
||||
.Append(propertyName)
|
||||
.Append(", ")
|
||||
.AppendManagedToVariantExpr(string.Concat("this.", propertyName), property.Type)
|
||||
.AppendManagedToVariantExpr(string.Concat("this.", propertyName),
|
||||
property.PropertySymbol.Type, property.Type)
|
||||
.Append(");\n");
|
||||
}
|
||||
|
||||
|
@ -175,7 +176,8 @@ namespace Godot.SourceGenerators
|
|||
source.Append(" info.AddProperty(PropertyName.")
|
||||
.Append(fieldName)
|
||||
.Append(", ")
|
||||
.AppendManagedToVariantExpr(string.Concat("this.", fieldName), field.Type)
|
||||
.AppendManagedToVariantExpr(string.Concat("this.", fieldName),
|
||||
field.FieldSymbol.Type, field.Type)
|
||||
.Append(");\n");
|
||||
}
|
||||
|
||||
|
|
|
@ -176,7 +176,8 @@ namespace Godot.SourceGenerators
|
|||
|
||||
source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n");
|
||||
|
||||
source.Append($" public new class SignalName : {symbol.BaseType.FullQualifiedNameIncludeGlobal()}.SignalName {{\n");
|
||||
source.Append(
|
||||
$" public new class SignalName : {symbol.BaseType.FullQualifiedNameIncludeGlobal()}.SignalName {{\n");
|
||||
|
||||
// Generate cached StringNames for methods and properties, for fast lookup
|
||||
|
||||
|
@ -236,7 +237,8 @@ namespace Godot.SourceGenerators
|
|||
.Append(signalName)
|
||||
.Append(";\n");
|
||||
|
||||
source.Append($" /// <inheritdoc cref=\"{signalDelegate.DelegateSymbol.FullQualifiedNameIncludeGlobal()}\"/>\n");
|
||||
source.Append(
|
||||
$" /// <inheritdoc cref=\"{signalDelegate.DelegateSymbol.FullQualifiedNameIncludeGlobal()}\"/>\n");
|
||||
|
||||
source.Append(" public event ")
|
||||
.Append(signalDelegate.DelegateSymbol.FullQualifiedNameIncludeGlobal())
|
||||
|
@ -351,7 +353,7 @@ namespace Godot.SourceGenerators
|
|||
|
||||
if (invokeMethodData.RetType != null)
|
||||
{
|
||||
returnVal = DeterminePropertyInfo(invokeMethodData.RetType.Value, name: string.Empty);
|
||||
returnVal = DeterminePropertyInfo(invokeMethodData.RetType.Value.MarshalType, name: string.Empty);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -2837,9 +2837,6 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
|
|||
itype.is_ref_counted = ClassDB::is_parent_class(type_cname, name_cache.type_RefCounted);
|
||||
itype.memory_own = itype.is_ref_counted;
|
||||
|
||||
itype.cs_variant_to_managed = "(%1)VariantUtils.ConvertToGodotObject(%0)";
|
||||
itype.cs_managed_to_variant = "VariantUtils.CreateFromGodotObject(%0)";
|
||||
|
||||
itype.c_out = "%5return ";
|
||||
itype.c_out += C_METHOD_UNMANAGED_GET_MANAGED;
|
||||
itype.c_out += itype.is_ref_counted ? "(%1.Reference);\n" : "(%1);\n";
|
||||
|
@ -3218,8 +3215,6 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
|
|||
enum_itype.cname = StringName(enum_itype.name);
|
||||
enum_itype.proxy_name = itype.proxy_name + "." + enum_proxy_name;
|
||||
TypeInterface::postsetup_enum_type(enum_itype);
|
||||
enum_itype.cs_variant_to_managed = "(%1)VariantUtils.ConvertToInt32(%0)";
|
||||
enum_itype.cs_managed_to_variant = "VariantUtils.CreateFromInt((int)%0)";
|
||||
enum_types.insert(enum_itype.cname, enum_itype);
|
||||
}
|
||||
|
||||
|
@ -3448,16 +3443,14 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
|
|||
|
||||
TypeInterface itype;
|
||||
|
||||
#define INSERT_STRUCT_TYPE(m_type) \
|
||||
{ \
|
||||
itype = TypeInterface::create_value_type(String(#m_type)); \
|
||||
itype.c_type_in = #m_type "*"; \
|
||||
itype.c_type_out = itype.cs_type; \
|
||||
itype.cs_in_expr = "&%0"; \
|
||||
itype.cs_in_expr_is_unsafe = true; \
|
||||
itype.cs_variant_to_managed = "VariantUtils.ConvertTo%2(%0)"; \
|
||||
itype.cs_managed_to_variant = "VariantUtils.CreateFrom%2(%0)"; \
|
||||
builtin_types.insert(itype.cname, itype); \
|
||||
#define INSERT_STRUCT_TYPE(m_type) \
|
||||
{ \
|
||||
itype = TypeInterface::create_value_type(String(#m_type)); \
|
||||
itype.c_type_in = #m_type "*"; \
|
||||
itype.c_type_out = itype.cs_type; \
|
||||
itype.cs_in_expr = "&%0"; \
|
||||
itype.cs_in_expr_is_unsafe = true; \
|
||||
builtin_types.insert(itype.cname, itype); \
|
||||
}
|
||||
|
||||
INSERT_STRUCT_TYPE(Vector2)
|
||||
|
@ -3488,8 +3481,6 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
|
|||
itype.c_type_out = itype.c_type;
|
||||
itype.c_arg_in = "&%s";
|
||||
itype.c_in_vararg = "%5using godot_variant %1_in = VariantUtils.CreateFromBool(%1);\n";
|
||||
itype.cs_variant_to_managed = "VariantUtils.ConvertToBool(%0)";
|
||||
itype.cs_managed_to_variant = "VariantUtils.CreateFromBool(%0)";
|
||||
builtin_types.insert(itype.cname, itype);
|
||||
|
||||
// Integer types
|
||||
|
@ -3510,8 +3501,6 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
|
|||
itype.c_type_in = itype.name; \
|
||||
itype.c_type_out = itype.name; \
|
||||
itype.c_in_vararg = "%5using godot_variant %1_in = VariantUtils.CreateFromInt(%1);\n"; \
|
||||
itype.cs_variant_to_managed = "VariantUtils.ConvertTo" m_int_struct_name "(%0)"; \
|
||||
itype.cs_managed_to_variant = "VariantUtils.CreateFromInt(%0)"; \
|
||||
builtin_types.insert(itype.cname, itype); \
|
||||
}
|
||||
|
||||
|
@ -3547,8 +3536,6 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
|
|||
itype.c_type_in = itype.proxy_name;
|
||||
itype.c_type_out = itype.proxy_name;
|
||||
itype.c_in_vararg = "%5using godot_variant %1_in = VariantUtils.CreateFromFloat(%1);\n";
|
||||
itype.cs_variant_to_managed = "VariantUtils.ConvertToFloat32(%0)";
|
||||
itype.cs_managed_to_variant = "VariantUtils.CreateFromFloat(%0)";
|
||||
builtin_types.insert(itype.cname, itype);
|
||||
|
||||
// double
|
||||
|
@ -3562,8 +3549,6 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
|
|||
itype.c_type_in = itype.proxy_name;
|
||||
itype.c_type_out = itype.proxy_name;
|
||||
itype.c_in_vararg = "%5using godot_variant %1_in = VariantUtils.CreateFromFloat(%1);\n";
|
||||
itype.cs_variant_to_managed = "VariantUtils.ConvertToFloat64(%0)";
|
||||
itype.cs_managed_to_variant = "VariantUtils.CreateFromFloat(%0)";
|
||||
builtin_types.insert(itype.cname, itype);
|
||||
}
|
||||
|
||||
|
@ -3581,8 +3566,6 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
|
|||
itype.c_type_out = itype.cs_type;
|
||||
itype.c_type_is_disposable_struct = true;
|
||||
itype.c_in_vararg = "%5using godot_variant %1_in = VariantUtils.CreateFromString(%1);\n";
|
||||
itype.cs_variant_to_managed = "VariantUtils.ConvertToStringObject(%0)";
|
||||
itype.cs_managed_to_variant = "VariantUtils.CreateFromString(%0)";
|
||||
builtin_types.insert(itype.cname, itype);
|
||||
|
||||
// StringName
|
||||
|
@ -3601,8 +3584,6 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
|
|||
itype.c_in_vararg = "%5using godot_variant %1_in = VariantUtils.CreateFromStringName(%1);\n";
|
||||
itype.c_type_is_disposable_struct = false; // [c_out] takes ownership
|
||||
itype.c_ret_needs_default_initialization = true;
|
||||
itype.cs_variant_to_managed = "VariantUtils.ConvertToStringNameObject(%0)";
|
||||
itype.cs_managed_to_variant = "VariantUtils.CreateFromStringName(%0)";
|
||||
builtin_types.insert(itype.cname, itype);
|
||||
|
||||
// NodePath
|
||||
|
@ -3620,8 +3601,6 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
|
|||
itype.c_type_out = itype.cs_type;
|
||||
itype.c_type_is_disposable_struct = false; // [c_out] takes ownership
|
||||
itype.c_ret_needs_default_initialization = true;
|
||||
itype.cs_variant_to_managed = "VariantUtils.ConvertToNodePathObject(%0)";
|
||||
itype.cs_managed_to_variant = "VariantUtils.CreateFromNodePath(%0)";
|
||||
builtin_types.insert(itype.cname, itype);
|
||||
|
||||
// RID
|
||||
|
@ -3634,8 +3613,6 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
|
|||
itype.c_type = itype.cs_type;
|
||||
itype.c_type_in = itype.c_type;
|
||||
itype.c_type_out = itype.c_type;
|
||||
itype.cs_variant_to_managed = "VariantUtils.ConvertToRID(%0)";
|
||||
itype.cs_managed_to_variant = "VariantUtils.CreateFromRID(%0)";
|
||||
builtin_types.insert(itype.cname, itype);
|
||||
|
||||
// Variant
|
||||
|
@ -3652,8 +3629,6 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
|
|||
itype.c_type_out = itype.cs_type;
|
||||
itype.c_type_is_disposable_struct = false; // [c_out] takes ownership
|
||||
itype.c_ret_needs_default_initialization = true;
|
||||
itype.cs_variant_to_managed = "Variant.CreateCopyingBorrowed(%0)";
|
||||
itype.cs_managed_to_variant = "%0.CopyNativeVariant()";
|
||||
builtin_types.insert(itype.cname, itype);
|
||||
|
||||
// Callable
|
||||
|
@ -3666,8 +3641,6 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
|
|||
itype.c_type_in = "in " + itype.cs_type;
|
||||
itype.c_type_out = itype.cs_type;
|
||||
itype.c_type_is_disposable_struct = true;
|
||||
itype.cs_variant_to_managed = "VariantUtils.ConvertToCallableManaged(%0)";
|
||||
itype.cs_managed_to_variant = "VariantUtils.CreateFromCallable(%0)";
|
||||
builtin_types.insert(itype.cname, itype);
|
||||
|
||||
// Signal
|
||||
|
@ -3684,8 +3657,6 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
|
|||
itype.c_type_in = "in " + itype.cs_type;
|
||||
itype.c_type_out = itype.cs_type;
|
||||
itype.c_type_is_disposable_struct = true;
|
||||
itype.cs_variant_to_managed = "VariantUtils.ConvertToSignalInfo(%0)";
|
||||
itype.cs_managed_to_variant = "VariantUtils.CreateFromSignalInfo(%0)";
|
||||
builtin_types.insert(itype.cname, itype);
|
||||
|
||||
// VarArg (fictitious type to represent variable arguments)
|
||||
|
@ -3715,8 +3686,6 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
|
|||
itype.c_type_in = itype.proxy_name; \
|
||||
itype.c_type_out = itype.proxy_name; \
|
||||
itype.c_type_is_disposable_struct = true; \
|
||||
itype.cs_variant_to_managed = "VariantUtils.ConvertAs%2ToSystemArray(%0)"; \
|
||||
itype.cs_managed_to_variant = "VariantUtils.CreateFrom%2(%0)"; \
|
||||
builtin_types.insert(itype.name, itype); \
|
||||
}
|
||||
|
||||
|
@ -3752,8 +3721,6 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
|
|||
itype.c_type_out = itype.cs_type;
|
||||
itype.c_type_is_disposable_struct = false; // [c_out] takes ownership
|
||||
itype.c_ret_needs_default_initialization = true;
|
||||
itype.cs_variant_to_managed = "VariantUtils.ConvertToArrayObject(%0)";
|
||||
itype.cs_managed_to_variant = "VariantUtils.CreateFromArray(%0)";
|
||||
builtin_types.insert(itype.cname, itype);
|
||||
|
||||
// Array_@generic
|
||||
|
@ -3761,6 +3728,9 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
|
|||
itype.name = "Array_@generic";
|
||||
itype.cname = itype.name;
|
||||
itype.cs_out = "%5return new %2(%0(%1));";
|
||||
// For generic Godot collections, Variant.From<T>/As<T> is slower, so we need this special case
|
||||
itype.cs_variant_to_managed = "VariantUtils.ConvertToArrayObject(%0)";
|
||||
itype.cs_managed_to_variant = "VariantUtils.CreateFromArray(%0)";
|
||||
builtin_types.insert(itype.cname, itype);
|
||||
|
||||
// Dictionary
|
||||
|
@ -3778,8 +3748,6 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
|
|||
itype.c_type_out = itype.cs_type;
|
||||
itype.c_type_is_disposable_struct = false; // [c_out] takes ownership
|
||||
itype.c_ret_needs_default_initialization = true;
|
||||
itype.cs_variant_to_managed = "VariantUtils.ConvertToDictionaryObject(%0)";
|
||||
itype.cs_managed_to_variant = "VariantUtils.CreateFromDictionary(%0)";
|
||||
builtin_types.insert(itype.cname, itype);
|
||||
|
||||
// Dictionary_@generic
|
||||
|
@ -3787,6 +3755,9 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
|
|||
itype.name = "Dictionary_@generic";
|
||||
itype.cname = itype.name;
|
||||
itype.cs_out = "%5return new %2(%0(%1));";
|
||||
// For generic Godot collections, Variant.From<T>/As<T> is slower, so we need this special case
|
||||
itype.cs_variant_to_managed = "VariantUtils.ConvertToDictionaryObject(%0)";
|
||||
itype.cs_managed_to_variant = "VariantUtils.CreateFromDictionary(%0)";
|
||||
builtin_types.insert(itype.cname, itype);
|
||||
|
||||
// void (fictitious type to represent the return type of methods that do not return anything)
|
||||
|
@ -3852,8 +3823,6 @@ void BindingsGenerator::_populate_global_constants() {
|
|||
enum_itype.cname = ienum.cname;
|
||||
enum_itype.proxy_name = enum_itype.name;
|
||||
TypeInterface::postsetup_enum_type(enum_itype);
|
||||
enum_itype.cs_variant_to_managed = "(%1)VariantUtils.ConvertToInt32(%0)";
|
||||
enum_itype.cs_managed_to_variant = "VariantUtils.CreateFromInt((int)%0)";
|
||||
enum_types.insert(enum_itype.cname, enum_itype);
|
||||
|
||||
int prefix_length = _determine_enum_prefix(ienum);
|
||||
|
@ -3886,8 +3855,6 @@ void BindingsGenerator::_populate_global_constants() {
|
|||
enum_itype.cname = enum_cname;
|
||||
enum_itype.proxy_name = enum_itype.name;
|
||||
TypeInterface::postsetup_enum_type(enum_itype);
|
||||
enum_itype.cs_variant_to_managed = "(%1)VariantUtils.ConvertToInt32(%0)";
|
||||
enum_itype.cs_managed_to_variant = "VariantUtils.CreateFromInt((int)%0)";
|
||||
enum_types.insert(enum_itype.cname, enum_itype);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -209,7 +209,7 @@ class BindingsGenerator {
|
|||
String name;
|
||||
StringName cname;
|
||||
|
||||
int type_parameter_count;
|
||||
int type_parameter_count = 0;
|
||||
|
||||
/**
|
||||
* Identifier name of the base class.
|
||||
|
@ -514,7 +514,12 @@ class BindingsGenerator {
|
|||
|
||||
static void postsetup_enum_type(TypeInterface &r_enum_itype);
|
||||
|
||||
TypeInterface() {}
|
||||
TypeInterface() {
|
||||
static String default_cs_variant_to_managed = "VariantUtils.ConvertTo<%1>(%0)";
|
||||
static String default_cs_managed_to_variant = "VariantUtils.CreateFrom<%1>(%0)";
|
||||
cs_variant_to_managed = default_cs_variant_to_managed;
|
||||
cs_managed_to_variant = default_cs_managed_to_variant;
|
||||
}
|
||||
};
|
||||
|
||||
struct InternalCall {
|
||||
|
|
Loading…
Reference in a new issue