Merge pull request #23502 from Rubonnek/simplified-logic
Simplified boolean logic in GLES2/3 rasterizers
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commit
17b776e549
2 changed files with 2 additions and 2 deletions
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@ -1602,7 +1602,7 @@ void RasterizerStorageGLES2::_update_material(Material *p_material) {
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if (p_material->shader && p_material->shader->mode == VS::SHADER_SPATIAL) {
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if (p_material->shader->spatial.blend_mode == Shader::Spatial::BLEND_MODE_MIX &&
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(!p_material->shader->spatial.uses_alpha || (p_material->shader->spatial.uses_alpha && p_material->shader->spatial.depth_draw_mode == Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS))) {
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(!p_material->shader->spatial.uses_alpha || p_material->shader->spatial.depth_draw_mode == Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS)) {
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can_cast_shadow = true;
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}
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@ -2830,7 +2830,7 @@ void RasterizerStorageGLES3::_update_material(Material *material) {
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if (material->shader && material->shader->mode == VS::SHADER_SPATIAL) {
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if (material->shader->spatial.blend_mode == Shader::Spatial::BLEND_MODE_MIX &&
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(!material->shader->spatial.uses_alpha || (material->shader->spatial.uses_alpha && material->shader->spatial.depth_draw_mode == Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS))) {
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(!material->shader->spatial.uses_alpha || material->shader->spatial.depth_draw_mode == Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS)) {
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can_cast_shadow = true;
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}
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