Expose disable_render_loop property to GDScript
This commit is contained in:
parent
ae59e22cdd
commit
17c87d2ec1
4 changed files with 25 additions and 1 deletions
|
@ -4231,6 +4231,11 @@
|
|||
</description>
|
||||
</method>
|
||||
</methods>
|
||||
<members>
|
||||
<member name="render_loop_enabled" type="bool" setter="set_render_loop_enabled" getter="is_render_loop_enabled">
|
||||
If [code]false[/code], disables rendering completely, but the engine logic is still being processed. You can call [method force_draw] to draw a frame even with rendering disabled.
|
||||
</member>
|
||||
</members>
|
||||
<signals>
|
||||
<signal name="frame_post_draw">
|
||||
<description>
|
||||
|
|
|
@ -1271,6 +1271,9 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
|
|||
// also init our arvr_server from here
|
||||
arvr_server = memnew(ARVRServer);
|
||||
|
||||
// and finally setup this property under visual_server
|
||||
VisualServer::get_singleton()->set_render_loop_enabled(!disable_render_loop);
|
||||
|
||||
register_core_singletons();
|
||||
|
||||
MAIN_PRINT("Main: Setup Logo");
|
||||
|
@ -2101,7 +2104,7 @@ bool Main::iteration() {
|
|||
|
||||
VisualServer::get_singleton()->sync(); //sync if still drawing from previous frames.
|
||||
|
||||
if (OS::get_singleton()->can_draw() && !disable_render_loop) {
|
||||
if (OS::get_singleton()->can_draw() && VisualServer::get_singleton()->is_render_loop_enabled()) {
|
||||
|
||||
if ((!force_redraw_requested) && OS::get_singleton()->is_in_low_processor_usage_mode()) {
|
||||
if (VisualServer::get_singleton()->has_changed()) {
|
||||
|
|
|
@ -2050,6 +2050,10 @@ void VisualServer::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("has_os_feature", "feature"), &VisualServer::has_os_feature);
|
||||
ClassDB::bind_method(D_METHOD("set_debug_generate_wireframes", "generate"), &VisualServer::set_debug_generate_wireframes);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("is_render_loop_enabled"), &VisualServer::is_render_loop_enabled);
|
||||
ClassDB::bind_method(D_METHOD("set_render_loop_enabled", "enabled"), &VisualServer::set_render_loop_enabled);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "render_loop_enabled"), "set_render_loop_enabled", "is_render_loop_enabled");
|
||||
|
||||
BIND_CONSTANT(NO_INDEX_ARRAY);
|
||||
BIND_CONSTANT(ARRAY_WEIGHTS_SIZE);
|
||||
BIND_CONSTANT(CANVAS_ITEM_Z_MIN);
|
||||
|
@ -2368,6 +2372,14 @@ RID VisualServer::instance_create2(RID p_base, RID p_scenario) {
|
|||
return instance;
|
||||
}
|
||||
|
||||
bool VisualServer::is_render_loop_enabled() const {
|
||||
return render_loop_enabled;
|
||||
}
|
||||
|
||||
void VisualServer::set_render_loop_enabled(bool p_enabled) {
|
||||
render_loop_enabled = p_enabled;
|
||||
}
|
||||
|
||||
VisualServer::VisualServer() {
|
||||
|
||||
//ERR_FAIL_COND(singleton);
|
||||
|
|
|
@ -46,6 +46,7 @@ class VisualServer : public Object {
|
|||
static VisualServer *singleton;
|
||||
|
||||
int mm_policy;
|
||||
bool render_loop_enabled = true;
|
||||
|
||||
void _camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far);
|
||||
void _canvas_item_add_style_box(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector<float> &p_margins, const Color &p_modulate = Color(1, 1, 1));
|
||||
|
@ -1063,6 +1064,9 @@ public:
|
|||
|
||||
virtual bool is_low_end() const = 0;
|
||||
|
||||
bool is_render_loop_enabled() const;
|
||||
void set_render_loop_enabled(bool p_enabled);
|
||||
|
||||
VisualServer();
|
||||
virtual ~VisualServer();
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue