diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp index c161d3ffb0c..0cc08975a51 100644 --- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp +++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp @@ -692,7 +692,7 @@ void fragment() { shader_type spatial; -render_mode debug_shadow_splits. +render_mode debug_shadow_splits; void fragment() { ALBEDO = vec3(1.0, 1.0, 1.0);