Better snapping for graph ports, closes #6394
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0094c30938
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181fdce1e9
1 changed files with 8 additions and 4 deletions
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@ -360,7 +360,8 @@ bool GraphEdit::_filter_input(const Point2& p_point) {
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Ref<Texture> port =get_icon("port","GraphNode");
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float grab_r=port->get_width()*0.5;
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float grab_r_extend = 2.0;
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float grab_r=port->get_width()*0.5*grab_r_extend;
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for(int i=get_child_count()-1;i>=0;i--) {
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GraphNode *gn=get_child(i)->cast_to<GraphNode>();
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@ -379,8 +380,9 @@ bool GraphEdit::_filter_input(const Point2& p_point) {
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for(int j=0;j<gn->get_connection_input_count();j++) {
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Vector2 pos = gn->get_connection_input_pos(j)+gn->get_pos();
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if (pos.distance_to(p_point)<grab_r)
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if (pos.distance_to(p_point)<grab_r) {
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return true;
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}
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}
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@ -392,11 +394,13 @@ bool GraphEdit::_filter_input(const Point2& p_point) {
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void GraphEdit::_top_layer_input(const InputEvent& p_ev) {
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float grab_r_extend = 2.0;
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if (p_ev.type==InputEvent::MOUSE_BUTTON && p_ev.mouse_button.button_index==BUTTON_LEFT && p_ev.mouse_button.pressed) {
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Ref<Texture> port =get_icon("port","GraphNode");
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Vector2 mpos(p_ev.mouse_button.x,p_ev.mouse_button.y);
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float grab_r=port->get_width()*0.5;
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float grab_r=port->get_width()*0.5*grab_r_extend;
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for(int i=get_child_count()-1;i>=0;i--) {
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GraphNode *gn=get_child(i)->cast_to<GraphNode>();
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@ -517,7 +521,7 @@ void GraphEdit::_top_layer_input(const InputEvent& p_ev) {
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Ref<Texture> port =get_icon("port","GraphNode");
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Vector2 mpos(p_ev.mouse_button.x,p_ev.mouse_button.y);
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float grab_r=port->get_width()*0.5;
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float grab_r=port->get_width()*0.5*grab_r_extend;
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for(int i=get_child_count()-1;i>=0;i--) {
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GraphNode *gn=get_child(i)->cast_to<GraphNode>();
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