Guard agains duplicate calling of _ready when instanced in _enter_tree

Fixes #6005
This commit is contained in:
Bojidar Marinov 2016-11-17 18:10:53 +02:00
parent 959683c3d8
commit 184173a9b9
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GPG key ID: 4D546A8F1E091856
2 changed files with 6 additions and 1 deletions

View file

@ -166,6 +166,7 @@ void Node::_notification(int p_notification) {
void Node::_propagate_ready() {
data.ready_notified=true;
data.blocked++;
for (int i=0;i<data.children.size();i++) {
@ -2662,7 +2663,9 @@ void Node::_set_tree(SceneTree *p_tree) {
_propagate_enter_tree();
_propagate_ready(); //reverse_notification(NOTIFICATION_READY);
if (!data.parent || data.parent->data.ready_notified) { // No parent (root) or parent ready
_propagate_ready(); //reverse_notification(NOTIFICATION_READY);
}
tree_changed_b=data.tree;
@ -2999,6 +3002,7 @@ Node::Node() {
data.fixed_process=false;
data.idle_process=false;
data.inside_tree=false;
data.ready_notified=false;
data.owner=NULL;
data.OW=NULL;

View file

@ -103,6 +103,7 @@ private:
StringName name;
SceneTree *tree;
bool inside_tree;
bool ready_notified;
#ifdef TOOLS_ENABLED
NodePath import_path; //path used when imported, used by scene editors to keep tracking
#endif