From 185be4a788d7671d7c0fbac8c1074cd231d59230 Mon Sep 17 00:00:00 2001 From: kobewi Date: Wed, 21 Sep 2022 23:43:52 +0200 Subject: [PATCH] Fix wrong DirAccess example --- doc/classes/DirAccess.xml | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/doc/classes/DirAccess.xml b/doc/classes/DirAccess.xml index cb7bf56f116..af498a65196 100644 --- a/doc/classes/DirAccess.xml +++ b/doc/classes/DirAccess.xml @@ -9,11 +9,10 @@ Most of the methods have a static alternative that can be used without creating a [DirAccess]. Static methods only support absolute paths (including [code]res://[/code] and [code]user://[/code]). [codeblock] # Standard - var dir = Directory.new() - dir.open("user://levels") + var dir = DirAccess.open("user://levels") dir.make_dir("world1") # Static - Directory.make_dir_absolute("user://levels/world1") + DirAccess.make_dir_absolute("user://levels/world1") [/codeblock] [b]Note:[/b] Many resources types are imported (e.g. textures or sound files), and their source asset will not be included in the exported game, as only the imported version is used. Use [ResourceLoader] to access imported resources. Here is an example on how to iterate through the files of a directory: