Stop asuming a default value of NIL means there's no default
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parent
092a286127
commit
18663aa305
6 changed files with 32 additions and 14 deletions
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@ -413,17 +413,21 @@ bool EditorProperty::is_read_only() const {
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return read_only;
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}
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Variant EditorPropertyRevert::get_property_revert_value(Object *p_object, const StringName &p_property) {
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Variant EditorPropertyRevert::get_property_revert_value(Object *p_object, const StringName &p_property, bool *r_is_valid) {
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if (p_object->has_method("property_can_revert") && p_object->call("property_can_revert", p_property)) {
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if (r_is_valid) {
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*r_is_valid = true;
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}
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return p_object->call("property_get_revert", p_property);
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}
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return PropertyUtils::get_property_default_value(p_object, p_property);
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return PropertyUtils::get_property_default_value(p_object, p_property, r_is_valid);
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}
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bool EditorPropertyRevert::can_property_revert(Object *p_object, const StringName &p_property) {
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Variant revert_value = EditorPropertyRevert::get_property_revert_value(p_object, p_property);
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if (revert_value.get_type() == Variant::NIL) {
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bool is_valid_revert = false;
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Variant revert_value = EditorPropertyRevert::get_property_revert_value(p_object, p_property, &is_valid_revert);
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if (!is_valid_revert) {
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return false;
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}
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Variant current_value = p_object->get(p_property);
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@ -637,7 +641,9 @@ void EditorProperty::gui_input(const Ref<InputEvent> &p_event) {
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}
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if (revert_rect.has_point(mpos)) {
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Variant revert_value = EditorPropertyRevert::get_property_revert_value(object, property);
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bool is_valid_revert = false;
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Variant revert_value = EditorPropertyRevert::get_property_revert_value(object, property, &is_valid_revert);
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ERR_FAIL_COND(!is_valid_revert);
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emit_changed(property, revert_value);
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update_property();
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}
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@ -783,8 +789,9 @@ static bool _is_value_potential_override(Node *p_node, const String &p_property)
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if (states_stack.size()) {
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return true;
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} else {
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bool is_valid_default = false;
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bool is_class_default = false;
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PropertyUtils::get_property_default_value(p_node, p_property, &states_stack, false, nullptr, &is_class_default);
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PropertyUtils::get_property_default_value(p_node, p_property, &is_valid_default, &states_stack, false, nullptr, &is_class_default);
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return !is_class_default;
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}
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}
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@ -46,7 +46,7 @@ public:
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static bool get_instantiated_node_original_property(Node *p_node, const StringName &p_prop, Variant &value, bool p_check_class_default = true);
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static bool is_node_property_different(Node *p_node, const Variant &p_current, const Variant &p_orig);
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static bool is_property_value_different(const Variant &p_a, const Variant &p_b);
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static Variant get_property_revert_value(Object *p_object, const StringName &p_property);
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static Variant get_property_revert_value(Object *p_object, const StringName &p_property, bool *r_is_valid);
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static bool can_property_revert(Object *p_object, const StringName &p_property);
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};
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@ -3157,8 +3157,9 @@ void SceneTreeDock::_create_remap_for_node(Node *p_node, Map<RES, RES> &r_remap)
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states_stack_ready = true;
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}
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Variant orig = PropertyUtils::get_property_default_value(p_node, E.name, &states_stack);
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if (!PropertyUtils::is_property_value_different(v, orig)) {
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bool is_valid_default = false;
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Variant orig = PropertyUtils::get_property_default_value(p_node, E.name, &is_valid_default, &states_stack);
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if (is_valid_default && !PropertyUtils::is_property_value_different(v, orig)) {
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continue;
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}
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@ -50,7 +50,7 @@ bool PropertyUtils::is_property_value_different(const Variant &p_a, const Varian
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}
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}
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Variant PropertyUtils::get_property_default_value(const Object *p_object, const StringName &p_property, const Vector<SceneState::PackState> *p_states_stack_cache, bool p_update_exports, const Node *p_owner, bool *r_is_class_default) {
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Variant PropertyUtils::get_property_default_value(const Object *p_object, const StringName &p_property, bool *r_is_valid, const Vector<SceneState::PackState> *p_states_stack_cache, bool p_update_exports, const Node *p_owner, bool *r_is_class_default) {
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// This function obeys the way property values are set when an object is instantiated,
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// which is the following (the latter wins):
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// 1. Default value from builtin class
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@ -60,6 +60,9 @@ Variant PropertyUtils::get_property_default_value(const Object *p_object, const
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if (r_is_class_default) {
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*r_is_class_default = false;
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}
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if (r_is_valid) {
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*r_is_valid = false;
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}
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Ref<Script> topmost_script;
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@ -71,6 +74,9 @@ Variant PropertyUtils::get_property_default_value(const Object *p_object, const
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bool found = false;
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Variant value_in_ancestor = ia.state->get_property_value(ia.node, p_property, found);
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if (found) {
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if (r_is_valid) {
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*r_is_valid = true;
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}
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return value_in_ancestor;
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}
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// Save script for later
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@ -97,6 +103,9 @@ Variant PropertyUtils::get_property_default_value(const Object *p_object, const
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}
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Variant default_value;
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if (topmost_script->get_property_default_value(p_property, default_value)) {
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if (r_is_valid) {
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*r_is_valid = true;
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}
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return default_value;
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}
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}
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@ -105,7 +114,7 @@ Variant PropertyUtils::get_property_default_value(const Object *p_object, const
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if (r_is_class_default) {
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*r_is_class_default = true;
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}
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return ClassDB::class_get_default_property_value(p_object->get_class_name(), p_property);
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return ClassDB::class_get_default_property_value(p_object->get_class_name(), p_property, r_is_valid);
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}
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// Like SceneState::PackState, but using a raw pointer to avoid the cost of
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@ -38,7 +38,7 @@ class PropertyUtils {
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public:
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static bool is_property_value_different(const Variant &p_a, const Variant &p_b);
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// Gets the most pure default value, the one that would be set when the node has just been instantiated
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static Variant get_property_default_value(const Object *p_object, const StringName &p_property, const Vector<SceneState::PackState> *p_states_stack_cache = nullptr, bool p_update_exports = false, const Node *p_owner = nullptr, bool *r_is_class_default = nullptr);
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static Variant get_property_default_value(const Object *p_object, const StringName &p_property, bool *r_is_valid = nullptr, const Vector<SceneState::PackState> *p_states_stack_cache = nullptr, bool p_update_exports = false, const Node *p_owner = nullptr, bool *r_is_class_default = nullptr);
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// Gets the instance/inheritance states of this node, in order of precedence,
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// that is, from the topmost (the most able to override values) to the lowermost
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@ -501,8 +501,9 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
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Variant value = forced_value.get_type() == Variant::NIL ? p_node->get(name) : forced_value;
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if (!pinned_props.has(name) && forced_value.get_type() == Variant::NIL) {
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Variant default_value = PropertyUtils::get_property_default_value(p_node, name, &states_stack, true);
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if (!PropertyUtils::is_property_value_different(value, default_value)) {
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bool is_valid_default = false;
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Variant default_value = PropertyUtils::get_property_default_value(p_node, name, &is_valid_default, &states_stack, true);
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if (is_valid_default && !PropertyUtils::is_property_value_different(value, default_value)) {
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continue;
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}
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}
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