Fixes OptionButton selection index being reset to zero at instanciation

Bug: engine tries to set selected item before items were added during save scene/run project, because of wrong properties order.
Fixes #10213.

(cherry picked from commit 66c39b1426)
This commit is contained in:
Alexander Alekseev 2018-02-16 11:29:19 +03:00 committed by Hein-Pieter van Braam
parent 237cf72f89
commit 18735ff6f2

View file

@ -318,8 +318,9 @@ void OptionButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_items"), &OptionButton::_set_items);
ClassDB::bind_method(D_METHOD("_get_items"), &OptionButton::_get_items);
ADD_PROPERTY(PropertyInfo(Variant::INT, "selected"), "_select_int", "get_selected");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "items", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_items", "_get_items");
// "selected" property must come after "items", otherwise GH-10213 occurs
ADD_PROPERTY(PropertyInfo(Variant::INT, "selected"), "_select_int", "get_selected");
ADD_SIGNAL(MethodInfo("item_selected", PropertyInfo(Variant::INT, "ID")));
}