Improve "Add" button consistency in Project Settings
* Adds an icon to all the input-adjacent add/remove buttons * Adds a separator next to the action map "add" button * Changes the Shader Globals editor to be consistent with the others * Adds a clear button to the shader global name input
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12ee58d8bc
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1910f91f17
6 changed files with 41 additions and 6 deletions
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@ -36,6 +36,7 @@
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#include "editor/event_listener_line_edit.h"
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#include "editor/input_event_configuration_dialog.h"
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#include "scene/gui/check_button.h"
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#include "scene/gui/separator.h"
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#include "scene/gui/tree.h"
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#include "scene/scene_string_names.h"
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@ -357,6 +358,7 @@ void ActionMapEditor::_notification(int p_what) {
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case NOTIFICATION_ENTER_TREE:
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case NOTIFICATION_THEME_CHANGED: {
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action_list_search->set_right_icon(get_editor_theme_icon(SNAME("Search")));
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add_button->set_icon(get_editor_theme_icon(SNAME("Add")));
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if (!actions_cache.is_empty()) {
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update_action_list();
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}
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@ -570,6 +572,8 @@ ActionMapEditor::ActionMapEditor() {
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// Disable the button and set its tooltip.
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_add_edit_text_changed(add_edit->get_text());
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add_hbox->add_child(memnew(VSeparator));
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show_builtin_actions_checkbutton = memnew(CheckButton);
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show_builtin_actions_checkbutton->set_text(TTR("Show Built-in Actions"));
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show_builtin_actions_checkbutton->connect("toggled", callable_mp(this, &ActionMapEditor::set_show_builtin_actions));
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@ -65,6 +65,7 @@ void EditorAutoloadSettings::_notification(int p_what) {
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case NOTIFICATION_THEME_CHANGED: {
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browse_button->set_icon(get_editor_theme_icon(SNAME("Folder")));
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add_autoload->set_icon(get_editor_theme_icon(SNAME("Add")));
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} break;
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case NOTIFICATION_VISIBILITY_CHANGED: {
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@ -45,6 +45,9 @@ void GroupSettingsEditor::_notification(int p_what) {
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case NOTIFICATION_ENTER_TREE: {
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update_groups();
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} break;
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case NOTIFICATION_THEME_CHANGED: {
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add_button->set_icon(get_editor_theme_icon(SNAME("Add")));
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} break;
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}
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}
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@ -556,6 +556,8 @@ void ProjectSettingsEditor::_update_action_map_editor() {
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}
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void ProjectSettingsEditor::_update_theme() {
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add_button->set_icon(get_editor_theme_icon(SNAME("Add")));
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del_button->set_icon(get_editor_theme_icon(SNAME("Remove")));
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search_box->set_right_icon(get_editor_theme_icon(SNAME("Search")));
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restart_close_button->set_icon(get_editor_theme_icon(SNAME("Close")));
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restart_container->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("Tree")));
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@ -344,15 +344,29 @@ static Variant create_var(RS::GlobalShaderParameterType p_type) {
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}
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}
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void ShaderGlobalsEditor::_variable_added() {
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String var = variable_name->get_text().strip_edges();
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if (var.is_empty() || !var.is_valid_identifier()) {
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EditorNode::get_singleton()->show_warning(TTR("Please specify a valid shader uniform identifier name."));
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return;
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String ShaderGlobalsEditor::_check_new_variable_name(const String &p_variable_name) {
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if (p_variable_name.is_empty()) {
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return TTR("Name cannot be empty.");
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}
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if (!p_variable_name.is_valid_identifier()) {
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return TTR("Name must be a valid identifier.");
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}
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return "";
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}
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void ShaderGlobalsEditor::_variable_name_text_changed(const String &p_variable_name) {
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const String &warning = _check_new_variable_name(p_variable_name.strip_edges());
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variable_add->set_tooltip_text(warning);
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variable_add->set_disabled(!warning.is_empty());
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}
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void ShaderGlobalsEditor::_variable_added() {
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String var = variable_name->get_text().strip_edges();
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if (RenderingServer::get_singleton()->global_shader_parameter_get(var).get_type() != Variant::NIL) {
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EditorNode::get_singleton()->show_warning(vformat(TTR("Global shader parameter '%s' already exists'"), var));
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EditorNode::get_singleton()->show_warning(vformat(TTR("Global shader parameter '%s' already exists."), var));
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return;
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}
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@ -416,6 +430,10 @@ void ShaderGlobalsEditor::_notification(int p_what) {
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}
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} break;
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case NOTIFICATION_THEME_CHANGED: {
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variable_add->set_icon(get_editor_theme_icon(SNAME("Add")));
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} break;
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case NOTIFICATION_PREDELETE: {
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inspector->edit(nullptr);
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} break;
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@ -431,6 +449,9 @@ ShaderGlobalsEditor::ShaderGlobalsEditor() {
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add_menu_hb->add_child(memnew(Label(TTR("Name:"))));
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variable_name = memnew(LineEdit);
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variable_name->set_h_size_flags(SIZE_EXPAND_FILL);
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variable_name->set_clear_button_enabled(true);
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variable_name->connect("text_changed", callable_mp(this, &ShaderGlobalsEditor::_variable_name_text_changed));
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add_menu_hb->add_child(variable_name);
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add_menu_hb->add_child(memnew(Label(TTR("Type:"))));
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@ -443,6 +464,7 @@ ShaderGlobalsEditor::ShaderGlobalsEditor() {
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}
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variable_add = memnew(Button(TTR("Add")));
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variable_add->set_disabled(true);
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add_menu_hb->add_child(variable_add);
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variable_add->connect("pressed", callable_mp(this, &ShaderGlobalsEditor::_variable_added));
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@ -49,6 +49,9 @@ class ShaderGlobalsEditor : public VBoxContainer {
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OptionButton *variable_type = nullptr;
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Button *variable_add = nullptr;
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String _check_new_variable_name(const String &p_variable_name);
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void _variable_name_text_changed(const String &p_variable_name);
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void _variable_added();
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void _variable_deleted(const String &p_variable);
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void _changed();
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