lightmap capture broken on webgl1.0

lightmap capture uniform definition caused shader compile errors on WebGL1.0
This commit is contained in:
WeaselShoppe 2021-01-31 20:52:02 -06:00
parent a6afd70418
commit 1912cc3eef

View file

@ -955,7 +955,7 @@ vec4 texture2D_bicubic(sampler2D tex, vec2 uv) {
#endif
#ifdef USE_LIGHTMAP_CAPTURE
uniform mediump vec4[12] lightmap_captures;
uniform mediump vec4 lightmap_captures[12];
uniform bool lightmap_capture_sky;
#endif