Merge pull request #28071 from YeldhamDev/treedialog_style_fix
Fix styling in 'SceneTreeDialog'
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commit
192d176d30
1 changed files with 11 additions and 18 deletions
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@ -1121,22 +1121,17 @@ SceneTreeEditor::~SceneTreeEditor() {
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void SceneTreeDialog::_notification(int p_what) {
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if (p_what == NOTIFICATION_ENTER_TREE) {
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connect("confirmed", this, "_select");
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}
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if (p_what == NOTIFICATION_EXIT_TREE) {
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disconnect("confirmed", this, "_select");
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}
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if (p_what == NOTIFICATION_DRAW) {
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RID ci = get_canvas_item();
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get_stylebox("panel", "PopupMenu")->draw(ci, Rect2(Point2(), get_size()));
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}
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if (p_what == NOTIFICATION_VISIBILITY_CHANGED && is_visible_in_tree()) {
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tree->update_tree();
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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connect("confirmed", this, "_select");
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} break;
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case NOTIFICATION_EXIT_TREE: {
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disconnect("confirmed", this, "_select");
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} break;
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case NOTIFICATION_VISIBILITY_CHANGED: {
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if (is_visible_in_tree())
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tree->update_tree();
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} break;
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}
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}
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@ -1165,8 +1160,6 @@ SceneTreeDialog::SceneTreeDialog() {
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tree = memnew(SceneTreeEditor(false, false, true));
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add_child(tree);
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//set_child_rect(tree);
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tree->get_scene_tree()->connect("item_activated", this, "_select");
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}
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