Increases the number of maximum detected collisions

This commit is contained in:
fabriceci 2022-07-29 22:20:38 +02:00
parent 6f5704d86f
commit 1937e030b5

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@ -1273,7 +1273,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
for (int iteration = 0; iteration < max_slides; ++iteration) {
PhysicsServer3D::MotionParameters parameters(get_global_transform(), motion, margin);
parameters.max_collisions = 4;
parameters.max_collisions = 6; // There can be 4 collisions between 2 walls + 2 more for the floor.
PhysicsServer3D::MotionResult result;
bool collided = move_and_collide(parameters, result, false, !sliding_enabled);