Reset texture flags after radiance map generation

This commit is contained in:
clayjohn 2020-04-11 16:10:34 -07:00
parent df87601c88
commit 193b0bf1e3
2 changed files with 6 additions and 0 deletions

View file

@ -1317,6 +1317,9 @@ void RasterizerStorageGLES2::sky_set_texture(RID p_sky, RID p_panorama, int p_ra
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, 0);
//reset flags on Sky Texture that may have changed
texture_set_flags(sky->panorama, texture->flags);
// Framebuffer did its job. thank mr framebuffer
glActiveTexture(GL_TEXTURE0); //back to panorama
glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES2::system_fbo);

View file

@ -2189,6 +2189,9 @@ void RasterizerStorageGLES3::sky_set_texture(RID p_sky, RID p_panorama, int p_ra
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
//reset flags on Sky Texture that may have changed
texture_set_flags(sky->panorama, texture->flags);
glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES3::system_fbo);
glDeleteFramebuffers(1, &tmp_fb);
glDeleteFramebuffers(1, &tmp_fb2);