Remove unused #define
from the tonemap shader
It was a leftover from an earlier version of the debanding PR which used a simpler (but less effective) algorithm.
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@ -305,8 +305,6 @@ vec3 do_fxaa(vec3 color, float exposure, vec2 uv_interp) {
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}
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}
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#define QUARTER_COLOR 1.0 / 1024.0
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// From http://alex.vlachos.com/graphics/Alex_Vlachos_Advanced_VR_Rendering_GDC2015.pdf
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// and https://www.shadertoy.com/view/MslGR8 (5th one starting from the bottom)
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// NOTE: `frag_coord` is in pixels (i.e. not normalized UV).
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