Added some details in skeleton docs.

Workaround for #19551.
This commit is contained in:
tagcup 2018-06-14 19:07:03 -04:00
parent 4da621603e
commit 195e963613

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@ -5,6 +5,11 @@
</brief_description>
<description>
Skeleton provides a hierarchical interface for managing bones, including pose, rest and animation (see [Animation]). Skeleton will support rag doll dynamics in the future.
The overall transform of a bone with respect to the skeleton is determined by the following hierarchical order: rest pose, custom pose and pose.
Note that "global pose" below refers to the overall transform of the bone with respect to skeleton, so it not the actual global/world transform of the bone.
</description>
<tutorials>
</tutorials>
@ -60,6 +65,7 @@
<argument index="0" name="bone_idx" type="int">
</argument>
<description>
Return the custom pose of the specified bone. Custom pose is applied on top of the rest pose.
</description>
</method>
<method name="get_bone_global_pose" qualifiers="const">
@ -68,6 +74,7 @@
<argument index="0" name="bone_idx" type="int">
</argument>
<description>
Return the overall transform of the specified bone, with respect to the skeleton. Being relative to the skeleton frame, this is not the actual "global" transform of the bone.
</description>
</method>
<method name="get_bone_name" qualifiers="const">
@ -76,7 +83,7 @@
<argument index="0" name="bone_idx" type="int">
</argument>
<description>
Return the name of the bone at index "index"
Return the name of the bone at index "index".
</description>
</method>
<method name="get_bone_parent" qualifiers="const">
@ -94,7 +101,7 @@
<argument index="0" name="bone_idx" type="int">
</argument>
<description>
Return the pose transform for bone "bone_idx".
Return the pose transform of the specified bone. Pose is applied on top of the custom pose, which is applied on top the rest pose.
</description>
</method>
<method name="get_bone_rest" qualifiers="const">
@ -112,6 +119,7 @@
<argument index="0" name="bone_idx" type="int">
</argument>
<description>
Return the combination of custom pose and pose. The returned transform is in skeleton's reference frame.
</description>
</method>
<method name="get_bound_child_nodes_to_bone" qualifiers="const">