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@ -5,6 +5,11 @@
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</brief_description>
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<description>
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Skeleton provides a hierarchical interface for managing bones, including pose, rest and animation (see [Animation]). Skeleton will support rag doll dynamics in the future.
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The overall transform of a bone with respect to the skeleton is determined by the following hierarchical order: rest pose, custom pose and pose.
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Note that "global pose" below refers to the overall transform of the bone with respect to skeleton, so it not the actual global/world transform of the bone.
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</description>
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<tutorials>
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</tutorials>
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@ -60,6 +65,7 @@
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<argument index="0" name="bone_idx" type="int">
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</argument>
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<description>
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Return the custom pose of the specified bone. Custom pose is applied on top of the rest pose.
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</description>
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</method>
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<method name="get_bone_global_pose" qualifiers="const">
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@ -68,6 +74,7 @@
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<argument index="0" name="bone_idx" type="int">
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</argument>
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<description>
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Return the overall transform of the specified bone, with respect to the skeleton. Being relative to the skeleton frame, this is not the actual "global" transform of the bone.
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</description>
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</method>
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<method name="get_bone_name" qualifiers="const">
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<argument index="0" name="bone_idx" type="int">
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</argument>
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<description>
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Return the name of the bone at index "index"
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Return the name of the bone at index "index".
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</description>
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</method>
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<method name="get_bone_parent" qualifiers="const">
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<argument index="0" name="bone_idx" type="int">
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</argument>
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<description>
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Return the pose transform for bone "bone_idx".
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Return the pose transform of the specified bone. Pose is applied on top of the custom pose, which is applied on top the rest pose.
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</description>
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</method>
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<method name="get_bone_rest" qualifiers="const">
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<argument index="0" name="bone_idx" type="int">
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</argument>
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<description>
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Return the combination of custom pose and pose. The returned transform is in skeleton's reference frame.
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</description>
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</method>
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<method name="get_bound_child_nodes_to_bone" qualifiers="const">
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