Revert "Add Node processing and physics processing cumulative (as opposed to delta) time"
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51800eebc6
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1990721d1b
5 changed files with 2 additions and 80 deletions
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@ -322,42 +322,18 @@
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Returns the relative [NodePath] from this node to the specified [code]node[/code]. Both nodes must be in the same scene or the function will fail.
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</description>
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</method>
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<method name="get_physics_process_cumulative_time" qualifiers="const">
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<return type="float" />
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<description>
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Returns the cumulative physics-bound frame time elapsed (in seconds) since this node has been active and running (i.e. not paused) in the current scene tree.
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</description>
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</method>
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<method name="get_physics_process_delta_time" qualifiers="const">
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<return type="float" />
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<description>
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Returns the time elapsed (in seconds) since the last physics-bound frame (see [method _physics_process]). This is always a constant value in physics processing unless the frames per second is changed via [member Engine.physics_ticks_per_second].
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</description>
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</method>
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<method name="get_physics_process_total_time" qualifiers="const">
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<return type="float" />
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<description>
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Returns the total time elapsed (in seconds) since this node has been part of the current scene tree regardless of the pause state.
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</description>
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</method>
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<method name="get_process_cumulative_time" qualifiers="const">
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<return type="float" />
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<description>
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Returns the cumulative time elapsed (in seconds) since this node has been active and running (i.e. not paused) in the current tree.
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</description>
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</method>
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<method name="get_process_delta_time" qualifiers="const">
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<return type="float" />
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<description>
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Returns the time elapsed (in seconds) since the last process callback. This value may vary from frame to frame.
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</description>
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</method>
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<method name="get_process_total_time" qualifiers="const">
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<return type="float" />
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<description>
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Returns the total time elapsed (in seconds) since this node has been part of the current scene tree regardless of the pause state.
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</description>
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</method>
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<method name="get_scene_instance_load_placeholder" qualifiers="const">
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<return type="bool" />
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<description>
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@ -55,17 +55,13 @@ void Node::_notification(int p_notification) {
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switch (p_notification) {
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case NOTIFICATION_PROCESS: {
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if (get_script_instance()) {
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double d_time = get_process_delta_time();
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data.process_cumulative_time += d_time;
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Variant time = d_time;
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Variant time = get_process_delta_time();
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get_script_instance()->call(SceneStringNames::get_singleton()->_process, time);
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}
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} break;
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case NOTIFICATION_PHYSICS_PROCESS: {
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if (get_script_instance()) {
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double d_time = get_physics_process_delta_time();
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data.physics_process_cumulative_time += d_time;
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Variant time = d_time;
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Variant time = get_physics_process_delta_time();
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get_script_instance()->call(SceneStringNames::get_singleton()->_physics_process, time);
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}
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@ -724,22 +720,6 @@ double Node::get_physics_process_delta_time() const {
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}
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}
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double Node::get_physics_process_cumulative_time() const {
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if (data.tree) {
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return data.physics_process_cumulative_time;
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} else {
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return 0;
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}
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}
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double Node::get_physics_process_total_time() const {
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if (data.tree) {
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return data.tree->get_physics_total_time();
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} else {
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return 0;
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}
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}
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double Node::get_process_delta_time() const {
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if (data.tree) {
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return data.tree->get_process_time();
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@ -766,22 +746,6 @@ bool Node::is_processing() const {
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return data.process;
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}
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double Node::get_process_cumulative_time() const {
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if (data.tree) {
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return data.process_cumulative_time;
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} else {
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return 0;
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}
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}
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double Node::get_process_total_time() const {
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if (data.tree) {
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return data.tree->get_process_total_time();
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} else {
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return 0;
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}
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}
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void Node::set_process_internal(bool p_process_internal) {
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if (data.process_internal == p_process_internal) {
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return;
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@ -2627,12 +2591,8 @@ void Node::_bind_methods() {
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ClassDB::bind_method(D_METHOD("propagate_call", "method", "args", "parent_first"), &Node::propagate_call, DEFVAL(Array()), DEFVAL(false));
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ClassDB::bind_method(D_METHOD("set_physics_process", "enable"), &Node::set_physics_process);
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ClassDB::bind_method(D_METHOD("get_physics_process_delta_time"), &Node::get_physics_process_delta_time);
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ClassDB::bind_method(D_METHOD("get_physics_process_cumulative_time"), &Node::get_physics_process_cumulative_time);
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ClassDB::bind_method(D_METHOD("get_physics_process_total_time"), &Node::get_physics_process_total_time);
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ClassDB::bind_method(D_METHOD("is_physics_processing"), &Node::is_physics_processing);
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ClassDB::bind_method(D_METHOD("get_process_delta_time"), &Node::get_process_delta_time);
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ClassDB::bind_method(D_METHOD("get_process_cumulative_time"), &Node::get_process_cumulative_time);
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ClassDB::bind_method(D_METHOD("get_process_total_time"), &Node::get_process_total_time);
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ClassDB::bind_method(D_METHOD("set_process", "enable"), &Node::set_process);
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ClassDB::bind_method(D_METHOD("set_process_priority", "priority"), &Node::set_process_priority);
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ClassDB::bind_method(D_METHOD("get_process_priority"), &Node::get_process_priority);
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@ -122,9 +122,6 @@ private:
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int network_master = 1; // Server by default.
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Vector<MultiplayerAPI::RPCConfig> rpc_methods;
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double process_cumulative_time = 0.0;
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double physics_process_cumulative_time = 0.0;
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// Variables used to properly sort the node when processing, ignored otherwise.
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// TODO: Should move all the stuff below to bits.
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bool physics_process = false;
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@ -344,14 +341,10 @@ public:
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/* PROCESSING */
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void set_physics_process(bool p_process);
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double get_physics_process_delta_time() const;
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double get_physics_process_cumulative_time() const;
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double get_physics_process_total_time() const;
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bool is_physics_processing() const;
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void set_process(bool p_process);
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double get_process_delta_time() const;
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double get_process_cumulative_time() const;
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double get_process_total_time() const;
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bool is_processing() const;
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void set_physics_process_internal(bool p_process_internal);
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@ -412,7 +412,6 @@ bool SceneTree::physics_process(double p_time) {
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MainLoop::physics_process(p_time);
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physics_process_time = p_time;
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physics_total_time += p_time;
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emit_signal(SNAME("physics_frame"));
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@ -439,7 +438,6 @@ bool SceneTree::process(double p_time) {
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MainLoop::process(p_time);
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process_time = p_time;
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process_total_time += p_time;
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if (multiplayer_poll) {
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multiplayer->poll();
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@ -92,10 +92,7 @@ private:
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uint64_t tree_version = 1;
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double physics_process_time = 1.0;
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double physics_total_time = 0.0;
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double process_total_time = 0.0;
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double process_time = 1.0;
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bool accept_quit = true;
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bool quit_on_go_back = true;
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@ -251,9 +248,7 @@ public:
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void quit(int p_exit_code = EXIT_SUCCESS);
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_FORCE_INLINE_ double get_physics_process_time() const { return physics_process_time; }
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_FORCE_INLINE_ double get_physics_total_time() const { return physics_total_time; }
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_FORCE_INLINE_ double get_process_time() const { return process_time; }
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_FORCE_INLINE_ double get_process_total_time() const { return process_total_time; }
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#ifdef TOOLS_ENABLED
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bool is_node_being_edited(const Node *p_node) const;
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