[iOS] Initialize plugins earlier
Initialize iOS plugins before 'Main::setup' call to have access to them in script's '_init' function.
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1 changed files with 2 additions and 2 deletions
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@ -114,6 +114,8 @@ int OSIPhone::get_current_video_driver() const {
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}
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void OSIPhone::start() {
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godot_ios_plugins_initialize();
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Main::start();
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if (joypad_iphone) {
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@ -195,8 +197,6 @@ MainLoop *OSIPhone::get_main_loop() const {
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};
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void OSIPhone::set_main_loop(MainLoop *p_main_loop) {
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godot_ios_plugins_initialize();
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main_loop = p_main_loop;
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if (main_loop) {
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