Fix missing z_verbose
and z_error
symbols in debug iOS build.
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2 changed files with 3 additions and 1 deletions
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@ -80,6 +80,8 @@ if env['builtin_zlib']:
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env_thirdparty.Prepend(CPPPATH=[thirdparty_zlib_dir])
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# Needs to be available in main env too
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env.Prepend(CPPPATH=[thirdparty_zlib_dir])
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if (env['target'] == 'debug'):
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env_thirdparty.Append(CPPDEFINES=['ZLIB_DEBUG'])
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env_thirdparty.add_source_files(env.core_sources, thirdparty_zlib_sources)
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@ -66,7 +66,7 @@ if env['builtin_freetype']:
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env.Prepend(CPPPATH=[thirdparty_dir + "/include"])
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env_freetype.Append(CPPDEFINES=['FT2_BUILD_LIBRARY', 'FT_CONFIG_OPTION_USE_PNG'])
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if (env['target'] != 'release'):
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if (env['target'] == 'debug'):
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env_freetype.Append(CPPDEFINES=['ZLIB_DEBUG'])
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# Also requires libpng headers
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