Replace copies with constant refs
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1 changed files with 5 additions and 5 deletions
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@ -964,7 +964,7 @@ Node3D *EditorSceneFormatImporterFBX::_generate_scene(
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// extra const required by C++11 colon/Range operator
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// note: do not use C++17 syntax here for dicts.
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// this is banned in Godot.
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for (std::pair<const std::string, const FBXDocParser::AnimationCurve *> &kvp : curves) {
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for (const std::pair<const std::string, const FBXDocParser::AnimationCurve *> &kvp : curves) {
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const String curve_element = ImportUtils::FBXNodeToName(kvp.first);
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const FBXDocParser::AnimationCurve *curve = kvp.second;
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String curve_name = ImportUtils::FBXNodeToName(curve->Name());
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@ -980,7 +980,7 @@ Node3D *EditorSceneFormatImporterFBX::_generate_scene(
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const std::map<int64_t, float> &track_time = curve->GetValueTimeTrack();
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if (track_time.size() > 0) {
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for (std::pair<int64_t, float> keyframe : track_time) {
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for (const std::pair<const int64_t, float> &keyframe : track_time) {
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if (curve_element == "d|X") {
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keyframe_map.keyframes[keyframe.first].x = keyframe.second;
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} else if (curve_element == "d|Y") {
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@ -1089,7 +1089,7 @@ Node3D *EditorSceneFormatImporterFBX::_generate_scene(
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double max_duration = 0;
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double anim_length = animation->get_length();
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for (std::pair<int64_t, Vector3> position_key : translation_keys.keyframes) {
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for (const std::pair<const int64_t, Vector3> &position_key : translation_keys.keyframes) {
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pos_values.push_back(position_key.second * state.scale);
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double animation_track_time = CONVERT_FBX_TIME(position_key.first);
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@ -1101,7 +1101,7 @@ Node3D *EditorSceneFormatImporterFBX::_generate_scene(
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pos_times.push_back(animation_track_time);
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}
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for (std::pair<int64_t, Vector3> scale_key : scale_keys.keyframes) {
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for (const std::pair<const int64_t, Vector3> &scale_key : scale_keys.keyframes) {
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scale_values.push_back(scale_key.second);
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double animation_track_time = CONVERT_FBX_TIME(scale_key.first);
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@ -1136,7 +1136,7 @@ Node3D *EditorSceneFormatImporterFBX::_generate_scene(
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Quaternion lastQuaternion = Quaternion();
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for (std::pair<int64_t, Vector3> rotation_key : rotation_keys.keyframes) {
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for (const std::pair<const int64_t, Vector3> &rotation_key : rotation_keys.keyframes) {
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double animation_track_time = CONVERT_FBX_TIME(rotation_key.first);
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//print_verbose("euler rotation key: " + rotation_key.second);
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