diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl index aba283970ae..8ccaeda0ce0 100644 --- a/drivers/gles2/shaders/scene.glsl +++ b/drivers/gles2/shaders/scene.glsl @@ -1914,7 +1914,6 @@ FRAGMENT_SHADER_CODE #ifdef USE_SHADOW { highp vec4 splane = shadow_coord; - splane.xyz /= splane.w; float shadow = sample_shadow(light_shadow_atlas, splane); light_att *= shadow;