fix(editor): Remove some MeshLibrary editor updates
The properties for which the `notify_property_list_changed()` call were removed, had issues with caret placing and tab navigation. Since other node editors do not call this notify on all setters, it is assumed that removing them on certain fields should not impair any functionality. See f.e. navigation_mesh.cpp `set_source_group_name` vs `set_source_geometry_mode`. Solves #63549
This commit is contained in:
parent
4b377540c7
commit
1a39af6d0f
1 changed files with 0 additions and 3 deletions
|
@ -122,7 +122,6 @@ void MeshLibrary::set_item_name(int p_item, const String &p_name) {
|
|||
ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
|
||||
item_map[p_item].name = p_name;
|
||||
emit_changed();
|
||||
notify_property_list_changed();
|
||||
}
|
||||
|
||||
void MeshLibrary::set_item_mesh(int p_item, const Ref<Mesh> &p_mesh) {
|
||||
|
@ -138,7 +137,6 @@ void MeshLibrary::set_item_mesh_transform(int p_item, const Transform3D &p_trans
|
|||
item_map[p_item].mesh_transform = p_transform;
|
||||
notify_change_to_owners();
|
||||
emit_changed();
|
||||
notify_property_list_changed();
|
||||
}
|
||||
|
||||
void MeshLibrary::set_item_shapes(int p_item, const Vector<ShapeData> &p_shapes) {
|
||||
|
@ -164,7 +162,6 @@ void MeshLibrary::set_item_navmesh_transform(int p_item, const Transform3D &p_tr
|
|||
item_map[p_item].navmesh_transform = p_transform;
|
||||
notify_change_to_owners();
|
||||
emit_changed();
|
||||
notify_property_list_changed();
|
||||
}
|
||||
|
||||
void MeshLibrary::set_item_preview(int p_item, const Ref<Texture2D> &p_preview) {
|
||||
|
|
Loading…
Reference in a new issue